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UnrealEngine/Engine/Source/Runtime/Projects/Public/CustomBuildSteps.h
2025-05-18 13:04:45 +08:00

33 lines
975 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Serialization/JsonWriter.h"
class FJsonObject;
/**
* Descriptor for projects. Contains all the information contained within a .uproject file.
*/
struct FCustomBuildSteps
{
/** Mapping from host platform to list of commands */
TMap<FString, TArray<FString>> HostPlatformToCommands;
/** Whether this object is empty */
PROJECTS_API bool IsEmpty() const;
/** Reads the descriptor from the given JSON object */
PROJECTS_API void Read(const FJsonObject& Object, const FString& FieldName);
/** Writes the CustomBuildSteps to JSON */
PROJECTS_API void Write(TJsonWriter<>& Writer, const FString& FieldName) const;
/** Updates the given json object with this CustomBuildSteps */
PROJECTS_API void UpdateJson(FJsonObject& JsonObject, const FString& FieldName) const;
};