60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BasicOverlays.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(BasicOverlays)
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#include "UObject/AssetRegistryTagsContext.h"
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#if WITH_EDITORONLY_DATA
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#include "EditorFramework/AssetImportData.h"
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#endif
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void UBasicOverlays::PostInitProperties()
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{
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#if WITH_EDITORONLY_DATA
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if (!HasAnyFlags(RF_ClassDefaultObject))
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{
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AssetImportData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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}
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#endif
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Super::PostInitProperties();
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}
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void UBasicOverlays::GetAssetRegistryTags(TArray<FAssetRegistryTag>& OutTags) const
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS;
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Super::GetAssetRegistryTags(OutTags);
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PRAGMA_ENABLE_DEPRECATION_WARNINGS;
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}
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void UBasicOverlays::GetAssetRegistryTags(FAssetRegistryTagsContext Context) const
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{
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#if WITH_EDITORONLY_DATA
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if (AssetImportData)
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{
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Context.AddTag(FAssetRegistryTag(SourceFileTagName(), AssetImportData->GetSourceData().ToJson(), FAssetRegistryTag::TT_Hidden));
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}
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#endif // WITH_EDITORONLY_DATA
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Super::GetAssetRegistryTags(Context);
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}
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TArray<FOverlayItem> UBasicOverlays::GetAllOverlays() const
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{
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return Overlays;
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}
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void UBasicOverlays::GetOverlaysForTime(const FTimespan& Time, TArray<FOverlayItem>& OutOverlays) const
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{
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OutOverlays.Empty();
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for (const FOverlayItem& Overlay : Overlays)
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{
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if (Overlay.StartTime <= Time && Time < Overlay.EndTime)
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{
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OutOverlays.Add(Overlay);
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}
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}
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}
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