Files
UnrealEngine/Engine/Source/Runtime/Online/SSL/Public/SslModule.h
2025-05-18 13:04:45 +08:00

79 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "Misc/AssertionMacros.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class FOutputDevice;
class ISslCertificateManager;
class ISslManager;
class UWorld;
/**
* Module for SSL/TLS certificate management
*/
class FSslModule :
public IModuleInterface
{
public:
// FSslModule
/** Constructor */
FSslModule();
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
SSL_API static FSslModule& Get();
/**
* Accessor for the SSL certificate manager
*
* @return SSL certificate manager manager
*/
inline ISslCertificateManager& GetCertificateManager()
{
check(CertificateManagerPtr != nullptr);
return *CertificateManagerPtr;
}
inline ISslManager& GetSslManager()
{
check(SslManagerPtr != nullptr);
return *SslManagerPtr;
}
private:
// IModuleInterface
/**
* Called when Http module is loaded
* Initialize platform specific parts of Http handling
*/
virtual void StartupModule() override;
/**
* Called when Http module is unloaded
* Shutdown platform specific parts of Http handling
*/
virtual void ShutdownModule() override;
/** Keeps track of SSL certificates */
ISslCertificateManager* CertificateManagerPtr;
/** Manager of the SSL library */
ISslManager* SslManagerPtr;
/** singleton for the module while loaded and available */
static FSslModule* Singleton;
};