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UnrealEngine/Engine/Source/Runtime/Renderer/Private/IlluminanceMeter.h
2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RenderGraphFwd.h"
class FViewInfo;
class FSkyLightSceneProxy;
class FRDGBuilder;
struct FScreenPassTexture;
FScreenPassTexture ProcessAndRenderIlluminanceMeter(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassTexture& ScreenPassSceneColor);