Files
UnrealEngine/Engine/Source/Runtime/PhysicsCore/Private/ChaosConstraintSettings.cpp
2025-05-18 13:04:45 +08:00

59 lines
4.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Chaos/ChaosConstraintSettings.h"
#include "Chaos/PBDJointConstraintTypes.h"
#include "HAL/IConsoleManager.h"
namespace Chaos
{
namespace JointConstraintDefaults
{
float JointStiffness = 1.0f;
float LinearDriveStiffnessScale = 1.0f;
float LinearDriveDampingScale = 1.0f;
float AngularDriveStiffnessScale = 1.5f;
float AngularDriveDampingScale = 1.5f;
int SoftLinearForceMode = (int)EJointForceMode::Acceleration;
float SoftLinearStiffnessScale = 1.5f;
float SoftLinearDampingScale = 1.2f;
int SoftAngularForceMode = (int)EJointForceMode::Acceleration;
float SoftAngularStiffnessScale = 100000;
float SoftAngularDampingScale = 1000;
float LinearBreakScale = 1.0f;
float AngularBreakScale = 1.0f;
FAutoConsoleVariableRef CVarJointStiffness(TEXT("p.Chaos.JointConstraint.JointStiffness"), JointStiffness, TEXT("Hard-joint solver stiffness."));
FAutoConsoleVariableRef CVarLinearDriveStiffnessScale(TEXT("p.Chaos.JointConstraint.LinearDriveStiffnessScale"), LinearDriveStiffnessScale, TEXT("Conversion factor for Linear drive stiffness."));
FAutoConsoleVariableRef CVarLinearDriveDampingScale(TEXT("p.Chaos.JointConstraint.LinaearDriveDampingScale"), LinearDriveDampingScale, TEXT("Conversion factor for Linear drive damping."));
FAutoConsoleVariableRef CVarAngularDriveStiffnessScale(TEXT("p.Chaos.JointConstraint.AngularDriveStiffnessScale"), AngularDriveStiffnessScale, TEXT("Conversion factor for Angular drive stiffness."));
FAutoConsoleVariableRef CVarAngularDriveDampingScale(TEXT("p.Chaos.JointConstraint.AngularDriveDampingScale"), AngularDriveDampingScale, TEXT("Conversion factor for Angular drive damping."));
FAutoConsoleVariableRef CVarSoftLinearStiffnessScale(TEXT("p.Chaos.JointConstraint.SoftLinearStiffnessScale"), SoftLinearStiffnessScale, TEXT("Conversion factor for soft-joint stiffness."));
FAutoConsoleVariableRef CVarSoftLinearDampingScale(TEXT("p.Chaos.JointConstraint.SoftLinearDampingScale"), SoftLinearDampingScale, TEXT("Conversion factor for soft-joint damping."));
FAutoConsoleVariableRef CVarSoftLinearForceMode(TEXT("p.Chaos.JointConstraint.SoftLinearForceMode"), SoftLinearForceMode, TEXT("Soft Linear constraint force mode (0: Acceleration; 1: Force"));
FAutoConsoleVariableRef CVarSoftAngularForceMode(TEXT("p.Chaos.JointConstraint.SoftAngularForceMode"), SoftAngularForceMode, TEXT("Soft Angular constraint force mode (0: Acceleration; 1: Force"));
FAutoConsoleVariableRef CVarSoftAngularStiffnessScale(TEXT("p.Chaos.JointConstraint.SoftAngularStiffnessScale"), SoftAngularStiffnessScale, TEXT("Conversion factor for soft-joint stiffness."));
FAutoConsoleVariableRef CVarSoftAngularDampingScale(TEXT("p.Chaos.JointConstraint.SoftAngularDampingScale"), SoftAngularDampingScale, TEXT("Conversion factor for soft-joint damping."));
FAutoConsoleVariableRef CVarJointLinearBreakScale(TEXT("p.Chaos.JointConstraint.LinearBreakScale"), LinearBreakScale, TEXT("Conversion factory for Linear Break Theshold."));
FAutoConsoleVariableRef CVarJointAngularBreakScale(TEXT("p.Chaos.JointConstraint.AngularBreakScale"), AngularBreakScale, TEXT("Conversion factory for Angular Break Theshold."));
}
FReal ConstraintSettings::JointStiffness() { return JointConstraintDefaults::JointStiffness;}
FReal ConstraintSettings::LinearDriveStiffnessScale() { return JointConstraintDefaults::LinearDriveStiffnessScale;}
FReal ConstraintSettings::LinearDriveDampingScale() { return JointConstraintDefaults::LinearDriveDampingScale;}
FReal ConstraintSettings::AngularDriveStiffnessScale() { return JointConstraintDefaults::AngularDriveStiffnessScale;}
FReal ConstraintSettings::AngularDriveDampingScale() { return JointConstraintDefaults::AngularDriveDampingScale;}
int ConstraintSettings::SoftLinearForceMode() { return JointConstraintDefaults::SoftLinearForceMode;}
FReal ConstraintSettings::SoftLinearStiffnessScale() { return JointConstraintDefaults::SoftLinearStiffnessScale;}
FReal ConstraintSettings::SoftLinearDampingScale() { return JointConstraintDefaults::SoftLinearDampingScale;}
int ConstraintSettings::SoftAngularForceMode() { return JointConstraintDefaults::SoftAngularForceMode;}
FReal ConstraintSettings::SoftAngularStiffnessScale() { return JointConstraintDefaults::SoftAngularStiffnessScale;}
FReal ConstraintSettings::SoftAngularDampingScale() { return JointConstraintDefaults::SoftAngularDampingScale;}
FReal ConstraintSettings::LinearBreakScale() { return JointConstraintDefaults::LinearBreakScale;}
FReal ConstraintSettings::AngularBreakScale() { return JointConstraintDefaults::AngularBreakScale;}
}