Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVisibility.h
2025-05-18 13:04:45 +08:00

32 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
HairVisibilityRendering.h: Hair strands visibility buffer implementation.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RendererInterface.h"
#include "RenderGraphResources.h"
class FViewInfo;
class FInstanceCullingManager;
void RenderHairStrandsVisibilityBuffer(
FRDGBuilder& GraphBuilder,
const class FScene* Scene,
FViewInfo& View,
FRDGTextureRef SceneGBufferATexture,
FRDGTextureRef SceneGBufferBTexture,
FRDGTextureRef SceneGBufferCTexture,
FRDGTextureRef SceneGBufferDTexture,
FRDGTextureRef SceneGBufferETexture,
FRDGTextureRef SceneColorTexture,
FRDGTextureRef SceneDepthTexture,
FRDGTextureRef SceneVelocityTexture,
FInstanceCullingManager& InstanceCullingManager);
void SetUpViewHairRenderInfo(const FViewInfo& ViewInfo, FVector4f& OutHairRenderInfo, uint32& OutHairRenderInfoBits, uint32& OutHairComponents);