Files
UnrealEngine/Engine/Source/Runtime/PhysicsCore/Private/SceneQueryChaosImp.h
2025-05-18 13:04:45 +08:00

26 lines
909 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Math/MathFwd.h"
#include "PhysicsInterfaceDeclaresCore.h"
enum class EHitFlags : uint16;
inline bool LowLevelRaycastImp(const FVector& Start, const FVector& Dir, float DeltaMag, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitRaycast& Hit)
{
//TODO_SQ_IMPLEMENTATION
return false;
}
inline bool LowLevelSweepImp(const FTransform& StartTM, const FVector& Dir, float DeltaMag, const FPhysicsGeometry& SweepGeom, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitSweep& Hit)
{
//TODO_SQ_IMPLEMENTATION
return false;
}
inline bool LowLevelOverlapImp(const FTransform& GeomPose, const FPhysicsGeometry& OverlapGeom, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, FHitOverlap& Overlap)
{
//TODO_SQ_IMPLEMENTATION
return false;
}