39 lines
1016 B
C++
39 lines
1016 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Misc/AssertionMacros.h"
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#if defined(UE_ANDROID_SHADER_PLATFORM_OPENGL_ES3_1)
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#define UE_ANDROID_STATIC_SHADER_PLATFORM OPENGL_ES3_1_ANDROID
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#elif defined(UE_ANDROID_SHADER_PLATFORM_VULKAN_ES3_1)
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#define UE_ANDROID_STATIC_SHADER_PLATFORM VULKAN_ES3_1_ANDROID
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#elif defined(UE_ANDROID_SHADER_PLATFORM_VULKAN_SM5)
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#define UE_ANDROID_STATIC_SHADER_PLATFORM VULKAN_SM5_ANDROID
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#else
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#error "Unknown Android static shader platform"
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#endif
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struct FStaticShaderPlatform
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{
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inline FStaticShaderPlatform(const EShaderPlatform InPlatform)
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{
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checkSlow(UE_ANDROID_STATIC_SHADER_PLATFORM == InPlatform);
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}
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inline operator EShaderPlatform() const
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{
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return UE_ANDROID_STATIC_SHADER_PLATFORM;
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}
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inline bool operator == (const EShaderPlatform Other) const
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{
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return Other == UE_ANDROID_STATIC_SHADER_PLATFORM;
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}
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inline bool operator != (const EShaderPlatform Other) const
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{
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return Other != UE_ANDROID_STATIC_SHADER_PLATFORM;
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}
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};
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