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UnrealEngine/Engine/Source/Runtime/RadAudioCodec/SDK/BuildAppleLibs.command
2025-05-18 13:04:45 +08:00

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#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
set -e
# We usually build this from the RAD source tree which has different folders - detect whether we
# are building in UE or RAD.
if [[ "$PWD" = */audio ]]; then
UE_MODULE_LOCATION=`pwd`
RADA_SOURCE_LOCATION="$UE_MODULE_LOCATION/../../miles/src/support/rada_encode/"
RADAUDIO_SOURCE_LOCATION="$UE_MODULE_LOCATION/"
BUILD_ROOT="$UE_MODULE_LOCATION/Intermediate"
OUTPUT_LOCATION="$UE_MODULE_LOCATION/build"
rm -rf $BUILD_ROOT
mkdir $BUILD_ROOT
[ -d $OUTPUT_LOCATION ] || mkdir $OUTPUT_LOCATION
EXTRA_INCLUDES=(
-I$UE_MODULE_LOCATION/../../shared/radrtl
)
else
UE_MODULE_LOCATION=`pwd`
RADA_SOURCE_LOCATION="$UE_MODULE_LOCATION/Src/RadA"
RADAUDIO_SOURCE_LOCATION="$UE_MODULE_LOCATION/Src/RadAudio"
BUILD_ROOT="$UE_MODULE_LOCATION/Intermediate"
OUTPUT_LOCATION="$UE_MODULE_LOCATION/Lib"
EXTRA_INCLUDES=(
-IInclude
)
p4 edit $OUTPUT_LOCATION/*osx.a
p4 edit $OUTPUT_LOCATION/*ios{,sim}.a
p4 edit $OUTPUT_LOCATION/*tvos.a
p4 edit $OUTPUT_LOCATION/*visionos{,sim}.a
rm -rf $BUILD_ROOT
mkdir $BUILD_ROOT
fi
echo "It's normal to see empty symbol ranlib warnings"
VISIONOS_ARM64_ARGS=(
-arch arm64
--target=arm64-apple-xros1.0
)
VISIONOS_SIM_ARM64_ARGS=(
-arch arm64
--target=arm64-apple-xros1.0-simulator
)
TVOS_ARM64_ARGS=(
-arch arm64
--target=arm64-apple-tvos15
)
IOS_ARM64_ARGS=(
-arch arm64
--target=arm-apple-ios10
)
IOS_SIM_ARGS_X64=(
-arch x86_64
--target=x86_64-apple-ios10
-mmmx
)
IOS_SIM_ARGS_ARM64=(
-arch arm64
-miphonesimulator-version-min=15
)
OSX_X64_ARGS=(
-arch x86_64
-msse
-msse2
-msse3
-mssse3
-mmacosx-version-min=10.14
)
OSX_ARM64_ARGS=(
-arch arm64
-mmacosx-version-min=10.14
)
AVX2_ARGS=(
-mavx
-mavx2
)
CPP_ARGS=(
-std=c++14
)
COMMON_ARGS=(
-c
-DNDEBUG
-DUSING_EGT # tell rrCore.h we are using egttypes.h
-D__RADINSTATICLIB__
-DRADAUDIO_WRAP=UERA # Prefix symbols so that mulitple libs using the same source dont get reused by the linker
-DRADA_WRAP=UERA # Prefix symbols so that mulitple libs using the same source dont get reused by the linker
-ffp-contract=off # Prevent FMA contraction for consistency between arm/x64
-fno-exceptions
-fno-omit-frame-pointer
-fno-rtti
-fno-strict-aliasing # prevent optimizations from introducing random silent bugs
-fno-unroll-loops
-fno-vectorize # Weve vectorized everything so this just makes the tail computation get unrolled unnecessarily
-fvisibility=hidden
-ggdb
-mllvm
-inline-threshold=64 # Pass inline threhold to llvm to prevent binary size explosion
-momit-leaf-frame-pointer
-O2
-I$RADAUDIO_SOURCE_LOCATION
)
RADAUDIO_SOURCES=(
radaudio_decoder.c
radaudio_mdct.cpp
radaudio_mdct_neon.cpp
radaudio_mdct_sse2.cpp
cpux86.cpp
radaudio_decoder_sse2.c
radaudio_decoder_sse4.c
radaudio_decoder_neon.c
radaudio_interleave.c
rada_decode.cpp
)
RADAUDIO_SOURCES_AVX2=(
radaudio_decoder_avx2.c
radaudio_mdct_avx2.cpp
)
RADAUDIO_ENCODER_SOURCES=(
radaudio_encoder.c
radaudio_mdct.cpp
radaudio_mdct_neon.cpp
radaudio_mdct_sse2.cpp
cpux86.cpp
radaudio_encoder_sse.c
radaudio_encoder_neon.c
rada_encode.cpp
)
# We expect:
# CLANG_ARGS
# CLANG_SOURCES
# BUILD_LOCATION
# CPP_ARGS
# COMMON_ARGS
# APPLE_SDK
# We modify and update:
# OUTPUT
function CallClang()
{
local CLANG_PATH=$(xcrun --sdk $APPLE_SDK --find clang)
local SYSROOT=(
-isysroot
$(xcrun --sdk $APPLE_SDK --show-sdk-path)
)
mkdir -p $BUILD_LOCATION
for source_file in "${CLANG_SOURCES[@]}"
do
if [[ "$source_file" =~ "rada_" ]]; then
SOURCE_PATH=$RADA_SOURCE_LOCATION
else
SOURCE_PATH=$RADAUDIO_SOURCE_LOCATION
fi
if [ "${source_file##*\.}" == "cpp" ]
then
$CLANG_PATH ${SYSROOT[@]} ${CPP_ARGS} ${CLANG_ARGS[@]} ${COMMON_ARGS[@]} ${EXTRA_INCLUDES[@]} -o $BUILD_LOCATION/${source_file%.*}.o $SOURCE_PATH/$source_file
else
$CLANG_PATH ${SYSROOT[@]} ${CLANG_ARGS[@]} ${COMMON_ARGS[@]} ${EXTRA_INCLUDES[@]} -o $BUILD_LOCATION/${source_file%.*}.o $SOURCE_PATH/$source_file
fi
OUTPUT+=( $BUILD_LOCATION/${source_file%.*}.o )
done
}
#
#
# ----- RADAUDIO DECODER -------------------------------------
#
#
echo Rad Audio Decoder...
#
# OSX
#
APPLE_SDK=macosx
echo ...OSX
# ---- OSX X64 ----
OUTPUT=()
BUILD_LOCATION=$BUILD_ROOT/radaudio_osx_x64
CLANG_ARGS=(${OSX_X64_ARGS[@]})
CLANG_SOURCES=(${RADAUDIO_SOURCES[@]})
CallClang
CLANG_ARGS=(${OSX_X64_ARGS[@]} ${AVX2_ARGS[@]})
CLANG_SOURCES=(${RADAUDIO_SOURCES_AVX2[@]})
CallClang
rm -f $OUTPUT_LOCATION/libradaudio_decoder_osx_x64_static.a
ar rcs $OUTPUT_LOCATION/libradaudio_decoder_osx_x64_static.a ${OUTPUT[@]}
# ---- OSX ARM64 ----
OUTPUT=()
BUILD_LOCATION=$BUILD_ROOT/radaudio_osx_arm64
CLANG_ARGS=(${OSX_ARM64_ARGS[@]})
CLANG_SOURCES=(${RADAUDIO_SOURCES[@]})
CallClang
rm -f $OUTPUT_LOCATION/libradaudio_decoder_osx_arm64_static.a
ar rcs $OUTPUT_LOCATION/libradaudio_decoder_osx_arm64_static.a ${OUTPUT[@]}
# ---- LIPO ----
rm -f $OUTPUT_LOCATION/libradaudio_decoder_osx.a
lipo -create $OUTPUT_LOCATION/libradaudio_decoder_osx_x64_static.a $OUTPUT_LOCATION/libradaudio_decoder_osx_arm64_static.a -output $OUTPUT_LOCATION/libradaudio_decoder_osx.a
rm $OUTPUT_LOCATION/libradaudio_decoder_osx_arm64_static.a
rm $OUTPUT_LOCATION/libradaudio_decoder_osx_x64_static.a
#
# iOS
#
echo ...IOS
APPLE_SDK=iphoneos
# ---- iOS ARM64 ----
OUTPUT=()
BUILD_LOCATION=$BUILD_ROOT/radaudio_ios_arm64
CLANG_ARGS=(${IOS_ARM64_ARGS[@]})
CallClang
rm -f $OUTPUT_LOCATION/libradaudio_decoder_ios.a
ar rcs $OUTPUT_LOCATION/libradaudio_decoder_ios.a ${OUTPUT[@]}
# ---- iOS Sim x64 ----
APPLE_SDK=iphonesimulator
OUTPUT=()
BUILD_LOCATION=$BUILD_ROOT/radaudio_iossim_x64
CLANG_ARGS=(${IOS_SIM_ARGS_X64[@]})
CallClang
rm -f $OUTPUT_LOCATION/libradaudio_decoder_iossim_x64_static.a
ar rcs $OUTPUT_LOCATION/libradaudio_decoder_iossim_x64_static.a ${OUTPUT[@]}
# ---- iOS Sim ARM64 ----
OUTPUT=()
BUILD_LOCATION=$BUILD_ROOT/radaudio_iossim_arm64
CLANG_ARGS=(${IOS_SIM_ARGS_ARM64[@]})
CallClang
rm -f $OUTPUT_LOCATION/libradaudio_decoder_iossim_arm64_static.a
ar rcs $OUTPUT_LOCATION/libradaudio_decoder_iossim_arm64_static.a ${OUTPUT[@]}
# ---- LIPO SIM ----
rm -f $OUTPUT_LOCATION/libradaudio_decoder_iossim.a
lipo -create $OUTPUT_LOCATION/libradaudio_decoder_iossim_x64_static.a $OUTPUT_LOCATION/libradaudio_decoder_iossim_arm64_static.a -output $OUTPUT_LOCATION/libradaudio_decoder_iossim.a
rm $OUTPUT_LOCATION/libradaudio_decoder_iossim_x64_static.a
rm $OUTPUT_LOCATION/libradaudio_decoder_iossim_arm64_static.a
#
# TVOS
#
echo ...TVOS
APPLE_SDK=appletvos
OUTPUT=()
BUILD_LOCATION=$BUILD_ROOT/radaudio_tvos_arm64
CLANG_ARGS=(${TVOS_ARM64_ARGS[@]})
CallClang
rm -f $OUTPUT_LOCATION/libradaudio_decoder_tvos.a
ar rcs $OUTPUT_LOCATION/libradaudio_decoder_tvos.a ${OUTPUT[@]}
#
# VisionOS
#
echo ...VisionOS
APPLE_SDK=xros
OUTPUT=()
BUILD_LOCATION=$BUILD_ROOT/radaudio_visionos_arm64
CLANG_ARGS=(${VISIONOS_ARM64_ARGS[@]})
CallClang
rm -f $OUTPUT_LOCATION/libradaudio_decoder_visionos.a
ar rcs $OUTPUT_LOCATION/libradaudio_decoder_visionos.a ${OUTPUT[@]}
# ---- sim ----
APPLE_SDK=xrsimulator
OUTPUT=()
BUILD_LOCATION=$BUILD_ROOT/radaudio_visionossim_arm64
CLANG_ARGS=(${VISIONOS_SIM_ARM64_ARGS[@]})
CallClang
rm -f $OUTPUT_LOCATION/libradaudio_decoder_visionossim.a
ar rcs $OUTPUT_LOCATION/libradaudio_decoder_visionossim.a ${OUTPUT[@]}
#
#
# ----- RADAUDIO ENCODER -------------------------------------
#
#
echo RadAudio Encoder...
#
# OSX
#
APPLE_SDK=macosx
# ---- OSX X64 ----
OUTPUT=()
BUILD_LOCATION=$BUILD_ROOT/radaudio_encoder_osx_x64
CLANG_ARGS=(${OSX_X64_ARGS[@]})
CLANG_SOURCES=(${RADAUDIO_ENCODER_SOURCES[@]})
CallClang
rm -f $OUTPUT_LOCATION/libradaudio_encoder_osx_x64_static.a
ar rcs $OUTPUT_LOCATION/libradaudio_encoder_osx_x64_static.a ${OUTPUT[@]}
# ---- OSX ARM64 ----
OUTPUT=()
BUILD_LOCATION=$BUILD_ROOT/radaudio_encoder_osx_arm64
CLANG_ARGS=(${OSX_ARM64_ARGS[@]})
CLANG_SOURCES=(${RADAUDIO_ENCODER_SOURCES[@]})
CallClang
rm -f $OUTPUT_LOCATION/libradaudio_encoder_osx_arm64_static.a
ar rcs $OUTPUT_LOCATION/libradaudio_encoder_osx_arm64_static.a ${OUTPUT[@]}
# ---- LIPO ----
rm -f $OUTPUT_LOCATION/libradaudio_encoder_osx.a
lipo -create $OUTPUT_LOCATION/libradaudio_encoder_osx_x64_static.a $OUTPUT_LOCATION/libradaudio_encoder_osx_arm64_static.a -output $OUTPUT_LOCATION/libradaudio_encoder_osx.a
rm $OUTPUT_LOCATION/libradaudio_encoder_osx_arm64_static.a
rm $OUTPUT_LOCATION/libradaudio_encoder_osx_x64_static.a
echo Done.