118 lines
4.7 KiB
C++
118 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PreLoadScreenBase.h"
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#include "Interfaces/IPluginManager.h"
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#include "PreLoadSettingsContainer.h"
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#include "Misc/ConfigCacheIni.h"
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void FPreLoadScreenBase::InitSettingsFromConfig(const FString& ConfigFileName)
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{
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SCOPED_BOOT_TIMING("FPreLoadScreenBase::InitSettingsFromConfig");
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const FString UIConfigSection = TEXT("PreLoadScreen.UISettings");
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//Find plugin content path from name by going through enabled content plugins and see if one matches.
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FString PluginContentDir;
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for (TSharedRef<IPlugin> Plugin : IPluginManager::Get().GetEnabledPlugins())
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{
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if (Plugin->CanContainContent() && (Plugin->GetName().Equals(PluginName, ESearchCase::IgnoreCase)))
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{
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PluginContentDir = Plugin->GetContentDir();
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break;
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}
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}
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FPreLoadSettingsContainerBase::Get().SetPluginContentDir(PluginContentDir);
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FConfigFile* Config = GConfig->FindConfigFileWithBaseName(*ConfigFileName);
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if (ensureAlwaysMsgf(Config, TEXT("Unable to find .ini file for %s"), *ConfigFileName))
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{
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FPreLoadSettingsContainerBase* SettingsContainer = &FPreLoadSettingsContainerBase::Get();
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//Parse background display time
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float TimeToDisplayEachBackground = 5.0f;
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Config->GetFloat(*UIConfigSection, TEXT("TimeToDisplayEachBackground"), TimeToDisplayEachBackground);
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FPreLoadSettingsContainerBase::Get().TimeToDisplayEachBackground = TimeToDisplayEachBackground;
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//Parse time to update the downloaded data size
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float TimeToUpdateDownloadedDataSize = 0.0f;
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Config->GetFloat(*UIConfigSection, TEXT("TimeToUpdateDownloadedDataSize"), TimeToUpdateDownloadedDataSize);
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FPreLoadSettingsContainerBase::Get().TimeToUpdateDownloadedDataSize = TimeToUpdateDownloadedDataSize;
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//Parse time to recheck notifications time
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float TimeToRecheckNotificationsPermission = 1.0f;
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Config->GetFloat(*UIConfigSection, TEXT("TimeToRecheckNotificationsPermission"), TimeToRecheckNotificationsPermission);
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FPreLoadSettingsContainerBase::Get().TimeToRecheckNotificationsPermission = TimeToRecheckNotificationsPermission;
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//Parse time to show the notifications permission modal
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float TimeToShowNotificationsPermissionModal = 2.0f;
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Config->GetFloat(*UIConfigSection, TEXT("TimeToShowNotificationsPermissionModal"), TimeToShowNotificationsPermissionModal);
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FPreLoadSettingsContainerBase::Get().TimeToShowNotificationsPermissionModal = TimeToShowNotificationsPermissionModal;
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//Parse LoadingGroups. You want to do this before ScreenGroupings and CustomImageBrushes
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TArray<FString> LoadingGroups;
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Config->GetArray(*UIConfigSection, TEXT("LoadingGroups"), LoadingGroups);
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SettingsContainer->ParseLoadingGroups(LoadingGroups);
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//Parse custom brushes
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TArray<FString> CustomImageBrushes;
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Config->GetArray(*UIConfigSection, TEXT("CustomImageBrushes"), CustomImageBrushes);
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for (const FString& BrushConfigEntry : CustomImageBrushes)
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{
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SettingsContainer->ParseBrushConfigEntry(BrushConfigEntry);
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}
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//Parse localized text
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TArray<FString> CustomLocalizedTexts;
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Config->GetArray(*UIConfigSection, TEXT("LocalizedText"), CustomLocalizedTexts);
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for (const FString& LocTextConfigEntry : CustomLocalizedTexts)
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{
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SettingsContainer->ParseLocalizedTextConfigString(LocTextConfigEntry);
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}
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//Parse ScreenGroupings
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TArray<FString> CustomScreenGroupings;
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Config->GetArray(*UIConfigSection, TEXT("ScreenGroupings"), CustomScreenGroupings);
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for (const FString& ScreenGroupingEntry : CustomScreenGroupings)
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{
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SettingsContainer->ParseScreenGroupingConfigString(ScreenGroupingEntry);
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}
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//Parse Fonts
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TArray<FString> CustomFonts;
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Config->GetArray(*UIConfigSection, TEXT("CustomFont"), CustomFonts);
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for (const FString& FontEntry : CustomFonts)
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{
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SettingsContainer->ParseFontConfigEntry(FontEntry);
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}
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TArray<FString> ScreenOrders;
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Config->GetArray(*UIConfigSection, TEXT("ScreenOrders"), ScreenOrders);
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//Support old format of ScreenDisplayOrder=
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if (ScreenOrders.Num() == 0)
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{
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Config->GetArray(*UIConfigSection, TEXT("ScreenDisplayOrder"), ScreenOrders);
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}
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SettingsContainer->ParseAllScreenOrderEntries(LoadingGroups, ScreenOrders);
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SettingsContainer->PerformInitialAssetLoad();
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}
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}
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void FPreLoadScreenBase::CleanUp()
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{
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}
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bool FPreLoadScreenBase::IsDone() const
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{
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if (GetPreLoadScreenType() == EPreLoadScreenTypes::EngineLoadingScreen)
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{
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return bIsEngineLoadingFinished;
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}
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else
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{
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return !GetWidget().IsValid();
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}
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}
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