32 lines
932 B
C++
32 lines
932 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "RHIDefinitions.h"
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#include "RenderGraphDefinitions.h"
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class FRHITexture;
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class UTextureLightProfile;
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class FViewInfo;
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namespace IESAtlas
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{
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// Add an IES light texture to the atlas
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RENDERER_API uint32 AddTexture(UTextureLightProfile* IESTexture);
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// Remove an IES texture from the atlas
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RENDERER_API void RemoveTexture(uint32 InSlotId);
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// Return the atlas texture coordinate for a particular slot
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RENDERER_API float GetAtlasSlot(uint32 InSlotId);
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// Return the atlas texture
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RENDERER_API FRHITexture* GetAtlasTexture();
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// Update the rect light atlas texture
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RENDERER_API void UpdateAtlasTexture(FRDGBuilder& GraphBuilder, const FStaticShaderPlatform ShaderPlatform);
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// Return the rect light atlas debug pass
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RENDERER_API void AddDebugPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, FRDGTextureRef OutputTexture);
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} |