34 lines
694 B
C#
34 lines
694 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class NetworkFileSystem : ModuleRules
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{
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public NetworkFileSystem(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Projects",
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"SandboxFile",
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"TargetPlatform",
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"DesktopPlatform",
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"CookOnTheFly",
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"CookOnTheFlyNetServer"
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});
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Sockets",
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});
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PrecompileForTargets = PrecompileTargetsType.Editor;
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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}
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