Files
UnrealEngine/Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/Statistics/ChunkDbChunkSourceStatistics.h
2025-05-18 13:04:45 +08:00

45 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Installer/ChunkDbChunkSource.h"
namespace BuildPatchServices
{
class ISpeedRecorder;
class IFileOperationTracker;
/**
* Interface to the statistics class which provides access to tracked values from a chunkdb chunk source stat.
*/
class IChunkDbChunkSourceStatistics
: public IChunkDbChunkSourceStat
{
public:
/**
* @return the number of chunks successfully read from chunkdbs.
*/
virtual int32 GetNumSuccessfulLoads() const = 0;
/**
* @return the number of chunks which failed to load from provided chunkdbs.
*/
virtual int32 GetNumFailedLoads() const = 0;
virtual bool IsCurrentlyReading() const = 0;
};
/**
* A factory for creating an IChunkDbChunkSourceStatistics instance.
*/
class FChunkDbChunkSourceStatisticsFactory
{
public:
/**
* Creates the chunkdb chunk source's dependency interface and exposes additional information.
* @param SpeedRecorder The speed recorder instance that we send activity records to.
* @param FileOperationTracker The file operation tracker which will be used to update data states.
* @return the new IChunkDbChunkSourceStatistics instance created.
*/
static IChunkDbChunkSourceStatistics* Create(ISpeedRecorder* SpeedRecorder, IFileOperationTracker* FileOperationTracker);
};
}