Files
UnrealEngine/Engine/Source/Runtime/Online/HTTPServer/Public/HttpServerModule.h
2025-05-18 13:04:45 +08:00

104 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Containers/Ticker.h"
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "Logging/LogMacros.h"
#include "Misc/CoreMisc.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
class FHttpListener;
class IHttpRouter;
class FHttpServerModuleImpl;
DECLARE_LOG_CATEGORY_EXTERN(LogHttpServerModule, Log, All);
/**
* Module for HtttpServer Implementation
*/
class FHttpServerModule :
public IModuleInterface
,public FTSTickerObjectBase
{
public:
FHttpServerModule();
~FHttpServerModule();
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
HTTPSERVER_API static bool IsAvailable();
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
HTTPSERVER_API static FHttpServerModule& Get();
/**
* Per-port-binding access to an http router
*
* @param Port The listener's bound port
* @param bFailOnBindFailure if true, return nullptr if we fail to bind/listen on the given port
* @return An IHttpRouter instance that can be leveraged to respond to HTTP requests
*/
HTTPSERVER_API TSharedPtr<IHttpRouter> GetHttpRouter(uint32 Port, bool bFailOnBindFailure = false);
/**
* FTSTicker callback
*
* @param DeltaTime The time in seconds since the last tick
* @return false if no longer needs ticking, true otherwise
*/
bool Tick(float DeltaTime) override;
/**
* Starts all listeners
*/
HTTPSERVER_API void StartAllListeners();
/**
* Stops all listeners
*/
HTTPSERVER_API void StopAllListeners();
/**
* Determines if any listeners are pending operations
*
* @return true if there are pending listeners, false otherwise
*/
HTTPSERVER_API bool HasPendingListeners() const;
// IModuleInterface
/**
* Called when voice module is loaded
* Initialize platform specific parts of template handling
*/
virtual void StartupModule() override;
/**
* Called when voice module is unloaded
* Shutdown platform specific parts of template handling
*/
virtual void ShutdownModule() override;
private:
/** Singleton Instance */
static FHttpServerModule* Singleton;
FHttpServerModuleImpl* Impl;
};