Files
UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/Android/AndroidOpenGL.cpp
2025-05-18 13:04:45 +08:00

1028 lines
42 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AndroidOpenGL.h"
#if USE_ANDROID_OPENGL
#include "OpenGLDrvPrivate.h"
#include "OpenGLES.h"
#include "Android/AndroidWindow.h"
#include "AndroidOpenGLPrivate.h"
#include "Android/AndroidPlatformMisc.h"
#include "Android/AndroidPlatformFramePacer.h"
#include "Android/AndroidJNI.h"
#include "GenericPlatform/GenericPlatformCrashContext.h"
#include "Misc/ConfigCacheIni.h"
#include "String/Find.h"
#include "String/LexFromString.h"
#include "Android/AndroidDynamicRHI.h"
#include "PSOMetrics.h"
int32 FAndroidOpenGL::GLMajorVerion = 0;
int32 FAndroidOpenGL::GLMinorVersion = 0;
bool FAndroidOpenGL::bSupportsImageExternal = false;
bool FAndroidOpenGL::bRequiresAdrenoTilingHint = false;
static TAutoConsoleVariable<int32> CVarEnableAdrenoTilingHint(
TEXT("r.Android.EnableAdrenoTilingHint"),
1,
TEXT("Whether Adreno-based Android devices should hint to the driver to use tiling mode for the mobile base pass.\n")
TEXT(" 0 = hinting disabled\n")
TEXT(" 1 = hinting enabled for Adreno devices running Andorid 8 or earlier [default]\n")
TEXT(" 2 = hinting always enabled for Adreno devices\n"));
static TAutoConsoleVariable<int32> CVarDisableEarlyFragmentTests(
TEXT("r.Android.DisableEarlyFragmentTests"),
0,
TEXT("Whether to disable early_fragment_tests if any \n"),
ECVF_ReadOnly);
static TAutoConsoleVariable<int32> CVarDisableFBFNonCoherent(
TEXT("r.Android.DisableFBFNonCoherent"),
0,
TEXT("Whether to disable usage of QCOM_shader_framebuffer_fetch_noncoherent extension\n"),
ECVF_ReadOnly);
struct FPlatformOpenGLDevice
{
bool TargetDirty;
void SetCurrentRenderingContext();
FPlatformOpenGLDevice();
~FPlatformOpenGLDevice();
void Init();
void LoadEXT();
};
FPlatformOpenGLDevice::~FPlatformOpenGLDevice()
{
FPlatformRHIFramePacer::Destroy();
FAndroidAppEntry::ReleaseEGL();
}
FPlatformOpenGLDevice::FPlatformOpenGLDevice()
{
}
// call out to JNI to see if the application was packaged for Oculus Mobile
extern bool AndroidThunkCpp_IsOculusMobileApplication();
// RenderDoc
#define GL_DEBUG_TOOL_EXT 0x6789
static bool bRunningUnderRenderDoc = false;
extern bool IsInAndroidEventThread();
#if UE_BUILD_SHIPPING
#define CHECK_JNI_EXCEPTIONS(env) env->ExceptionClear();
#else
#define CHECK_JNI_EXCEPTIONS(env) if (env->ExceptionCheck()) {env->ExceptionDescribe();env->ExceptionClear();}
#endif
struct FOpenGLRemoteGLProgramCompileJNI
{
jclass OGLServiceAccessor = 0;
jmethodID DispatchProgramLink = 0;
jmethodID StartRemoteProgramLink = 0;
jmethodID StopRemoteProgramLink = 0;
jmethodID AreProgramServicesReady = 0;
jmethodID HaveServicesFailed = 0;
jclass ProgramResponseClass = 0;
jfieldID ProgramResponse_SuccessField = 0;
jfieldID ProgramResponse_ErrorField = 0;
jfieldID ProgramResponse_SHMOutputHandleField = 0;
jfieldID ProgramResponse_CompiledBinaryField = 0;
jfieldID ProgramResponse_CompilationDurationField = 0;
bool bAllFound = false;
void Init(JNIEnv* Env)
{
// class JNIProgramLinkResponse
// {
// boolean bCompileSuccess;
// String ErrorMessage;
// byte[] CompiledProgram;
// };
// JNIProgramLinkResponse AndroidThunkJava_OGLRemoteProgramLink(...):
check(OGLServiceAccessor == 0);
OGLServiceAccessor = AndroidJavaEnv::FindJavaClassGlobalRef("com/epicgames/unreal/psoservices/PSOProgramServiceAccessor");
CHECK_JNI_EXCEPTIONS(Env);
if(OGLServiceAccessor)
{
DispatchProgramLink = FJavaWrapper::FindStaticMethod(Env, OGLServiceAccessor, "AndroidThunkJava_OGLRemoteProgramLink", "([BJLjava/lang/String;Ljava/lang/String;Ljava/lang/String;Z)Lcom/epicgames/unreal/psoservices/PSOProgramServiceAccessor$JNIProgramLinkResponse;", false);
CHECK_JNI_EXCEPTIONS(Env);
StartRemoteProgramLink = FJavaWrapper::FindStaticMethod(Env, OGLServiceAccessor, "AndroidThunkJava_StartRemoteProgramLink", "(IZZ)Z", false);
CHECK_JNI_EXCEPTIONS(Env);
StopRemoteProgramLink = FJavaWrapper::FindStaticMethod(Env, OGLServiceAccessor, "AndroidThunkJava_StopRemoteProgramLink", "()V", false);
CHECK_JNI_EXCEPTIONS(Env);
AreProgramServicesReady = FJavaWrapper::FindStaticMethod(Env, OGLServiceAccessor, "AndroidThunkJava_AreProgramServicesReady", "()Z", false);
CHECK_JNI_EXCEPTIONS(Env);
HaveServicesFailed = FJavaWrapper::FindStaticMethod(Env, OGLServiceAccessor, "AndroidThunkJava_HaveServicesFailed", "()Z", false);
CHECK_JNI_EXCEPTIONS(Env);
ProgramResponseClass = AndroidJavaEnv::FindJavaClassGlobalRef("com/epicgames/unreal/psoservices/PSOProgramServiceAccessor$JNIProgramLinkResponse");
CHECK_JNI_EXCEPTIONS(Env);
ProgramResponse_SuccessField = FJavaWrapper::FindField(Env, ProgramResponseClass, "bCompileSuccess", "Z", true);
CHECK_JNI_EXCEPTIONS(Env);
ProgramResponse_CompiledBinaryField = FJavaWrapper::FindField(Env, ProgramResponseClass, "CompiledProgram", "[B", true);
CHECK_JNI_EXCEPTIONS(Env);
ProgramResponse_ErrorField = FJavaWrapper::FindField(Env, ProgramResponseClass, "ErrorMessage", "Ljava/lang/String;", true);
CHECK_JNI_EXCEPTIONS(Env);
ProgramResponse_SHMOutputHandleField = FJavaWrapper::FindField(Env, ProgramResponseClass, "SHMOutputHandle", "I", true);
CHECK_JNI_EXCEPTIONS(Env);
ProgramResponse_CompilationDurationField = FJavaWrapper::FindField(Env, ProgramResponseClass, "CompilationDuration", "F", true);
CHECK_JNI_EXCEPTIONS(Env);
}
bAllFound = OGLServiceAccessor && DispatchProgramLink && StartRemoteProgramLink && StopRemoteProgramLink && AreProgramServicesReady && HaveServicesFailed && ProgramResponseClass && ProgramResponse_SuccessField && ProgramResponse_CompiledBinaryField && ProgramResponse_ErrorField && ProgramResponse_SHMOutputHandleField && ProgramResponse_CompilationDurationField;
UE_CLOG(!bAllFound, LogRHI, Fatal, TEXT("Failed to find JNI GL remote program compiler."));
}
}OpenGLRemoteGLProgramCompileJNI;
static bool AreAndroidOpenGLRemoteCompileServicesAvailable()
{
static int RemoteCompileService = -1;
if (RemoteCompileService == -1)
{
const FString* ConfigRulesDisableProgramCompileServices = FAndroidMisc::GetConfigRulesVariable(TEXT("DisableProgramCompileServices"));
bool bConfigRulesDisableProgramCompileServices = ConfigRulesDisableProgramCompileServices && ConfigRulesDisableProgramCompileServices->Equals("true", ESearchCase::IgnoreCase);
static const auto CVarBinaryProgramCache = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ProgramBinaryCache.Enable"));
static const auto CVarNumRemoteProgramCompileServices = IConsoleManager::Get().FindConsoleVariable(TEXT("Android.OpenGL.NumRemoteProgramCompileServices"));
RemoteCompileService = !bConfigRulesDisableProgramCompileServices && OpenGLRemoteGLProgramCompileJNI.bAllFound && (CVarBinaryProgramCache->GetInt() != 0) && (CVarNumRemoteProgramCompileServices->GetInt() > 0);
FGenericCrashContext::SetEngineData(TEXT("Android.PSOService"), RemoteCompileService == 0? TEXT("disabled") : TEXT("enabled"));
UE_CLOG(!RemoteCompileService, LogRHI, Log, TEXT("Remote PSO services disabled: (%d, %d, %d, %d)"), bConfigRulesDisableProgramCompileServices, OpenGLRemoteGLProgramCompileJNI.bAllFound, CVarBinaryProgramCache->GetInt(), CVarNumRemoteProgramCompileServices->GetInt());
}
return RemoteCompileService;
}
void FPlatformOpenGLDevice::Init()
{
// Initialize frame pacer
FPlatformRHIFramePacer::Init(new FAndroidOpenGLFramePacer());
extern void InitDebugContext();
bRunningUnderRenderDoc = glIsEnabled(GL_DEBUG_TOOL_EXT) != GL_FALSE;
FPlatformMisc::LowLevelOutputDebugString(TEXT("FPlatformOpenGLDevice:Init"));
bool bCreateSurface = !AndroidThunkCpp_IsOculusMobileApplication();
// With the new window system we may not have a window yet, the surface will be initially off screen.
AndroidEGL::GetInstance()->InitRenderSurface(false, bCreateSurface, TOptional<FAndroidWindow::FNativeAccessor>());
LoadEXT();
PlatformRenderingContextSetup(this);
InitDebugContext();
{
VERIFY_GL_SCOPE();
GLuint* DefaultVao = &AndroidEGL::GetInstance()->GetRenderingContext()->DefaultVertexArrayObject;
if (*DefaultVao == 0)
{
glGenVertexArrays(1, DefaultVao);
glBindVertexArray(*DefaultVao);
}
}
InitDefaultGLContextState();
AndroidEGL::GetInstance()->InitBackBuffer(); //can be done only after context is made current.
OpenGLRemoteGLProgramCompileJNI.Init(FAndroidApplication::GetJavaEnv());
// AsyncPipelinePrecompile can be enabled on android GL, precompiles are compiled via separate processes and the result is stored in GL's LRU cache as an evicted binary.
// The lru cache is a requirement as the precompile produces binary program data only.
GRHISupportsAsyncPipelinePrecompile = AreAndroidOpenGLRemoteCompileServicesAvailable();
#if USE_ANDROID_OPENGL_SWAPPY
bool bIsSwappyEnabled = FAndroidPlatformRHIFramePacer::CVarUseSwappyForFramePacing.GetValueOnAnyThread() == 1;
// don't even initialize this if swappy is not enabled
if (bIsSwappyEnabled)
{
IConsoleVariable* CVarAndroidSupportsTimestampQueries = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Android.SupportsTimestampQueries"));
IConsoleVariable* CVarAndroidSupportsDynamicResolution = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Android.SupportsDynamicResolution"));
bool bSupportsTimestampQueries = CVarAndroidSupportsTimestampQueries != nullptr && CVarAndroidSupportsTimestampQueries->GetBool();
bool bSupportsDynamicResolution = CVarAndroidSupportsDynamicResolution != nullptr && CVarAndroidSupportsDynamicResolution->GetBool();
GRHISupportsDynamicResolution = bSupportsDynamicResolution;
GSupportsTimestampRenderQueries = bSupportsTimestampQueries;
GRHISupportsGPUTimestampBubblesRemoval = true;
}
#endif
// register the new window behavior life cycle callbacks.
if (FPlatformMisc::UseNewWindowBehavior())
{
UE::FAndroidPlatformDynamicRHI::SetRHIOnReleaseWindowCallback(
[](const TOptional<FAndroidWindow::FNativeAccessor>& WindowContainer)
{
check(IsInAndroidEventThread());
UE_LOG(LogRHI, Log, TEXT("OnReleaseWindowCallback event thread"));
FGraphEventRef OnComplete = FGraphEvent::CreateGraphEvent();
ENQUEUE_RENDER_COMMAND(OnAndroidLostWindow)([&WindowContainer, OnComplete](FRHICommandListImmediate& RHICmdList) mutable
{
UE_LOG(LogRHI, Log, TEXT("OnReleaseWindowCallback: RT"));
RHICmdList.EnqueueLambda([&WindowContainer, OnComplete](FRHICommandListImmediate& ExecutingCmdList) mutable
{
UE_LOG(LogRHI, Log, TEXT("GLES OnReleaseWindowCallback: RHI, set egl surface to offscreen (window %p)"), WindowContainer->GetANativeWindow());
AndroidEGL::GetInstance()->UnBindRender();
AndroidEGL::GetInstance()->InitRenderSurface(true, false, WindowContainer);
AndroidEGL::GetInstance()->SetCurrentRenderingContext();
UE_LOG(LogRHI, Log, TEXT("GLES OnReleaseWindowCallback: RHI, swap surface done."));
});
RHICmdList.RHIThreadFence(true);
RHICmdList.ImmediateFlush(EImmediateFlushType::FlushRHIThread);
OnComplete->DispatchSubsequents();
UE_LOG(LogRHI, Log, TEXT("OnReleaseWindowCallback: RT done"));
});
UE_LOG(LogRHI, Log, TEXT("OnLostWindow: waiting for RT"));
OnComplete->Wait();
UE_LOG(LogRHI, Log, TEXT("OnLostWindow: done"));
});
UE::FAndroidPlatformDynamicRHI::SetRHIOnReInitWindowCallback(
[](const TOptional<FAndroidWindow::FNativeAccessor>& WindowContainer)
{
UE_LOG(LogRHI, Log, TEXT("OnReInitWindowCallback event thread"));
FGraphEventRef OnComplete = FGraphEvent::CreateGraphEvent();
ENQUEUE_RENDER_COMMAND(OnAndroidFoundWindow)([&WindowContainer, OnComplete](FRHICommandListImmediate& RHICmdList) mutable
{
UE_LOG(LogRHI, Log, TEXT("OnReInitWindowCallback: RT"));
RHICmdList.EnqueueLambda([&WindowContainer](FRHICommandListImmediate& ExecutingCmdList) mutable
{
// TODO: we should be searching for the affected viewport here.
UE_LOG(LogRHI, Log, TEXT("GLES OnReInitWindowCallback: RHI, set egl surface to %p"), WindowContainer->GetANativeWindow());
AndroidEGL::GetInstance()->SetRenderContextWindowSurface(WindowContainer);
// gles can swap out the display surface immediately.
UE_LOG(LogRHI, Log, TEXT("SWP: GLES OnReInitWindowCallback: RHI, done"));
});
RHICmdList.RHIThreadFence(true);
RHICmdList.ImmediateFlush(EImmediateFlushType::FlushRHIThread);
OnComplete->DispatchSubsequents();
UE_LOG(LogRHI, Log, TEXT("OnReInitWindowCallback: RT done"));
});
UE_LOG(LogRHI, Log, TEXT("OnReInitWindowCallback: waiting for RT"));
OnComplete->Wait();
UE_LOG(LogRHI, Log, TEXT("OnReInitWindowCallback: done"));
});
}
}
FPlatformOpenGLDevice* PlatformCreateOpenGLDevice()
{
FPlatformOpenGLDevice* Device = new FPlatformOpenGLDevice();
Device->Init();
return Device;
}
bool PlatformCanEnableGPUCapture()
{
return bRunningUnderRenderDoc;
}
void PlatformReleaseOpenGLContext(FPlatformOpenGLDevice* Device, FPlatformOpenGLContext* Context)
{
}
void* PlatformGetWindow(FPlatformOpenGLContext* Context, void** AddParam)
{
check(Context);
return (void*)&Context->eglContext;
}
bool PlatformBlitToViewport(IRHICommandContext& RHICmdContext, FPlatformOpenGLDevice* Device, const FOpenGLViewport& Viewport, uint32 BackbufferSizeX, uint32 BackbufferSizeY, bool bPresent,bool bLockToVsync )
{
SCOPED_NAMED_EVENT(STAT_PlatformBlitToViewportTime, FColor::Red)
FPlatformOpenGLContext* const Context = Viewport.GetGLContext();
if (bPresent && AndroidEGL::GetInstance()->IsOfflineSurfaceRequired())
{
if (Device->TargetDirty)
{
VERIFY_GL_SCOPE();
glBindFramebuffer(GL_FRAMEBUFFER, Context->ViewportFramebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, Context->BackBufferTarget, Context->BackBufferResource, 0);
Device->TargetDirty = false;
}
{
VERIFY_GL_SCOPE();
glDisable(GL_FRAMEBUFFER_SRGB);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
FOpenGL::DrawBuffer(GL_BACK);
glBindFramebuffer(GL_READ_FRAMEBUFFER, Context->ViewportFramebuffer);
FOpenGL::ReadBuffer(GL_COLOR_ATTACHMENT0);
FOpenGL::BlitFramebuffer(
0, 0, BackbufferSizeX, BackbufferSizeY,
0, BackbufferSizeY, BackbufferSizeX, 0,
GL_COLOR_BUFFER_BIT,
GL_NEAREST
);
glEnable(GL_FRAMEBUFFER_SRGB);
// Bind viewport FBO so driver knows we don't need backbuffer image anymore
glBindFramebuffer(GL_FRAMEBUFFER, Context->ViewportFramebuffer);
}
}
if (bPresent && Viewport.GetCustomPresent())
{
QUICK_SCOPE_CYCLE_COUNTER(STAT_FAndroidOpenGL_PlatformBlitToViewport_CustomPresent);
int32 SyncInterval = FAndroidPlatformRHIFramePacer::GetLegacySyncInterval();
bPresent = Viewport.GetCustomPresent()->Present(RHICmdContext, SyncInterval);
}
if (bPresent)
{
AndroidEGL::GetInstance()->UpdateBuffersTransform();
FAndroidPlatformRHIFramePacer::SwapBuffers(bLockToVsync);
}
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("a.UseFrameTimeStampsForPacing"));
const bool bForceGPUFence = CVar ? CVar->GetInt() != 0 : false;
return bPresent && ShouldUseGPUFencesToLimitLatency();
}
void PlatformRenderingContextSetup(FPlatformOpenGLDevice* Device)
{
Device->SetCurrentRenderingContext();
}
void PlatformFlushIfNeeded()
{
}
void PlatformNULLContextSetup()
{
AndroidEGL::GetInstance()->ReleaseContextOwnership();
}
bool PlatformOpenGLThreadHasRenderingContext()
{
return AndroidEGL::GetInstance()->ThreadHasRenderingContext();
}
void PlatformRestoreDesktopDisplayMode()
{
}
bool PlatformInitOpenGL()
{
check(!FAndroidMisc::ShouldUseVulkan());
{
// determine ES version. PlatformInitOpenGL happens before ProcessExtensions and therefore FAndroidOpenGL::bES31Support.
FString FullVersionString, VersionString, SubVersionString;
FAndroidGPUInfo::Get().GLVersion.Split(TEXT("OpenGL ES "), nullptr, &FullVersionString);
FullVersionString.Split(TEXT(" "), &FullVersionString, nullptr);
FullVersionString.Split(TEXT("."), &VersionString, &SubVersionString);
FAndroidOpenGL::GLMajorVerion = FCString::Atoi(*VersionString);
FAndroidOpenGL::GLMinorVersion = FCString::Atoi(*SubVersionString);
bool bES32Supported = FAndroidOpenGL::GLMajorVerion == 3 && FAndroidOpenGL::GLMinorVersion >= 2;
static const auto CVarDisableES31 = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Android.DisableOpenGLES31Support"));
bool bBuildForES31 = false;
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bBuildForES31"), bBuildForES31, GEngineIni);
const bool bSupportsFloatingPointRTs = FAndroidMisc::SupportsFloatingPointRenderTargets();
if (bBuildForES31 && bES32Supported)
{
FOpenGLES::CurrentFeatureLevelSupport = FAndroidOpenGL::GLMinorVersion >= 2 ? FOpenGLES::EFeatureLevelSupport::ES32 : FOpenGLES::EFeatureLevelSupport::ES31;
UE_LOG(LogRHI, Log, TEXT("App is packaged for OpenGL ES 3.1 and an ES %d.%d-capable device was detected."), FAndroidOpenGL::GLMajorVerion, FAndroidOpenGL::GLMinorVersion);
}
else
{
FString Message = TEXT("");
if (bES32Supported)
{
Message.Append(TEXT("This device does not support Vulkan but the app was not packaged with ES 3.1 support."));
if (FAndroidMisc::GetAndroidBuildVersion() < 26)
{
Message.Append(TEXT(" Updating to a newer Android version may resolve this issue."));
}
FPlatformMisc::LowLevelOutputDebugString(*Message);
FAndroidMisc::MessageBoxExt(EAppMsgType::Ok, *Message, TEXT("Unable to run on this device!"));
}
else
{
Message.Append(TEXT("This device only supports OpenGL ES 2/3/3.1 which is not supported, only supports ES 3.2+ "));
FPlatformMisc::LowLevelOutputDebugString(*Message);
FAndroidMisc::MessageBoxExt(EAppMsgType::Ok, *Message, TEXT("Unable to run on this device!"));
}
}
// Needs to initialize GPU vendor id before AndroidEGL::AcquireCurrentRenderingContext
FString& VendorName = FAndroidGPUInfo::Get().VendorName;
if (VendorName.Contains(TEXT("ImgTec")) || VendorName.Contains(TEXT("Imagination")))
{
GRHIVendorId = 0x1010;
}
else if (VendorName.Contains(TEXT("ARM")))
{
GRHIVendorId = 0x13B5;
}
else if (VendorName.Contains(TEXT("Qualcomm")))
{
GRHIVendorId = 0x5143;
}
}
return true;
}
// =============================================================
void FPlatformOpenGLDevice::LoadEXT()
{
eglGetSystemTimeNV_p = (PFNEGLGETSYSTEMTIMENVPROC)((void*)eglGetProcAddress("eglGetSystemTimeNV"));
eglCreateSyncKHR_p = (PFNEGLCREATESYNCKHRPROC)((void*)eglGetProcAddress("eglCreateSyncKHR"));
eglDestroySyncKHR_p = (PFNEGLDESTROYSYNCKHRPROC)((void*)eglGetProcAddress("eglDestroySyncKHR"));
eglClientWaitSyncKHR_p = (PFNEGLCLIENTWAITSYNCKHRPROC)((void*)eglGetProcAddress("eglClientWaitSyncKHR"));
eglGetSyncAttribKHR_p = (PFNEGLGETSYNCATTRIBKHRPROC)((void*)eglGetProcAddress("eglGetSyncAttribKHR"));
eglPresentationTimeANDROID_p = (PFNeglPresentationTimeANDROID)((void*)eglGetProcAddress("eglPresentationTimeANDROID"));
eglGetNextFrameIdANDROID_p = (PFNeglGetNextFrameIdANDROID)((void*)eglGetProcAddress("eglGetNextFrameIdANDROID"));
eglGetCompositorTimingANDROID_p = (PFNeglGetCompositorTimingANDROID)((void*)eglGetProcAddress("eglGetCompositorTimingANDROID"));
eglGetFrameTimestampsANDROID_p = (PFNeglGetFrameTimestampsANDROID)((void*)eglGetProcAddress("eglGetFrameTimestampsANDROID"));
eglQueryTimestampSupportedANDROID_p = (PFNeglQueryTimestampSupportedANDROID)((void*)eglGetProcAddress("eglQueryTimestampSupportedANDROID"));
eglGetCompositorTimingSupportedANDROID_p = (PFNeglQueryTimestampSupportedANDROID)((void*)eglGetProcAddress("eglGetCompositorTimingSupportedANDROID"));
eglGetFrameTimestampsSupportedANDROID_p = (PFNeglQueryTimestampSupportedANDROID)((void*)eglGetProcAddress("eglGetFrameTimestampsSupportedANDROID"));
eglGetNativeClientBufferANDROID_p = (PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC)((void*)eglGetProcAddress("eglGetNativeClientBufferANDROID"));
eglCreateImageKHR_p = (PFNEGLCREATEIMAGEKHRPROC)((void*)eglGetProcAddress("eglCreateImageKHR"));
eglDestroyImageKHR_p = (PFNEGLDESTROYIMAGEKHRPROC)((void*)eglGetProcAddress("eglDestroyImageKHR"));
glEGLImageTargetTexture2DOES_p = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)((void*)eglGetProcAddress("glEGLImageTargetTexture2DOES"));
const TCHAR* NotAvailable = TEXT("NOT Available");
const TCHAR* Present = TEXT("Present");
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("eglPresentationTimeANDROID"), eglPresentationTimeANDROID_p ? Present : NotAvailable);
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("eglGetNextFrameIdANDROID"), eglGetNextFrameIdANDROID_p ? Present : NotAvailable);
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("eglGetCompositorTimingANDROID"), eglGetCompositorTimingANDROID_p ? Present : NotAvailable);
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("eglGetFrameTimestampsANDROID"), eglGetFrameTimestampsANDROID_p ? Present : NotAvailable);
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("eglQueryTimestampSupportedANDROID"), eglQueryTimestampSupportedANDROID_p ? Present : NotAvailable);
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("eglGetCompositorTimingSupportedANDROID"), eglGetCompositorTimingSupportedANDROID_p ? Present : NotAvailable);
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("eglGetFrameTimestampsSupportedANDROID"), eglGetFrameTimestampsSupportedANDROID_p ? Present : NotAvailable);
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("eglGetNativeClientBufferANDROID"), eglGetNativeClientBufferANDROID_p ? Present : NotAvailable);
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("eglCreateImageKHR"), eglCreateImageKHR_p ? Present : NotAvailable);
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("eglCreateImageKHR"), eglCreateImageKHR_p ? Present : NotAvailable);
UE_LOG(LogRHI, Log, TEXT("Extension %s %s"), TEXT("glEGLImageTargetTexture2DOES"), glEGLImageTargetTexture2DOES_p ? Present : NotAvailable);
glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)((void*)eglGetProcAddress("glDebugMessageControlKHR"));
// Some PowerVR drivers (Rogue Han and Intel-based devices) are crashing using glDebugMessageControlKHR (causes signal 11 crash)
if (glDebugMessageControlKHR != NULL && FAndroidMisc::GetGPUFamily().Contains(TEXT("PowerVR")))
{
glDebugMessageControlKHR = NULL;
}
glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)((void*)eglGetProcAddress("glDebugMessageInsertKHR"));
glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)((void*)eglGetProcAddress("glDebugMessageCallbackKHR"));
glDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)((void*)eglGetProcAddress("glDebugMessageLogKHR"));
glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)((void*)eglGetProcAddress("glGetPointervKHR"));
glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)((void*)eglGetProcAddress("glPushDebugGroupKHR"));
glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)((void*)eglGetProcAddress("glPopDebugGroupKHR"));
glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)((void*)eglGetProcAddress("glObjectLabelKHR"));
glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)((void*)eglGetProcAddress("glGetObjectLabelKHR"));
glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)((void*)eglGetProcAddress("glObjectPtrLabelKHR"));
glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)((void*)eglGetProcAddress("glGetObjectPtrLabelKHR"));
}
FPlatformOpenGLContext* PlatformCreateOpenGLContext(FPlatformOpenGLDevice* Device, void* InWindowHandle)
{
AndroidEGL* AnEGL = AndroidEGL::GetInstance();
if (FAndroidMisc::UseNewWindowBehavior())
{
check(InWindowHandle);
FAndroidWindow* AndroidWindow = (FAndroidWindow *)InWindowHandle;
FAndroidWindow::FNativeAccessor Accessor = AndroidWindow->GetANativeAccessor(false);
AnEGL->InitRenderSurface(false, true, MoveTemp(Accessor));
}
// else - with the original window method we block on startup until the window + device are initialized and context fully created.
return AnEGL->GetRenderingContext();
}
void PlatformDestroyOpenGLContext(FPlatformOpenGLDevice* Device, FPlatformOpenGLContext* Context)
{
}
FOpenGLTexture* PlatformCreateBuiltinBackBuffer(FOpenGLDynamicRHI* OpenGLRHI, uint32 SizeX, uint32 SizeY)
{
check(IsInRenderingThread());
// Create the built-in back buffer if we disable backbuffer sampling.
// Otherwise return null and we will create an off-screen surface afterward.
if (!AndroidEGL::GetInstance()->IsOfflineSurfaceRequired())
{
const FOpenGLTextureCreateDesc CreateDesc =
FRHITextureCreateDesc::Create2D(TEXT("PlatformCreateBuiltinBackBuffer"), SizeX, SizeY, PF_B8G8R8A8)
.SetFlags(ETextureCreateFlags::RenderTargetable | ETextureCreateFlags::Presentable | ETextureCreateFlags::ResolveTargetable)
.DetermineInititialState();
FOpenGLTexture* Texture = new FOpenGLTexture(CreateDesc);
Texture->Initialize(FRHICommandListImmediate::Get());
return Texture;
}
else
{
return nullptr;
}
}
void PlatformResizeGLContext( FPlatformOpenGLDevice* Device, FPlatformOpenGLContext* Context, uint32 SizeX, uint32 SizeY, bool bFullscreen, bool bWasFullscreen, GLenum BackBufferTarget, GLuint BackBufferResource)
{
check(Context);
VERIFY_GL_SCOPE();
Context->BackBufferResource = BackBufferResource;
Context->BackBufferTarget = BackBufferTarget;
if (AndroidEGL::GetInstance()->IsOfflineSurfaceRequired())
{
Device->TargetDirty = true;
glBindFramebuffer(GL_FRAMEBUFFER, Context->ViewportFramebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, BackBufferTarget, BackBufferResource, 0);
}
glViewport(0, 0, SizeX, SizeY);
VERIFY_GL(glViewport);
}
void PlatformGetSupportedResolution(uint32 &Width, uint32 &Height)
{
}
bool PlatformGetAvailableResolutions(FScreenResolutionArray& Resolutions, bool bIgnoreRefreshRate)
{
return true;
}
int32 PlatformGlGetError()
{
return glGetError();
}
// =============================================================
void PlatformDestroyOpenGLDevice(FPlatformOpenGLDevice* Device)
{
delete Device;
}
void FPlatformOpenGLDevice::SetCurrentRenderingContext()
{
AndroidEGL::GetInstance()->AcquireCurrentRenderingContext();
}
//--------------------------------
bool FAndroidOpenGL::SupportsFramebufferSRGBEnable()
{
static auto* MobileUseHWsRGBEncodingCVAR = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.UseHWsRGBEncoding"));
const bool bMobileUseHWsRGBEncoding = (MobileUseHWsRGBEncodingCVAR && MobileUseHWsRGBEncodingCVAR->GetValueOnAnyThread() == 1);
return bMobileUseHWsRGBEncoding;
}
FAndroidOpenGL::EImageExternalType FAndroidOpenGL::ImageExternalType = FAndroidOpenGL::EImageExternalType::None;
extern bool AndroidThunkCpp_GetMetaDataBoolean(const FString& Key);
extern FString AndroidThunkCpp_GetMetaDataString(const FString& Key);
void FAndroidOpenGL::SetupDefaultGLContextState(const FString& ExtensionsString)
{
// Enable QCOM non-coherent framebuffer fetch if supported
if (CVarDisableFBFNonCoherent.GetValueOnAnyThread() == 0 &&
ExtensionsString.Contains(TEXT("GL_QCOM_shader_framebuffer_fetch_noncoherent")) &&
ExtensionsString.Contains(TEXT("GL_EXT_shader_framebuffer_fetch")))
{
bDefaultStateNonCoherentFramebufferFetchEnabled = true;
glEnable(GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM);
}
}
bool FAndroidOpenGL::RequiresAdrenoTilingModeHint()
{
return bRequiresAdrenoTilingHint;
}
void FAndroidOpenGL::EnableAdrenoTilingModeHint(bool bEnable)
{
if(bEnable && CVarEnableAdrenoTilingHint.GetValueOnAnyThread() != 0)
{
glEnable(GL_BINNING_CONTROL_HINT_QCOM);
glHint(GL_BINNING_CONTROL_HINT_QCOM, GL_GPU_OPTIMIZED_QCOM);
}
else
{
glDisable(GL_BINNING_CONTROL_HINT_QCOM);
}
}
bool FAndroidOpenGL::ResetNonCoherentFramebufferFetch()
{
if (bDefaultStateNonCoherentFramebufferFetchEnabled)
{
glEnable(GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM);
return true;
}
return false;
}
void FAndroidOpenGL::DisableNonCoherentFramebufferFetch()
{
if (bDefaultStateNonCoherentFramebufferFetchEnabled)
{
glDisable(GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM);
}
}
bool FAndroidOpenGL::bDefaultStateNonCoherentFramebufferFetchEnabled = false;
void FAndroidOpenGL::ProcessExtensions(const FString& ExtensionsString)
{
FString VersionString = FString(ANSI_TO_TCHAR((const ANSICHAR*)glGetString(GL_VERSION)));
FString SubVersionString;
FOpenGLES::ProcessExtensions(ExtensionsString);
FString RendererString = FString(ANSI_TO_TCHAR((const ANSICHAR*)glGetString(GL_RENDERER)));
// Common GPU types
const bool bIsNvidiaBased = RendererString.Contains(TEXT("NVIDIA"));
const bool bIsPoverVRBased = RendererString.Contains(TEXT("PowerVR"));
const bool bIsAdrenoBased = RendererString.Contains(TEXT("Adreno"));
const bool bIsMaliBased = RendererString.Contains(TEXT("Mali"));
const bool bIsSamsungBased = RendererString.Contains(TEXT("Xclipse"));
if (bIsPoverVRBased)
{
bHasHardwareHiddenSurfaceRemoval = true;
UE_LOG(LogRHI, Log, TEXT("Enabling support for Hidden Surface Removal on PowerVR"));
}
if (bIsAdrenoBased)
{
uint32 AdrenoDriverMajorVersion = 0;
FStringView VersionStringView = MakeStringView(VersionString);
FStringView AdrenoDriverVersionPrefix = TEXT("V@");
int32 VersionStart = UE::String::FindFirst(VersionStringView, AdrenoDriverVersionPrefix, ESearchCase::CaseSensitive);
if (VersionStart != INDEX_NONE)
{
VersionStart += AdrenoDriverVersionPrefix.Len();
const int32 VersionCharCount = UE::String::FindFirst(VersionStringView.Mid(VersionStart), TEXT("."), ESearchCase::CaseSensitive);
if (VersionCharCount != INDEX_NONE)
{
LexFromString(AdrenoDriverMajorVersion, VersionStringView.SubStr(VersionStart, VersionCharCount));
}
}
GRHIMaximumInFlightQueries = 510;
// This is to avoid a bug in Adreno drivers that define GL_ARM_shader_framebuffer_fetch_depth_stencil even when device does not support this extension
// OpenGL ES 3.1 V@127.0 (GIT@I1af360237c)
bRequiresARMShaderFramebufferFetchDepthStencilUndef = !bSupportsShaderDepthStencilFetch;
if (AdrenoDriverMajorVersion > 0 && AdrenoDriverMajorVersion < 331)
{
// Shader compiler causes a freeze on older drivers
// version 331 is known to work, 313 known not to work
bSupportsShaderFramebufferFetchProgrammableBlending = false;
}
// FORT-221329's broken adreno driver not common on Android 9 and above. TODO: check adreno driver version instead.
bRequiresAdrenoTilingHint = FAndroidMisc::GetAndroidBuildVersion() < 28 || CVarEnableAdrenoTilingHint.GetValueOnAnyThread() == 2;
UE_CLOG(bRequiresAdrenoTilingHint, LogRHI, Log, TEXT("Enabling Adreno tiling hint."));
}
if (bIsMaliBased)
{
//TODO restrict this to problematic drivers only
bRequiresReadOnlyBuffersWorkaround = true;
}
if (bIsSamsungBased)
{
FString AndroidVersion = FAndroidMisc::GetAndroidVersion();
if (AndroidVersion.Contains(TEXT("14")))
{
bRequiresPreciseQualifierWorkaround = true;
UE_LOG(LogRHI, Log, TEXT("Disable \'precise\' qualifier for [Android: %s, GPU: %s]"), *AndroidVersion, *RendererString);
}
}
// Disable ASTC if requested by device profile
static const auto CVarDisableASTC = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Android.DisableASTCSupport"));
if (bSupportsASTC && CVarDisableASTC->GetValueOnAnyThread())
{
bSupportsASTC = false;
bSupportsASTCHDR = false;
FAndroidGPUInfo::Get().RemoveTargetPlatform(TEXT("Android_ASTC"));
UE_LOG(LogRHI, Log, TEXT("ASTC was disabled via r.OpenGL.DisableASTCSupport"));
}
// Check for external image support for different ES versions
ImageExternalType = EImageExternalType::None;
static const auto CVarOverrideExternalTextureSupport = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Android.OverrideExternalTextureSupport"));
const int32 OverrideExternalTextureSupport = CVarOverrideExternalTextureSupport->GetValueOnAnyThread();
switch (OverrideExternalTextureSupport)
{
case 1:
ImageExternalType = EImageExternalType::None;
break;
case 2:
ImageExternalType = EImageExternalType::ImageExternal100;
break;
case 3:
ImageExternalType = EImageExternalType::ImageExternal300;
break;
case 4:
ImageExternalType = EImageExternalType::ImageExternalESSL300;
break;
case 0:
default:
// auto-detect by extensions (default)
bool bHasImageExternal = ExtensionsString.Contains(TEXT("GL_OES_EGL_image_external ")) || ExtensionsString.EndsWith(TEXT("GL_OES_EGL_image_external"));
bool bHasImageExternalESSL3 = ExtensionsString.Contains(TEXT("OES_EGL_image_external_essl3"));
if (bHasImageExternal || bHasImageExternalESSL3)
{
ImageExternalType = EImageExternalType::ImageExternal100;
if (bHasImageExternalESSL3)
{
ImageExternalType = EImageExternalType::ImageExternalESSL300;
}
else
{
// Adreno 5xx can do essl3 even without extension in list
if (bIsAdrenoBased && RendererString.Contains(TEXT("(TM) 5")))
{
ImageExternalType = EImageExternalType::ImageExternalESSL300;
}
}
if (bIsNvidiaBased)
{
// Nvidia needs version 100 even though it supports ES3
ImageExternalType = EImageExternalType::ImageExternal100;
}
}
break;
}
switch (ImageExternalType)
{
case EImageExternalType::None:
UE_LOG(LogRHI, Log, TEXT("Image external disabled"));
break;
case EImageExternalType::ImageExternal100:
UE_LOG(LogRHI, Log, TEXT("Image external enabled: ImageExternal100"));
break;
case EImageExternalType::ImageExternal300:
UE_LOG(LogRHI, Log, TEXT("Image external enabled: ImageExternal300"));
break;
case EImageExternalType::ImageExternalESSL300:
UE_LOG(LogRHI, Log, TEXT("Image external enabled: ImageExternalESSL300"));
break;
default:
ImageExternalType = EImageExternalType::None;
UE_LOG(LogRHI, Log, TEXT("Image external disabled; unknown type"));
}
bSupportsImageExternal = ImageExternalType != EImageExternalType::None;
// check for supported texture formats if enabled
bool bCookOnTheFly = false;
#if !UE_BUILD_SHIPPING
FString FileHostIP;
bCookOnTheFly = FParse::Value(FCommandLine::Get(), TEXT("filehostip"), FileHostIP);
#endif
if (!bCookOnTheFly && AndroidThunkCpp_GetMetaDataBoolean(TEXT("com.epicgames.unreal.GameActivity.bValidateTextureFormats")))
{
FString CookedFlavorsString = AndroidThunkCpp_GetMetaDataString(TEXT("com.epicgames.unreal.GameActivity.CookedFlavors"));
if (!CookedFlavorsString.IsEmpty())
{
TArray<FString> CookedFlavors;
CookedFlavorsString.ParseIntoArray(CookedFlavors, TEXT(","), true);
// check each cooked flavor for support (only need one to be supported)
bool bFoundSupported = false;
for (FString Flavor : CookedFlavors)
{
if (Flavor.Equals(TEXT("ETC2")))
{
if (FOpenGL::SupportsETC2())
{
bFoundSupported = true;
break;
}
}
if (Flavor.Equals(TEXT("DXT")))
{
if (FOpenGL::SupportsDXT())
{
bFoundSupported = true;
break;
}
}
if (Flavor.Equals(TEXT("ASTC")))
{
if (FOpenGL::SupportsASTC())
{
bFoundSupported = true;
break;
}
}
}
if (!bFoundSupported)
{
FString Message = TEXT("Cooked Flavors: ") + CookedFlavorsString + TEXT("\n\nSupported: ETC2") +
(FOpenGL::SupportsDXT() ? TEXT(",DXT") : TEXT("")) +
(FOpenGL::SupportsASTC() ? TEXT(",ASTC") : TEXT(""));
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Error: Unsupported Texture Format\n%s"), *Message);
FAndroidMisc::MessageBoxExt(EAppMsgType::Ok, *Message, TEXT("Unsupported Texture Format"));
}
}
}
// Qualcomm non-coherent framebuffer_fetch
if (CVarDisableFBFNonCoherent.GetValueOnAnyThread() == 0 &&
ExtensionsString.Contains(TEXT("GL_QCOM_shader_framebuffer_fetch_noncoherent")) &&
ExtensionsString.Contains(TEXT("GL_EXT_shader_framebuffer_fetch")))
{
glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)((void*)eglGetProcAddress("glFramebufferFetchBarrierQCOM"));
if (glFramebufferFetchBarrierQCOM != nullptr)
{
UE_LOG(LogRHI, Log, TEXT("Using QCOM_shader_framebuffer_fetch_noncoherent"));
}
}
if (CVarDisableEarlyFragmentTests.GetValueOnAnyThread() != 0)
{
bRequiresDisabledEarlyFragmentTests = true;
UE_LOG(LogRHI, Log, TEXT("Disabling early_fragment_tests"));
}
}
namespace AndroidOGLService
{
std::atomic<bool> GRemoteCompileServicesStarted = false;
std::atomic<bool> GRemoteCompileServicesActive = false;
std::atomic<bool> bOneTimeErrorEncountered = false;
std::atomic<int> TotalErrors = 0;
}
extern bool AreAndroidOpenGLRemoteCompileServicesAvailable();
bool FAndroidOpenGL::AreRemoteCompileServicesActive()
{
// The services could be stopped at any point elsewhere, the return value is not guaranteed to be correct.
// it does not need to be exact as the PSO service will reject any new requests after service stop has been encountered.
// any existing PSOservice jobs will complete as normal.
if (AndroidOGLService::GRemoteCompileServicesStarted && AreAndroidOpenGLRemoteCompileServicesAvailable())
{
if (!AndroidOGLService::GRemoteCompileServicesActive)
{
JNIEnv* Env = FAndroidApplication::GetJavaEnv();
AndroidOGLService::GRemoteCompileServicesActive = (bool)Env->CallStaticBooleanMethod(OpenGLRemoteGLProgramCompileJNI.OGLServiceAccessor, OpenGLRemoteGLProgramCompileJNI.AreProgramServicesReady);
if (!AndroidOGLService::GRemoteCompileServicesActive)
{
if ((bool)Env->CallStaticBooleanMethod(OpenGLRemoteGLProgramCompileJNI.OGLServiceAccessor, OpenGLRemoteGLProgramCompileJNI.HaveServicesFailed))
{
UE_LOG(LogRHI, Error, TEXT("Remote compile services failed to start."));
StopRemoteCompileServices();
}
}
else
{
UE_LOG(LogRHI, Log, TEXT("Remote compile services are active."));
}
}
return AndroidOGLService::GRemoteCompileServicesActive;
}
return false;
}
bool FAndroidOpenGL::StartRemoteCompileServices(int NumServices)
{
JNIEnv* Env = FAndroidApplication::GetJavaEnv();
if (Env && AreAndroidOpenGLRemoteCompileServicesAvailable() && !AndroidOGLService::GRemoteCompileServicesStarted)
{
bool bUseRobustContexts = AndroidEGL::GetInstance()->IsUsingRobustContext();
AndroidOGLService::GRemoteCompileServicesStarted = (bool)Env->CallStaticBooleanMethod(OpenGLRemoteGLProgramCompileJNI.OGLServiceAccessor, OpenGLRemoteGLProgramCompileJNI.StartRemoteProgramLink, (jint)NumServices, (jboolean)bUseRobustContexts, /*bUseVulkan*/(jboolean)false);
}
return AndroidOGLService::GRemoteCompileServicesStarted;
}
void FAndroidOpenGL::StopRemoteCompileServices()
{
bool bExpected = true;
if (AndroidOGLService::GRemoteCompileServicesStarted.compare_exchange_strong(bExpected, false))
{
UE_LOG(LogRHI, Log, TEXT("Stopping Remote Compile Services"));
AndroidOGLService::GRemoteCompileServicesActive = false;
JNIEnv* Env = FAndroidApplication::GetJavaEnv();
if (Env && ensure(AreAndroidOpenGLRemoteCompileServicesAvailable()))
{
Env->CallStaticVoidMethod(OpenGLRemoteGLProgramCompileJNI.OGLServiceAccessor, OpenGLRemoteGLProgramCompileJNI.StopRemoteProgramLink);
}
}
}
TArray<uint8> FAndroidOpenGL::DispatchAndWaitForRemoteGLProgramCompile(FGraphicsPipelineStateInitializer::EPSOPrecacheCompileType PSOCompileType, const TArrayView<uint8> ContextData, const TArray<ANSICHAR>& VertexGlslCode, const TArray<ANSICHAR>& PixelGlslCode, const TArray<ANSICHAR>& ComputeGlslCode, FString& FailureMessageOUT)
{
bool bResult = false;
JNIEnv* Env = FAndroidApplication::GetJavaEnv();
TArray<uint8> CompiledProgramBinary;
FString ErrorMessage;
if (Env && ensure(AndroidOGLService::GRemoteCompileServicesActive) && ensure(AreAndroidOpenGLRemoteCompileServicesAvailable()))
{
// todo: double conversion :(
auto jVS = NewScopedJavaObject(Env, Env->NewStringUTF(TCHAR_TO_UTF8(ANSI_TO_TCHAR(VertexGlslCode.IsEmpty() ? "" : VertexGlslCode.GetData()))));
auto jPS = NewScopedJavaObject(Env, Env->NewStringUTF(TCHAR_TO_UTF8(ANSI_TO_TCHAR(PixelGlslCode.IsEmpty() ? "" : PixelGlslCode.GetData()))));
auto jCS = NewScopedJavaObject(Env, Env->NewStringUTF(TCHAR_TO_UTF8(ANSI_TO_TCHAR(ComputeGlslCode.IsEmpty() ? "" : ComputeGlslCode.GetData()))));
auto ProgramKeyBuffer = NewScopedJavaObject(Env, Env->NewByteArray(ContextData.Num()));
Env->SetByteArrayRegion(*ProgramKeyBuffer, 0, ContextData.Num(), reinterpret_cast<const jbyte*>(ContextData.GetData()));
// dont time out if the debugger is attached.
bool bEnableTimeOuts = !FPlatformMisc::IsDebuggerPresent();
FPlatformDynamicRHI::FPSOServicePriInfo PriorityInfo(PSOCompileType);
auto ProgramResponseObj = NewScopedJavaObject(Env, Env->CallStaticObjectMethod(OpenGLRemoteGLProgramCompileJNI.OGLServiceAccessor, OpenGLRemoteGLProgramCompileJNI.DispatchProgramLink, *ProgramKeyBuffer, PriorityInfo.GetPriorityInfo(), *jVS, *jPS, *jCS, bEnableTimeOuts));
CHECK_JNI_EXCEPTIONS(Env);
if(*ProgramResponseObj)
{
bool bSucceeded = (bool)Env->GetBooleanField(*ProgramResponseObj, OpenGLRemoteGLProgramCompileJNI.ProgramResponse_SuccessField);
if (bSucceeded)
{
auto ProgramResult = NewScopedJavaObject(Env, (jbyteArray)Env->GetObjectField(*ProgramResponseObj, OpenGLRemoteGLProgramCompileJNI.ProgramResponse_CompiledBinaryField));
int len = Env->GetArrayLength(*ProgramResult);
CompiledProgramBinary.SetNumUninitialized(len);
Env->GetByteArrayRegion(*ProgramResult, 0, len, reinterpret_cast<jbyte*>(CompiledProgramBinary.GetData()));
float CompilationDuration = (float)Env->GetFloatField(*ProgramResponseObj, OpenGLRemoteGLProgramCompileJNI.ProgramResponse_CompilationDurationField);
AccumulatePSOMetrics(CompilationDuration);
}
else
{
if (AndroidOGLService::bOneTimeErrorEncountered.exchange(true) == false)
{
FGenericCrashContext::SetEngineData(TEXT("Android.PSOService"), TEXT("ec"));
}
FailureMessageOUT = FJavaHelper::FStringFromLocalRef(Env, (jstring)Env->GetObjectField(*ProgramResponseObj, OpenGLRemoteGLProgramCompileJNI.ProgramResponse_ErrorField));
check(!FailureMessageOUT.IsEmpty());
}
}
else
{
if (AndroidOGLService::bOneTimeErrorEncountered.exchange(true) == false)
{
FGenericCrashContext::SetEngineData(TEXT("Android.PSOService"), TEXT("es"));
}
FailureMessageOUT = TEXT("Remote compiler failed.");
}
if(CompiledProgramBinary.IsEmpty())
{
check(!FailureMessageOUT.IsEmpty());
if ((AndroidOGLService::TotalErrors++) == FPlatformDynamicRHI::GetPSOServiceFailureThreshold())
{
StopRemoteCompileServices();
FailureMessageOUT = TEXT("Remote compiler passed failure threshold, disabling further remote compiles.");
}
}
}
return CompiledProgramBinary;
}
#endif