16 lines
284 B
C#
16 lines
284 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PropertyPath : ModuleRules
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{
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public PropertyPath(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject"
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});
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}
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}
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