55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Guid.h"
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#include "Misc/SecureHash.h"
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#include "BuildPatchManifest.h"
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namespace BuildPatchServices
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{
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class IFileSystem;
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class IChunkDataSerialization;
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class FStatsCollector;
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struct FParallelChunkWriterConfig
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{
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int32 SaveRetryCount;
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float SaveRetryTime;
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int32 MaxQueueSize;
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int32 NumberOfThreads;
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FString ChunkDirectory;
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EFeatureLevel FeatureLevel;
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};
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struct FParallelChunkWriterSummaries
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{
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EFeatureLevel FeatureLevel;
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TMap<FGuid, int64> ChunkOutputSizes;
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TMap<FGuid, uint64> ChunkOutputHashes;
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TMap<FGuid, FSHAHash> ChunkOutputShas;
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};
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class IParallelChunkWriter
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{
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public:
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virtual ~IParallelChunkWriter() { }
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/**
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* ...
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*/
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virtual void AddChunkData(TArray<uint8> ChunkData, const FGuid& ChunkGuid, const uint64& ChunkHash, const FSHAHash& ChunkSha) = 0;
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/**
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* ...
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*/
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virtual FParallelChunkWriterSummaries OnProcessComplete() = 0;
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};
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class FParallelChunkWriterFactory
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{
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public:
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static IParallelChunkWriter* Create(FParallelChunkWriterConfig Config, IFileSystem* FileSystem, IChunkDataSerialization* ChunkDataSerialization, FStatsCollector* StatsCollector);
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};
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}
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