38 lines
775 B
C++
38 lines
775 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "OverlayPrivate.h"
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#include "IOverlayModule.h"
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DEFINE_LOG_CATEGORY(LogOverlay);
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/**
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* Implements the Overlay module
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*/
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class FOverlayModule
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: public IOverlayModule
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{
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public:
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// IModuleInterface interface
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virtual void StartupModule() override
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{
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#if WITH_EDITOR
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// Ensure that we always have the overlays factories when loading this module in an editor build
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FModuleManager::Get().LoadModule(TEXT("OverlayEditor"));
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#endif // WITH_EDITOR
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}
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virtual void ShutdownModule() override { }
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virtual bool SupportsDynamicReloading() override
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{
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return false;
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}
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// End IModuleInterface interface
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};
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IMPLEMENT_MODULE(FOverlayModule, Overlay); |