58 lines
1.0 KiB
C++
58 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Data/ChunkData.h"
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#if WITH_DEV_AUTOMATION_TESTS
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namespace BuildPatchServices
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{
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class FFakeChunkDataAccess
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: public IChunkDataAccess
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{
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public:
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FFakeChunkDataAccess()
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:ChunkData(nullptr)
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{
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ChunkHeader.DataSizeCompressed = 0;
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ChunkHeader.DataSizeUncompressed = 0;
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}
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virtual ~FFakeChunkDataAccess()
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{
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if (OnDeleted)
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{
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OnDeleted();
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}
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}
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virtual void GetDataLock(const uint8** OutChunkData, const FChunkHeader** OutChunkHeader) const override
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{
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(*OutChunkData) = ChunkData;
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(*OutChunkHeader) = &ChunkHeader;
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}
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virtual void GetDataLock(uint8** OutChunkData, FChunkHeader** OutChunkHeader) override
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{
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(*OutChunkData) = ChunkData;
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(*OutChunkHeader) = &ChunkHeader;
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}
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virtual void ReleaseDataLock() const override
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{
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}
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const FGuid& GetGuid() const
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{
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return ChunkHeader.Guid;
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}
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public:
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FChunkHeader ChunkHeader;
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uint8* ChunkData;
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TFunction<void()> OnDeleted;
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};
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}
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#endif //WITH_DEV_AUTOMATION_TESTS
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