Files
UnrealEngine/Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/VirtualFileConstructor.h
2025-05-18 13:04:45 +08:00

55 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Containers/Set.h"
struct IVirtualFileCache;
namespace BuildPatchServices
{
class IBuildManifestSet;
class IChunkSource;
class IChunkReferenceTracker;
class IInstallerError;
class IFileConstructorStat;
struct FVirtualFileConstructorConfiguration
{
public:
TSet<FString> FilesToConstruct;
};
struct FVirtualFileConstructorDependencies
{
public:
IBuildManifestSet* ManifestSet;
IVirtualFileCache* VirtualFileCache;
IChunkSource* ChunkSource;
IChunkReferenceTracker* ChunkReferenceTracker;
IInstallerError* InstallerError;
IFileConstructorStat* FileConstructorStat;
};
class FVirtualFileConstructor
{
public:
FVirtualFileConstructor(FVirtualFileConstructorConfiguration Configuration, FVirtualFileConstructorDependencies Dependencies);
~FVirtualFileConstructor();
public:
bool Run();
private:
private:
const FVirtualFileConstructorConfiguration Configuration;
const FVirtualFileConstructorDependencies Dependencies;
};
class FVirtualFileConstructorFactory
{
public:
static FVirtualFileConstructor* Create(FVirtualFileConstructorConfiguration Configuration, FVirtualFileConstructorDependencies Dependencies);
};
}