Files
UnrealEngine/Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/HttpNetworkReplayStreaming.Build.cs
2025-05-18 13:04:45 +08:00

33 lines
932 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class HttpNetworkReplayStreaming : ModuleRules
{
public HttpNetworkReplayStreaming(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "HttpReplayStreaming";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreOnline",
"CoreUObject",
"Engine",
"HTTP",
"NetworkReplayStreaming",
"Json",
} );
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,"libWebSockets");
AddEngineThirdPartyPrivateStaticDependencies(Target,"zlib");
}
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}
}