40 lines
869 B
C++
40 lines
869 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "IPortalServicesModule.h"
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#include "PortalServiceLocator.h"
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/**
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* Implements the PortalServices module.
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*/
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class FPortalServicesModule
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: public IPortalServicesModule
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{
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public:
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/** Virtual destructor. */
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virtual ~FPortalServicesModule() { }
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public:
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// IPortalServicesModule interface
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virtual TSharedRef<IPortalServiceLocator> CreateLocator(const TSharedRef<FTypeContainer>& ServiceDependencies) override
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{
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return FPortalServiceLocatorFactory::Create(ServiceDependencies);
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}
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public:
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// IModuleInterface interface
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virtual void StartupModule() override { }
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virtual void ShutdownModule() override { }
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virtual bool SupportsDynamicReloading() override { return true; }
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};
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IMPLEMENT_MODULE(FPortalServicesModule, PortalServices);
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