Files
UnrealEngine/Engine/Source/Runtime/PhysicsCore/Private/ChaosPhysicalMaterial.cpp
2025-05-18 13:04:45 +08:00

38 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
ChaosPhysicalMaterial.cpp
=============================================================================*/
#include "Chaos/ChaosPhysicalMaterial.h"
#include "Chaos/Defines.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ChaosPhysicalMaterial)
UChaosPhysicalMaterial::UChaosPhysicalMaterial(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
// Initialize values from FChaosPhysicsMaterial
Chaos::FChaosPhysicsMaterial TmpMat;
Friction = TmpMat.Friction;
StaticFriction = TmpMat.StaticFriction;
Restitution = TmpMat.Restitution;
LinearEtherDrag = TmpMat.LinearEtherDrag;
AngularEtherDrag = TmpMat.AngularEtherDrag;
SleepingAngularVelocityThreshold = TmpMat.SleepingAngularThreshold;
SleepingLinearVelocityThreshold = TmpMat.SleepingLinearThreshold;
}
void UChaosPhysicalMaterial::CopyTo(Chaos::FChaosPhysicsMaterial& Mat) const
{
Mat.Friction = Friction;
Mat.StaticFriction = StaticFriction;
Mat.Restitution = Restitution;
Mat.LinearEtherDrag = LinearEtherDrag;
Mat.AngularEtherDrag = AngularEtherDrag;
Mat.SleepingLinearThreshold = SleepingLinearVelocityThreshold;
Mat.SleepingAngularThreshold = SleepingAngularVelocityThreshold;
}