Files
UnrealEngine/Engine/Source/Runtime/Online/BackgroundHTTP/Public/BackgroundHttpNotificationObject.h
2025-05-18 13:04:45 +08:00

50 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Delegates/Delegate.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
class FBackgroundHttpNotificationObject
: public TSharedFromThis<FBackgroundHttpNotificationObject, ESPMode::ThreadSafe>
{
public:
BACKGROUNDHTTP_API FBackgroundHttpNotificationObject(FText InNotificationTitle, FText InNotificationBody, FText InNotificationAction, const FString& InNotificationActivationString, bool InNotifyOnlyOnFullSuccess);
BACKGROUNDHTTP_API FBackgroundHttpNotificationObject(FText InNotificationTitle, FText InNotificationBody, FText InNotificationAction, const FString& InNotificationActivationString, bool InNotifyOnlyOnFullSuccess, bool bOnlySendNotificationInBackground, int32 InIdOverride, bool bUnused = false);
BACKGROUNDHTTP_API ~FBackgroundHttpNotificationObject();
BACKGROUNDHTTP_API void NotifyOfDownloadResult(bool bWasSuccess);
private:
void OnApp_EnteringBackground();
void OnApp_EnteringForeground();
private:
FText NotificationTitle;
FText NotificationAction;
FText NotificationBody;
FString NotificationActivationString;
bool bOnlySendNotificationInBackground;
bool bNotifyOnlyOnFullSuccess;
volatile bool bIsInBackground;
volatile int32 NumFailedDownloads;
int32 IdOverride;
class ILocalNotificationService* PlatformNotificationService;
FDelegateHandle OnApp_EnteringForegroundHandle;
FDelegateHandle OnApp_EnteringBackgroundHandle;
//No default constructor
FBackgroundHttpNotificationObject() {}
};
typedef TSharedPtr<FBackgroundHttpNotificationObject, ESPMode::ThreadSafe> FBackgroundHttpNotificationObjectPtr;