30 lines
744 B
C++
30 lines
744 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Guid.h"
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namespace BuildPatchServices
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{
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class IPatchDataEnumeration
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{
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public:
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virtual ~IPatchDataEnumeration() {}
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/**
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* Enumerates the data files used and outputs them to the OutputFile specified in the configuration
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* @return Success
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*/
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virtual bool Run() = 0;
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/**
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* Enumerates the data files used and outputs them into the array provided
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* @param OutFiles OUT Array of enumerated files
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* @return Success
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*/
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virtual bool Run(TArray<FString>& OutFiles) = 0;
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};
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typedef TSharedPtr<IPatchDataEnumeration> IPatchDataEnumerationPtr;
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typedef TSharedRef<IPatchDataEnumeration> IPatchDataEnumerationRef;
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} |