Files
UnrealEngine/Engine/Source/Runtime/NetworkFileSystem/Private/NetworkFileSystemModule.cpp
2025-05-18 13:04:45 +08:00

113 lines
4.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Misc/CommandLine.h"
#include "Modules/ModuleManager.h"
#include "INetworkFileSystemModule.h"
#include "NetworkFileSystemLog.h"
#include "NetworkFileServer.h"
#include "Interfaces/ITargetPlatformManagerModule.h"
#include "CookOnTheFlyNetServer.h"
#include "IPAddress.h"
DEFINE_LOG_CATEGORY(LogFileServer);
/**
* Implements the NetworkFileSystem module.
*/
class FNetworkFileSystemModule
: public INetworkFileSystemModule
{
public:
// INetworkFileSystemModule interface
virtual INetworkFileServer* CreateNetworkFileServer( bool bLoadTargetPlatforms, int32 Port, FNetworkFileDelegateContainer NetworkFileDelegateContainer, const ENetworkFileServerProtocol Protocol ) const
{
FNetworkFileServerOptions FileServerOptions;
FileServerOptions.Protocol = Protocol;
FileServerOptions.Port = Port;
FileServerOptions.Delegates = MoveTemp(NetworkFileDelegateContainer);
FileServerOptions.bRestrictPackageAssetsToSandbox = false;
return CreateNetworkFileServer(MoveTemp(FileServerOptions), bLoadTargetPlatforms);
}
virtual INetworkFileServer* CreateNetworkFileServer(FNetworkFileServerOptions FileServerOptions, bool bLoadTargetPlatforms) const override
{
if (bLoadTargetPlatforms)
{
ITargetPlatformManagerModule& TPM = GetTargetPlatformManagerRef();
// if we didn't specify a target platform then use the entire target platform list (they could all be possible!)
FString Platforms;
if (FParse::Value(FCommandLine::Get(), TEXT("TARGETPLATFORM="), Platforms))
{
FileServerOptions.TargetPlatforms = TPM.GetActiveTargetPlatforms();
}
else
{
FileServerOptions.TargetPlatforms = TPM.GetTargetPlatforms();
}
}
switch (FileServerOptions.Protocol)
{
case NFSP_Tcp:
case NFSP_Platform:
UE::Cook::FCookOnTheFlyNetworkServerOptions CookOnTheFlyServerOptions;
if (FileServerOptions.Protocol == NFSP_Tcp)
{
CookOnTheFlyServerOptions.Protocol = UE::Cook::ECookOnTheFlyNetworkServerProtocol::Tcp;
}
else
{
CookOnTheFlyServerOptions.Protocol = UE::Cook::ECookOnTheFlyNetworkServerProtocol::Platform;
}
CookOnTheFlyServerOptions.TargetPlatforms = FileServerOptions.TargetPlatforms;
CookOnTheFlyServerOptions.Port = FileServerOptions.Port;
UE::Cook::ICookOnTheFlyNetworkServerModule& CookOnTheFlyNetworkServerModule = FModuleManager::LoadModuleChecked<UE::Cook::ICookOnTheFlyNetworkServerModule>(TEXT("CookOnTheFlyNetServer"));
TSharedPtr<UE::Cook::ICookOnTheFlyNetworkServer> CookOnTheFlyNetworkServer = CookOnTheFlyNetworkServerModule.CreateServer(CookOnTheFlyServerOptions);
if (!CookOnTheFlyNetworkServer)
{
return nullptr;
}
UE_LOG(LogFileServer, Display, TEXT("Unreal Network File Server starting up..."));
if (CookOnTheFlyNetworkServer->Start())
{
TArray<TSharedPtr<FInternetAddr>> ListenAddresses;
if (CookOnTheFlyNetworkServer->GetAddressList(ListenAddresses))
{
UE_LOG(LogFileServer, Display, TEXT("Unreal Network File Server is ready for client connections on %s!"), *ListenAddresses[0]->ToString(true));
}
return new FNetworkFileServer(MoveTemp(FileServerOptions), CookOnTheFlyNetworkServer.ToSharedRef());
}
break;
}
return nullptr;
}
virtual INetworkFileServer* CreateNetworkFileServer(TSharedRef<UE::Cook::ICookOnTheFlyNetworkServer> CookOnTheFlyNetworkServer, FNetworkFileDelegateContainer Delegates) const override
{
FNetworkFileServerOptions FileServerOptions;
FileServerOptions.Delegates = MoveTemp(Delegates);
FileServerOptions.bRestrictPackageAssetsToSandbox = true;
ITargetPlatformManagerModule& TPM = GetTargetPlatformManagerRef();
FString Platforms;
if (FParse::Value(FCommandLine::Get(), TEXT("TARGETPLATFORM="), Platforms))
{
FileServerOptions.TargetPlatforms = TPM.GetActiveTargetPlatforms();
}
else
{
FileServerOptions.TargetPlatforms = TPM.GetTargetPlatforms();
}
return new FNetworkFileServer(MoveTemp(FileServerOptions), CookOnTheFlyNetworkServer);
}
};
IMPLEMENT_MODULE(FNetworkFileSystemModule, NetworkFileSystem);