28 lines
830 B
C++
28 lines
830 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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HairStrandsComposition.h: Hair strands pixel composition implementation.
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=============================================================================*/
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#pragma once
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#include "Containers/ContainersFwd.h"
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#include "RenderGraphFwd.h"
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class FViewInfo;
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void RenderHairComposition(
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FRDGBuilder& GraphBuilder,
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const FViewInfo& View,
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FRDGTextureRef SceneColorTexture,
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FRDGTextureRef SceneDepthTexture,
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FRDGTextureRef VelocityTexture);
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void RenderHairComposition(
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FRDGBuilder& GraphBuilder,
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const TArray<FViewInfo>& Views,
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FRDGTextureRef SceneColorTexture,
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FRDGTextureRef SceneDepthTexture,
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FRDGTextureRef VelocityTexture,
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struct FTranslucencyPassResourcesMap& TranslucencyResourceMap);
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