22 lines
434 B
C++
22 lines
434 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PhysicsCore.h"
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namespace PhysDLLHelper
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{
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/**
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* Load the required modules for PhysX
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*/
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PHYSICSCORE_API bool LoadPhysXModules(bool bLoadCooking);
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/**
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* Unload the required modules for PhysX
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*/
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PHYSICSCORE_API void UnloadPhysXModules();
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}
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bool PHYSICSCORE_API InitGamePhysCore();
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void PHYSICSCORE_API TermGamePhysCore(); |