57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/Texture2D.h"
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#include "Runtime/Engine/Internal/MaterialCache/MaterialCacheVirtualTextureDescriptor.h"
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#include "MaterialCacheVirtualTexture.generated.h"
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#define UE_API RENDERER_API
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class UMaterialCacheStackProvider;
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struct FMaterialCacheVirtualBaton;
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UCLASS(MinimalAPI)
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class UMaterialCacheVirtualTexture : public UTexture
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{
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GENERATED_UCLASS_BODY()
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public:
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UE_API virtual ~UMaterialCacheVirtualTexture() override;
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UPROPERTY(VisibleAnywhere, Category="Material Cache")
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TWeakObjectPtr<UPrimitiveComponent> OwningComponent;
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UPROPERTY(VisibleAnywhere, Category="Material Cache")
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TWeakObjectPtr<UMaterialCacheStackProvider> MaterialStackProvider;
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UPROPERTY(VisibleAnywhere, Category="Material Cache")
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FIntPoint TileCount = FIntPoint(8, 8);
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/** Flush all relevant pages and re-composite */
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UE_API void Flush();
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/** Deregister this texture from the scene */
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UE_API void Unregister();
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public: /** UTexture */
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UE_API virtual void GetVirtualTextureBuildSettings(FVirtualTextureBuildSettings& OutSettings) const override;
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UE_API virtual void UpdateResourceWithParams(EUpdateResourceFlags InFlags) override;
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UE_API virtual EMaterialValueType GetMaterialType() const override;
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UE_API virtual uint32 GetSurfaceArraySize() const override;
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UE_API virtual float GetSurfaceDepth() const override;
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UE_API virtual float GetSurfaceHeight() const override;
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UE_API virtual float GetSurfaceWidth() const override;
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UE_API virtual ETextureClass GetTextureClass() const override;
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UE_API virtual FTextureResource* CreateResource() override;
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UE_API virtual bool IsCurrentlyVirtualTextured() const override;
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private:
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FVirtualTexture2DResource* GetVirtualTexture2DResource();
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private:
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FMaterialCacheVirtualBaton* DestructionBaton = nullptr;
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};
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#undef UE_API
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