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UnrealEngine/Engine/Source/Runtime/Online/SSL/Private/SslManager.h
2025-05-18 13:04:45 +08:00

38 lines
782 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_SSL
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Interfaces/ISslManager.h"
/**
* Manager of the ssl library
*/
class FSslManager : ISslManager
{
public:
//~ Begin ISslManager Interface
SSL_API virtual bool InitializeSsl() override;
SSL_API virtual void ShutdownSsl() override;
SSL_API virtual SSL_CTX* CreateSslContext(const FSslContextCreateOptions& CreateOptions) override;
SSL_API virtual void DestroySslContext(SSL_CTX* SslContext) override;
//~ End ISslManager Interface
protected:
/** Default constructor */
SSL_API FSslManager();
/** Disable copies */
UE_NONCOPYABLE(FSslManager)
/** SSL ref count */
int32 InitCount;
friend class FSslModule;
};
#endif // WITH_SSL