29 lines
950 B
C++
29 lines
950 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "SceneRendering.h"
|
|
|
|
namespace LumenRadiosity
|
|
{
|
|
struct FFrameTemporaries
|
|
{
|
|
bool bIndirectLightingHistoryValid = false;
|
|
bool bUseProbeOcclusion = false;
|
|
|
|
int32 ProbeSpacing = 0;
|
|
int32 HemisphereProbeResolution = 0;
|
|
FIntPoint ProbeAtlasSize = FIntPoint(0, 0);
|
|
FIntPoint ProbeTracingAtlasSize = FIntPoint(0, 0);
|
|
|
|
FRDGTextureRef TraceRadianceAtlas = nullptr;
|
|
FRDGTextureRef TraceHitDistanceAtlas = nullptr;
|
|
FRDGTextureRef ProbeSHRedAtlas = nullptr;
|
|
FRDGTextureRef ProbeSHGreenAtlas = nullptr;
|
|
FRDGTextureRef ProbeSHBlueAtlas = nullptr;
|
|
};
|
|
|
|
bool IsEnabled(const FSceneViewFamily& ViewFamily);
|
|
void InitFrameTemporaries(FRDGBuilder& GraphBuilder, const FLumenSceneData& LumenSceneData, const FSceneViewFamily& ViewFamily, const TArray<FViewInfo>& Views, LumenRadiosity::FFrameTemporaries& RadiosityFrameTemporaries);
|
|
uint32 GetAtlasDownsampleFactor();
|
|
}; |