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UnrealEngine/Engine/Source/Runtime/Networking/Private/Steam/SteamEndpoint.cpp
2025-05-18 13:04:45 +08:00

13 lines
323 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Interfaces/Steam/SteamEndpoint.h"
/* FSteamEndpoint interface
*****************************************************************************/
FString FSteamEndpoint::ToString() const
{
return FString::Printf(TEXT("0x%llX:%i"), UniqueNetId, SteamChannel);
}