60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SSL : ModuleRules
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{
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protected virtual bool bPlatformSupportsSSL
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{
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get
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{
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return
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Target.Platform == UnrealTargetPlatform.Mac ||
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Target.Platform == UnrealTargetPlatform.Win64 ||
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Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
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Target.Platform == UnrealTargetPlatform.IOS ||
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Target.Platform == UnrealTargetPlatform.Android;
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}
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}
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protected virtual bool bUseDefaultSSLCert
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{
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get
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{
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return
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Target.Platform == UnrealTargetPlatform.Mac ||
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Target.Platform == UnrealTargetPlatform.IOS;
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}
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}
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public SSL(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDefinitions.Add("SSL_PACKAGE=1");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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}
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);
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if (bPlatformSupportsSSL)
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{
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PublicDefinitions.Add("WITH_SSL=1");
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PrivateDefinitions.Add("USE_DEFAULT_SSLCERT=" + (bUseDefaultSSLCert ? "1" : "0"));
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicSystemLibraries.Add("crypt32.lib");
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}
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}
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else
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{
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PublicDefinitions.Add("WITH_SSL=0");
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}
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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