260 lines
7.2 KiB
C++
260 lines
7.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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// Modified version of Recast/Detour's source file
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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include "DetourCrowd/DetourLocalBoundary.h"
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#include "DetourCrowd/DetourCrowd.h"
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#include "Detour/DetourAssert.h"
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dtLocalBoundary::dtLocalBoundary() :
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m_nsegs(0),
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m_npolys(0)
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{
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dtVset(m_center, DT_REAL_MAX, DT_REAL_MAX, DT_REAL_MAX);
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}
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dtLocalBoundary::~dtLocalBoundary()
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{
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}
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void dtLocalBoundary::reset()
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{
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dtVset(m_center, DT_REAL_MAX, DT_REAL_MAX, DT_REAL_MAX);
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m_npolys = 0;
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m_nsegs = 0;
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}
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void dtLocalBoundary::addSegment(const dtReal dist, const dtReal* s, int flags)
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{
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// Insert neighbour based on the distance.
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Segment* seg = 0;
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if (!m_nsegs)
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{
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// First, trivial accept.
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seg = &m_segs[0];
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}
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else if (dist >= m_segs[m_nsegs-1].d)
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{
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// Further than the last segment, skip.
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if (m_nsegs >= MAX_LOCAL_SEGS)
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return;
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// Last, trivial accept.
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seg = &m_segs[m_nsegs];
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}
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else
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{
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// Insert inbetween.
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int i;
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for (i = 0; i < m_nsegs; ++i)
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if (dist <= m_segs[i].d)
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break;
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const int tgt = i+1;
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const int n = dtMin(m_nsegs-i, MAX_LOCAL_SEGS-tgt);
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dtAssert(tgt+n <= MAX_LOCAL_SEGS);
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if (n > 0)
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memmove(&m_segs[tgt], &m_segs[i], sizeof(Segment)*n);
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seg = &m_segs[i];
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}
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seg->d = dist;
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seg->flags = flags;
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memcpy(seg->s, s, sizeof(dtReal)*6);
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if (m_nsegs + 1 < MAX_LOCAL_SEGS)
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{
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++m_nsegs;
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}
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}
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namespace LocalBoundaryHelpers
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{
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inline bool IsOutsideHeightLimit(const dtReal* pos, const dtReal* p, const dtReal* q, dtReal tseg)
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{
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const dtReal closestPtHeight = p[1] + (q[1] - p[1]) * tseg;
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const dtReal segHeightDiff = dtAbs(closestPtHeight - pos[1]);
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const dtReal maxHeightDiff = 50.0f;
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return segHeightDiff > maxHeightDiff;
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}
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inline int GetSegmentFlags(const dtReal* endPos, const dtReal* p, const dtReal* q, dtReal QueryRange)
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{
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const dtReal ignoreDistancePct = 0.25f;
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const dtReal maxDistSq = dtSqr(QueryRange * ignoreDistancePct);
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dtReal tsegEnd = 0.0f;
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const dtReal distEndSqr = dtDistancePtSegSqr2D(endPos, p, q, tsegEnd);
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return (distEndSqr < maxDistSq) ? DT_CROWD_BOUNDARY_IGNORE : 0;
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}
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}
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void dtLocalBoundary::update(dtPolyRef ref, const dtReal* pos, const dtReal collisionQueryRange,
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const bool bIgnoreAtEnd, const dtReal* endPos,
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const dtPolyRef* path, const int npath,
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const dtReal* moveDir,
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dtNavMeshQuery* navquery, const dtQueryFilter* filter)
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{
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static const int MAX_SEGS_PER_POLY = DT_VERTS_PER_POLYGON*3;
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if (!ref)
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{
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dtVset(m_center, DT_REAL_MAX, DT_REAL_MAX, DT_REAL_MAX);
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m_nsegs = 0;
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m_npolys = 0;
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return;
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}
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dtVcopy(m_center, pos);
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// First query non-overlapping polygons.
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navquery->findLocalNeighbourhood(ref, pos, collisionQueryRange,
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filter, m_polys, 0, &m_npolys, MAX_LOCAL_POLYS);
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// [UE] include direction to segment in score
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dtReal closestPt[3] = { 0.0f };
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dtReal dirToSeg[3] = { 0.0f };
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// Secondly, store all polygon edges.
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m_nsegs = 0;
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dtReal segs[MAX_SEGS_PER_POLY*6];
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int nsegs = 0;
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for (int j = 0; j < m_npolys; ++j)
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{
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navquery->getPolyWallSegments(m_polys[j], filter, segs, 0, &nsegs, MAX_SEGS_PER_POLY);
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for (int k = 0; k < nsegs; ++k)
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{
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const dtReal* s = &segs[k*6];
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// Skip too distant segments.
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dtReal tseg = 0.0f;
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const dtReal distSqr = dtDistancePtSegSqr2D(pos, s, s+3, tseg);
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if (distSqr > dtSqr(collisionQueryRange))
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continue;
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// [UE] handle segments too far in Y (height diff)
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const bool bOutsideHeightLimit = LocalBoundaryHelpers::IsOutsideHeightLimit(pos, s, s + 3, tseg);
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if (bOutsideHeightLimit)
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{
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continue;
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}
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// [UE] handle segments too close to requested position
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const int segFlags = bIgnoreAtEnd ? LocalBoundaryHelpers::GetSegmentFlags(endPos, s, s + 3, collisionQueryRange) : 0;
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// [UE] include direction to segment in score
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dtVlerp(closestPt, s, s + 3, tseg);
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dtVsub(dirToSeg, closestPt, pos);
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dtVnormalize(dirToSeg);
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const dtReal dseg = dtVdot2D(dirToSeg, moveDir);
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const dtReal score = distSqr * ((1.0f - dseg) * 0.5f);
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addSegment(score, s, segFlags);
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}
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}
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}
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void dtLocalBoundary::update(const dtSharedBoundary* sharedData, const int sharedIdx,
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const dtReal* pos, const dtReal collisionQueryRange,
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const bool bIgnoreAtEnd, const dtReal* endPos,
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const dtPolyRef* path, const int npath, const dtReal* moveDir,
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dtNavMeshQuery* navquery, const dtQueryFilter* filter)
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{
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if (!sharedData || !sharedData->HasSample(sharedIdx))
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{
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return;
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}
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const dtSharedBoundaryData& Data = sharedData->Data[sharedIdx];
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m_npolys = FMath::Min(Data.Polys.Num(), MAX_LOCAL_POLYS);
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int32 PolyIdx = 0;
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for (auto It = Data.Polys.CreateConstIterator(); It; ++It)
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{
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m_polys[PolyIdx] = *It;
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PolyIdx++;
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if (PolyIdx >= m_npolys)
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{
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break;
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}
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}
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dtReal closestPt[3] = { 0.0f };
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dtReal dirToSeg[3] = { 0.0f };
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dtReal s[6];
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TSet<dtPolyRef> PathLookup;
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for (int32 Idx = 0; Idx < npath; Idx++)
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{
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PathLookup.Add(path[Idx]);
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}
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m_nsegs = 0;
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for (int32 Idx = 0; Idx < Data.Edges.Num(); Idx++)
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{
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dtReal tseg = 0.0f;
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const dtReal distSqr = dtDistancePtSegSqr2D(pos, Data.Edges[Idx].v0, Data.Edges[Idx].v1, tseg);
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if (distSqr > dtSqr(collisionQueryRange))
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continue;
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// handle segments too far in Y (height diff)
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const bool bOutsideHeightLimit = LocalBoundaryHelpers::IsOutsideHeightLimit(pos, Data.Edges[Idx].v0, Data.Edges[Idx].v1, tseg);
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if (bOutsideHeightLimit)
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{
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continue;
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}
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// handle segments too close to requested position
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const int segFlags = bIgnoreAtEnd ? LocalBoundaryHelpers::GetSegmentFlags(endPos, Data.Edges[Idx].v0, Data.Edges[Idx].v1, collisionQueryRange) : 0;
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// remove segments when both sides are on path (single area trace)
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if (PathLookup.Contains(Data.Edges[Idx].p0) && PathLookup.Contains(Data.Edges[Idx].p1))
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{
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continue;
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}
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// include direction to segment in score
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dtVlerp(closestPt, Data.Edges[Idx].v0, Data.Edges[Idx].v1, tseg);
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dtVsub(dirToSeg, closestPt, pos);
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dtVnormalize(dirToSeg);
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const dtReal dseg = dtVdot2D(dirToSeg, moveDir);
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const dtReal score = distSqr *((1.0f - dseg) * 0.5f);
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dtVcopy(s, Data.Edges[Idx].v0);
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dtVcopy(s + 3, Data.Edges[Idx].v1);
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addSegment(score, s, segFlags);
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}
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}
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bool dtLocalBoundary::isValid(dtNavMeshQuery* navquery, const dtQueryFilter* filter)
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{
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if (!m_npolys)
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return false;
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// Check that all polygons still pass query filter.
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for (int i = 0; i < m_npolys; ++i)
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{
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if (!navquery->isValidPolyRef(m_polys[i], filter))
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return false;
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}
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return true;
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}
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