142 lines
5.1 KiB
C#
142 lines
5.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using System.Collections.Generic;
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using System.Security.Cryptography;
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using UnrealBuildTool;
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public class RadAudioDecoder : ModuleRules
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{
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// bIsWindowsLib means the library name just has .lib as the extension, otherwise we assume
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// it needs "lib" prefixed and ends with ".a"
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// Returns an array because some platforms (android) want to register the different architectures
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// and then filter them out later during the build process.
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// NDA platforms will override this.
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protected virtual string[] GetRadAudioPlatformString(ReadOnlyTargetRules Target, out bool bIsWindowsLib)
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{
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bIsWindowsLib = false; // most platforms are not windows style.
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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bIsWindowsLib = true;
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if (Target.Architecture == UnrealArch.Arm64)
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{
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return new string[] { "winarm64" };
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}
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if (Target.Architecture == UnrealArch.X64)
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{
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return new string[] { "win64" };
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}
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if (Target.Architecture == UnrealArch.Arm64ec)
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{
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return new string[] { "win64" };
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}
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System.Console.WriteLine("Unknown windows architecture ({0} in RadAudioDecoder.Build.cs", Target.Architecture);
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return null;
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}
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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if (Target.Architecture == UnrealArch.Arm64)
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{
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return new string[] { "linuxarm64" };
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}
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if (Target.Architecture == UnrealArch.X64)
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{
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return new string[] { "linux64" };
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}
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System.Console.WriteLine("Unknown linux architecture ({0} in RadAudioDecoder.Build.cs", Target.Architecture);
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return null;
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}
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if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
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{
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return new string[] { "linuxarm64" };
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}
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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return new string[] { "osx" }; // arm64 and x64 are lipod together
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}
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if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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// aside from sim, everything else is lipod.
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if (Target.Architecture == UnrealArch.IOSSimulator)
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{
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return new string[] { "iossim" };
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}
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return new string[] { "ios" };
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}
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if (Target.Platform == UnrealTargetPlatform.TVOS)
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{
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if (Target.Architecture == UnrealArch.TVOSSimulator)
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{
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return new string[] { "tvossim" };
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}
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return new string[] { "tvos" };
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}
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if (Target.Platform == UnrealTargetPlatform.VisionOS)
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{
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if (Target.Architecture == UnrealArch.IOSSimulator) // this is actually right for now :/
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{
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return new string[] { "visionossim" };
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}
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return new string[] { "visionos" };
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}
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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return new string[] { "androidx64", "androidarm64" };
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}
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return null;
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}
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public RadAudioDecoder(ReadOnlyTargetRules Target) : base(Target)
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{
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ShortName = "RadAudioDecoder";
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine"
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}
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);
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PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "..", "SDK", "Include"));
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// We need this on all the time otherwise we can't compile the includes.
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PublicDefinitions.Add("RADA_WRAP=UERA");
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bool bIsWindowsLib = false;
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string[] ArchitectureStrings = GetRadAudioPlatformString(Target, out bIsWindowsLib);
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if (ArchitectureStrings == null)
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{
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System.Console.WriteLine("Disabling RadAudio for platform {0} - does that sound right? Should be on for everything.", Target.Platform);
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PublicDefinitions.Add("WITH_RAD_AUDIO=0");
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}
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else
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{
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PublicDefinitions.Add("WITH_RAD_AUDIO=1");
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string BasePath = Path.Combine(GetModuleDirectoryForSubClass(GetType()).FullName, "..", "SDK", "Lib");
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foreach (string Architecture in ArchitectureStrings)
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{
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// radaudio_decoder is the codec.
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// rada_decode is the container.
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if (bIsWindowsLib)
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{
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//System.Console.WriteLine("RadAudio: {0} {1}",
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// Path.Combine(BasePath, "radaudio_decoder_" + Architecture + ".lib"),
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// Path.Combine(BasePath, "rada_decode_" + Architecture + ".lib"));
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PublicAdditionalLibraries.Add(Path.Combine(BasePath, "radaudio_decoder_" + Architecture + ".lib"));
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}
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else
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{
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PublicAdditionalLibraries.Add(Path.Combine(BasePath, "libradaudio_decoder_" + Architecture + ".a"));
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}
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}
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}
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}
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}
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