45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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HeightfieldLighting.h
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "RenderResource.h"
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#include "ShaderParameters.h"
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#include "Engine/Texture2D.h"
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#include "RHIStaticStates.h"
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#include "RendererInterface.h"
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#include "PrimitiveSceneProxy.h"
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#include "RenderGraphResources.h"
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class FHeightfieldComponentTextures
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{
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public:
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FHeightfieldComponentTextures(UTexture2D* InHeightAndNormal, UTexture2D* InVisibility) :
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HeightAndNormal(InHeightAndNormal),
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Visibility(InVisibility)
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{}
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FORCEINLINE bool operator==(FHeightfieldComponentTextures Other) const
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{
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return HeightAndNormal == Other.HeightAndNormal && Visibility == Other.Visibility;
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}
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FORCEINLINE friend uint32 GetTypeHash(FHeightfieldComponentTextures ComponentTextures)
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{
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return GetTypeHash(ComponentTextures.HeightAndNormal);
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}
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UTexture2D* HeightAndNormal;
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UTexture2D* Visibility;
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};
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class FHeightfieldDescription
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{
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public:
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TMap<FHeightfieldComponentTextures, TArray<FHeightfieldComponentDescription>> ComponentDescriptions;
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}; |