Files
UnrealEngine/Engine/Source/Runtime/Online/HTTP/Private/WinHttp/WinHttpHttpManager.cpp
2025-05-18 13:04:45 +08:00

49 lines
940 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_WINHTTP
#include "WinHttp/WinHttpHttpManager.h"
#include "Containers/BackgroundableTicker.h"
#include "HttpModule.h"
#include "WinHttp/Support/WinHttpSession.h"
#include "WinHttp/Support/WinHttpTypes.h"
#include "Http.h"
#include "Stats/Stats.h"
#if !UE_BUILD_SHIPPING
#include "HAL/IConsoleManager.h"
#endif
#if !UE_BUILD_SHIPPING
extern TAutoConsoleVariable<bool> CVarHttpInsecureProtocolEnabled;
#endif
namespace
{
FWinHttpHttpManager* GWinHttpManager = nullptr;
}
FWinHttpHttpManager* FWinHttpHttpManager::GetManager()
{
return GWinHttpManager;
}
FWinHttpHttpManager::FWinHttpHttpManager()
: FTSTickerObjectBase(0.0f, FTSBackgroundableTicker::GetCoreTicker())
{
if (GWinHttpManager == nullptr)
{
GWinHttpManager = this;
}
}
FWinHttpHttpManager::~FWinHttpHttpManager()
{
if (GWinHttpManager == this)
{
GWinHttpManager = nullptr;
}
}
#endif //WITH_WINHTTP