Files
UnrealEngine/Engine/Source/Runtime/OpenGLDrv/OpenGLDrv.Build.cs
2025-05-18 13:04:45 +08:00

63 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms("Linux", "Android", "LinuxArm64")]
[SupportedPlatformGroups("Windows")]
public class OpenGLDrv : ModuleRules
{
public OpenGLDrv(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"RHI",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"CoreUObject",
"ApplicationCore",
"Engine",
"RHICore",
"RenderCore",
"PreLoadScreen",
"TraceLog",
});
PrivateIncludePathModuleNames.Add("ImageWrapper");
DynamicallyLoadedModuleNames.Add("ImageWrapper");
PublicIncludePathModuleNames.Add("OpenGL");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenGL");
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL3");
}
if (Target.Platform == UnrealTargetPlatform.Android)
{
PrivateDependencyModuleNames.Add("detex");
PrivateDependencyModuleNames.Add("ArmlibGPUInfo");
}
if (Target.Platform == UnrealTargetPlatform.Android)
{
// for Swappy
PrivateDefinitions.Add("USE_ANDROID_OPENGL_SWAPPY=1");
PrivateDependencyModuleNames.Add("GoogleGameSDK");
PrivateIncludePathModuleNames.Add("Launch");
}
if (!Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)
&& !Target.IsInPlatformGroup(UnrealPlatformGroup.IOS)
&& Target.Platform != UnrealTargetPlatform.Android
&& !Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrecompileForTargets = PrecompileTargetsType.None;
}
PrivateDefinitions.Add(Target.Platform == UnrealTargetPlatform.Android ? "USE_ANDROID_OPENGL=1" : "USE_ANDROID_OPENGL=0");
}
}