63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms("Linux", "Android", "LinuxArm64")]
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[SupportedPlatformGroups("Windows")]
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public class OpenGLDrv : ModuleRules
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{
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public OpenGLDrv(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"RHI",
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"CoreUObject",
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"ApplicationCore",
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"Engine",
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"RHICore",
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"RenderCore",
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"PreLoadScreen",
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"TraceLog",
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});
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PrivateIncludePathModuleNames.Add("ImageWrapper");
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DynamicallyLoadedModuleNames.Add("ImageWrapper");
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PublicIncludePathModuleNames.Add("OpenGL");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenGL");
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL3");
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}
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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PrivateDependencyModuleNames.Add("detex");
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PrivateDependencyModuleNames.Add("ArmlibGPUInfo");
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}
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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// for Swappy
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PrivateDefinitions.Add("USE_ANDROID_OPENGL_SWAPPY=1");
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PrivateDependencyModuleNames.Add("GoogleGameSDK");
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PrivateIncludePathModuleNames.Add("Launch");
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}
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if (!Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)
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&& !Target.IsInPlatformGroup(UnrealPlatformGroup.IOS)
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&& Target.Platform != UnrealTargetPlatform.Android
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&& !Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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PrecompileForTargets = PrecompileTargetsType.None;
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}
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PrivateDefinitions.Add(Target.Platform == UnrealTargetPlatform.Android ? "USE_ANDROID_OPENGL=1" : "USE_ANDROID_OPENGL=0");
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}
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}
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