Files
UnrealEngine/Engine/Source/Runtime/PropertyPath/PropertyPath.Build.cs
2025-05-18 13:04:45 +08:00

16 lines
284 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PropertyPath : ModuleRules
{
public PropertyPath(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject"
});
}
}