33 lines
932 B
C#
33 lines
932 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class HttpNetworkReplayStreaming : ModuleRules
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{
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public HttpNetworkReplayStreaming(ReadOnlyTargetRules Target) : base(Target)
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{
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ShortName = "HttpReplayStreaming";
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreOnline",
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"CoreUObject",
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"Engine",
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"HTTP",
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"NetworkReplayStreaming",
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"Json",
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} );
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if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac)
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target,"libWebSockets");
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AddEngineThirdPartyPrivateStaticDependencies(Target,"zlib");
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}
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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}
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