Files
UnrealEngine/Engine/Source/Runtime/NetworkFileSystem/Public/INetworkFileSystemModule.h
2025-05-18 13:04:45 +08:00

151 lines
4.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "ShaderCompiler.h"
class INetworkFileServer;
namespace UE::Cook
{
class ICookOnTheFlyNetworkServer;
}
/**
* Delegate type for handling file requests from a network client.
*
* The first parameter is the name of the requested file.
* The second parameter will hold the list of unsolicited files to send back.
*/
DECLARE_DELEGATE_ThreeParams(FFileRequestDelegate, FString&, const FString&, TArray<FString>&);
/**
* Delegate type for handling shader recompilation requests from a network client.
*/
DECLARE_DELEGATE_OneParam(FRecompileShadersDelegate, const FShaderRecompileData&);
/**
* Delegate which returns an override for the sandbox path
*/
DECLARE_DELEGATE_RetVal( FString, FSandboxPathDelegate);
/**
* Delegate which is called when an outside system modifies a file
*/
DECLARE_MULTICAST_DELEGATE_OneParam( FOnFileModifiedDelegate, const FString& );
/**
* Delegate which is called when a new connection is made to a file server client
*
* @param 1 Version string
* @param 2 Platform name
* @return return false if the connection should be destroyed
*/
DECLARE_DELEGATE_RetVal_TwoParams( bool, FNewConnectionDelegate, const FString&, const FString& );
// container struct for delegates which the network file system uses
struct FNetworkFileDelegateContainer
{
public:
FNetworkFileDelegateContainer() :
NewConnectionDelegate(nullptr),
SandboxPathOverrideDelegate(nullptr),
FileRequestDelegate(nullptr),
RecompileShadersDelegate(nullptr),
OnFileModifiedCallback(nullptr)
{}
FNewConnectionDelegate NewConnectionDelegate;
FSandboxPathDelegate SandboxPathOverrideDelegate;
FFileRequestDelegate FileRequestDelegate;
FRecompileShadersDelegate RecompileShadersDelegate;
FOnFileModifiedDelegate* OnFileModifiedCallback; // this is called from other systems to notify the network file system that a file has been modified hence the terminology callback
};
enum ENetworkFileServerProtocol
{
NFSP_Tcp,
NFSP_Http,
/**
* Platform-specific type of connection between a target device and a host pc.
*
* It potentially offers performance benefits compared to generic networking protocols but is
* supported by only some of the platforms.
*/
NFSP_Platform,
};
// Network file server options
struct FNetworkFileServerOptions
{
/* File server protocol*/
ENetworkFileServerProtocol Protocol = NFSP_Tcp;
/* The port number to bind to (-1 = default port, 0 = any available port) */
int32 Port = INDEX_NONE;
/* Optional delegates to be invoked when a file is requested by a client */
FNetworkFileDelegateContainer Delegates;
/* Active target platform(s) */
TArray<ITargetPlatform*> TargetPlatforms;
/* When running cook on the fly this options restricts package assets being sent from the project content folder */
bool bRestrictPackageAssetsToSandbox = false;
};
/**
* Interface for network file system modules.
*/
class INetworkFileSystemModule
: public IModuleInterface
{
public:
/**
* Creates a new network file server.
*
* @param InPort The port number to bind to (-1 = default port, 0 = any available port).
* @param Streaming Whether it should be a streaming server.
* @param InFileRequestDelegate An optional delegate to be invoked when a file is requested by a client.
* @param InRecompileShadersDelegate An optional delegate to be invoked when shaders need to be recompiled.
*
* @return The new file server, or nullptr if creation failed.
*/
virtual INetworkFileServer* CreateNetworkFileServer( bool bLoadTargetPlatforms, int32 Port = -1, FNetworkFileDelegateContainer InNetworkFileDelegateContainer = FNetworkFileDelegateContainer(), const ENetworkFileServerProtocol Protocol = NFSP_Tcp ) const = 0;
/**
* Creates a new network file server.
*
* @param FileServerOptions File server options
* @param bLoadTargetPlatforms If true, gets the target platform from the command line or all available target platforms
*
* @return The new file server, or nullptr if creation failed.
*/
virtual INetworkFileServer* CreateNetworkFileServer(FNetworkFileServerOptions FileServerOptions, bool bLoadTargetPlatforms) const = 0;
/**
* Creates a new network file server for COTF.
*
* @param CookOnTheFlyNetworkServer CookOnTheFly network server
* @param Delegates Delegates to be invoked when a file is requested by a client.
*
* @return The new file server, or nullptr if creation failed.
*/
virtual INetworkFileServer* CreateNetworkFileServer(TSharedRef<UE::Cook::ICookOnTheFlyNetworkServer> CookOnTheFlyNetworkServer, FNetworkFileDelegateContainer Delegates) const
{
return nullptr;
}
public:
/**
* Virtual destructor.
*/
virtual ~INetworkFileSystemModule( ) { }
};