2972 lines
87 KiB
C++
2972 lines
87 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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// Modified version of Recast/Detour's source file
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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include "Detour/DetourNavMesh.h"
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#include "Detour/DetourCommon.h"
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#include "Detour/DetourAssert.h"
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DEFINE_LOG_CATEGORY(LogDetour);
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#if WITH_NAVMESH_SEGMENT_LINKS
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DEFINE_LOG_CATEGORY(LogSegmentLink);
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#endif
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//@UE BEGIN Adding support for memory tracking.
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static dtStatsPostAddTileFunc* sAddTileFunc = nullptr;
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static dtStatsPreRemoveTileFunc* sRemoveTileFunc = nullptr;
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void dtStatsSetCustom(dtStatsPostAddTileFunc* addFunc, dtStatsPreRemoveTileFunc* removeFunc)
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{
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sAddTileFunc = addFunc;
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sRemoveTileFunc = removeFunc;
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}
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static void dtStatsPostAddTile(const dtMeshTile& tileAdd)
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{
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#if DT_STATS
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if (sAddTileFunc)
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{
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sAddTileFunc(tileAdd);
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}
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#endif
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}
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static void dtStatsPreRemoveTile(const dtMeshTile& tileRemove)
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{
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#if DT_STATS
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if (sRemoveTileFunc)
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{
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sRemoveTileFunc(tileRemove);
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}
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#endif
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}
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//@UE END Adding support for memory tracking.
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enum ESlabOverlapFlag
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{
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SLABOVERLAP_Cross = 1,
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SLABOVERLAP_Min = 2,
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SLABOVERLAP_Max = 4,
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};
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inline bool overlapSlabs(const dtReal* amin, const dtReal* amax,
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const dtReal* bmin, const dtReal* bmax,
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const dtReal px, const dtReal py, unsigned char* mode)
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{
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// Check for horizontal overlap.
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// The segment is shrunken a little so that slabs which touch
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// at end points are not connected.
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//@UE BEGIN Changed to relative comparison to avoid losing floating point precision.
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const dtReal minx = dtMax(amin[0], bmin[0]);
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const dtReal maxx = dtMin(amax[0], bmax[0]);
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const dtReal diff = maxx - minx;
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if (diff < px)
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{
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*mode = 0; // No overlap
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return false;
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}
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//@UE END
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// Check vertical overlap.
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const dtReal ad = (amax[1]-amin[1]) / (amax[0]-amin[0]);
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const dtReal ak = amin[1] - ad*amin[0];
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const dtReal bd = (bmax[1]-bmin[1]) / (bmax[0]-bmin[0]);
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const dtReal bk = bmin[1] - bd*bmin[0];
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const dtReal aminy = ad*minx + ak;
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const dtReal amaxy = ad*maxx + ak;
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const dtReal bminy = bd*minx + bk;
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const dtReal bmaxy = bd*maxx + bk;
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const dtReal dmin = bminy - aminy;
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const dtReal dmax = bmaxy - amaxy;
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// Crossing segments always overlap.
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if (dmin*dmax < 0)
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{
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*mode = SLABOVERLAP_Cross;
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return true;
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}
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// Check for overlap at endpoints.
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const dtReal thr = dtSqr(py*2);
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if (dmin*dmin <= thr)
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{
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*mode |= SLABOVERLAP_Min;
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}
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if (dmax*dmax <= thr)
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{
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*mode |= SLABOVERLAP_Max;
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}
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return (*mode != 0);
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}
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static dtReal getSlabCoord(const dtReal* va, const int side)
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{
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if (side == 0 || side == 4)
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return va[0];
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else if (side == 2 || side == 6)
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return va[2];
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return 0;
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}
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static void calcSlabEndPoints(const dtReal* va, const dtReal* vb, dtReal* bmin, dtReal* bmax, const int side)
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{
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if (side == 0 || side == 4)
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{
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if (va[2] < vb[2])
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{
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bmin[0] = va[2];
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bmin[1] = va[1];
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bmax[0] = vb[2];
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bmax[1] = vb[1];
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}
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else
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{
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bmin[0] = vb[2];
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bmin[1] = vb[1];
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bmax[0] = va[2];
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bmax[1] = va[1];
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}
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}
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else if (side == 2 || side == 6)
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{
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if (va[0] < vb[0])
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{
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bmin[0] = va[0];
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bmin[1] = va[1];
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bmax[0] = vb[0];
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bmax[1] = vb[1];
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}
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else
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{
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bmin[0] = vb[0];
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bmin[1] = vb[1];
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bmax[0] = va[0];
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bmax[1] = va[1];
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}
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}
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}
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static dtReal getHeightFromDMesh(const dtMeshTile* tile, int polyIdx, dtReal* pos)
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{
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if (tile == 0 || polyIdx < 0 || polyIdx >= tile->header->detailMeshCount)
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return 0.0f;
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const dtPolyDetail* pd = &tile->detailMeshes[polyIdx];
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const dtPoly* poly = &tile->polys[polyIdx];
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for (int j = 0; j < pd->triCount; ++j)
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{
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const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
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const dtReal* v[3];
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for (int k = 0; k < 3; ++k)
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{
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if (t[k] < poly->vertCount)
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v[k] = &tile->verts[poly->verts[t[k]]*3];
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else
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v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
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}
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dtReal h;
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if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
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{
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return h;
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}
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}
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return 0.0f;
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}
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inline int computeTileHash(int x, int y, const int mask)
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{
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const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
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const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
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unsigned int n = h1 * x + h2 * y;
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return (int)(n & mask);
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}
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//@UE BEGIN
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enum ELinkAllocationType
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{
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// allocated in linksFreeList from dtMeshTile (detour)
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CREATE_LINK_PREALLOCATED,
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// offmesh links will be added in dynamic array (unreal specific)
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CREATE_LINK_DYNAMIC_OFFMESH,
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#if WITH_NAVMESH_CLUSTER_LINKS
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CREATE_LINK_DYNAMIC_CLUSTER,
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#endif // WITH_NAVMESH_SEGMENT_LINKS
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};
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//@UE END
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inline unsigned int allocLink(dtMeshTile* tile, char LinkAllocMode)
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{
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unsigned int newLink = DT_NULL_LINK;
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if (LinkAllocMode == CREATE_LINK_PREALLOCATED)
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{
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if (tile->linksFreeList != DT_NULL_LINK)
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{
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newLink = tile->linksFreeList;
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tile->linksFreeList = tile->links[newLink].next;
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}
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}
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//@UE BEGIN: offmesh links will be added in dynamic array.
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// Both Point to Point (stock detour) and Segment to Segment (unreal)
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else if (LinkAllocMode == CREATE_LINK_DYNAMIC_OFFMESH)
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{
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if (tile->dynamicFreeListO == DT_NULL_LINK)
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{
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dtLink emptyLink;
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memset(&emptyLink, 0, sizeof(dtLink));
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emptyLink.next = DT_NULL_LINK;
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tile->dynamicFreeListO = tile->dynamicLinksO.size();
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tile->dynamicLinksO.push(emptyLink);
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}
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newLink = tile->dynamicFreeListO;
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tile->dynamicFreeListO = tile->dynamicLinksO[newLink].next;
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newLink += tile->header->maxLinkCount;
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}
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#if WITH_NAVMESH_CLUSTER_LINKS
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else if (LinkAllocMode == CREATE_LINK_DYNAMIC_CLUSTER)
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{
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if (tile->dynamicFreeListC == DT_NULL_LINK)
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{
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dtClusterLink emptyLink;
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memset(&emptyLink, 0, sizeof(dtClusterLink));
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emptyLink.next = DT_NULL_LINK;
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tile->dynamicFreeListC = tile->dynamicLinksC.size();
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tile->dynamicLinksC.push(emptyLink);
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}
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newLink = tile->dynamicFreeListC;
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tile->dynamicFreeListC = tile->dynamicLinksC[newLink].next;
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newLink += DT_CLINK_FIRST;
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}
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#endif // WITH_NAVMESH_CLUSTER_LINKS
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//@UE END
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return newLink;
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}
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inline void freeLink(dtMeshTile* tile, unsigned int link)
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{
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//@UE BEGIN: offmesh links were added in dynamic array
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#if WITH_NAVMESH_CLUSTER_LINKS
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const unsigned int firstClusterLinkIdx = DT_CLINK_FIRST;
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#else
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const unsigned int firstClusterLinkIdx = UINT_MAX;
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#endif // WITH_NAVMESH_CLUSTER_LINKS
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if (link < (unsigned int)tile->header->maxLinkCount)
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{
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tile->links[link].next = tile->linksFreeList;
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tile->linksFreeList = link;
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}
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else if (link < firstClusterLinkIdx)
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{
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const unsigned int linkIdx = link - tile->header->maxLinkCount;
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tile->dynamicLinksO[linkIdx].next = tile->dynamicFreeListO;
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tile->dynamicFreeListO = linkIdx;
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}
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#if WITH_NAVMESH_CLUSTER_LINKS
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else
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{
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const unsigned int linkIdx = link - DT_CLINK_FIRST;
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tile->dynamicLinksC[linkIdx].next = tile->dynamicFreeListC;
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tile->dynamicFreeListC = linkIdx;
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}
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#endif // WITH_NAVMESH_CLUSTER_LINKS
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//@UE END
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}
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dtNavMesh* dtAllocNavMesh()
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{
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void* mem = dtAlloc(sizeof(dtNavMesh), DT_ALLOC_PERM_NAVMESH);
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if (!mem) return 0;
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return new(mem) dtNavMesh;
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}
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/// @par
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///
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/// This function will only free the memory for tiles with the #DT_TILE_FREE_DATA
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/// flag set.
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void dtFreeNavMesh(dtNavMesh* navmesh)
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{
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if (!navmesh) return;
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navmesh->~dtNavMesh();
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dtFree(navmesh, DT_ALLOC_PERM_NAVMESH);
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}
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//@UE BEGIN
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void dtFreeNavMeshTileRuntimeData(dtMeshTile* tile)
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{
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tile->dynamicLinksO.~dtChunkArray();
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#if WITH_NAVMESH_CLUSTER_LINKS
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tile->dynamicLinksC.~dtChunkArray();
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#endif // WITH_NAVMESH_CLUSTER_LINKS
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}
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#if WITH_NAVMESH_SEGMENT_LINKS
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//////////////////////////////////////////////////////////////////////////////////////////
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// Segment type offmesh links
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static const unsigned int DT_INVALID_SEGMENT = 0xffffffff;
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static const int DT_MAX_OFFMESH_SEGMENT_POINTS = 32;
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struct dtOffMeshSegmentIntersection
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{
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dtMeshTile* tile;
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unsigned int poly;
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dtReal t;
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};
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struct dtOffMeshSegmentTileIntersection
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{
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dtOffMeshSegmentIntersection points[DT_MAX_OFFMESH_SEGMENT_POINTS];
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int npoints;
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};
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struct dtOffMeshSegmentIntersectionLink
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{
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// Links connect intersection points on different segments so the t values for both edge
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// segments are needed to retrieve the correct intersection points later.
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dtReal tA, tB;
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unsigned int polyA, polyB;
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dtMeshTile* tileA;
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dtMeshTile* tileB;
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};
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// This class stores pairs of intersection links.
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// The pairs found will be sorted by relative t values and then converted into segment parts in order.
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struct dtOffMeshSegmentIntersectionLinkPair
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{
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dtOffMeshSegmentIntersectionLink links[2];
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};
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struct dtOffMeshSegmentPart
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{
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// Separate t values for A and B edges.
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// Parts are formed from two unique segments requiring their own t values to retrieve the correct end points from the original segments.
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dtReal tA0, tA1, tB0, tB1;
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unsigned short vA0, vA1, vB0, vB1;
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unsigned int polyA, polyB;
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dtMeshTile* tileA;
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dtMeshTile* tileB;
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};
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struct dtOffMeshSegmentData
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{
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dtOffMeshSegmentTileIntersection listA;
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dtOffMeshSegmentTileIntersection listB;
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};
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inline bool isIntersectionPointEqual(dtReal t0, dtReal t1)
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{
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return dtAbs(t0 - t1) < 0.001f;
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}
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static bool isPolyIntersectingSegment(const dtMeshTile* tile, int polyIdx,
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const dtReal* spos, const dtReal* epos, dtReal& tmin, dtReal& tmax)
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{
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dtPoly* poly = &tile->polys[polyIdx];
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dtReal verts[DT_VERTS_PER_POLYGON*3];
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for (int i = 0; i < poly->vertCount; i++)
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dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
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int smin, smax;
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return dtIntersectSegmentPoly2D(spos, epos, verts, poly->vertCount, tmin, tmax, smin, smax);
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}
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static void addSegmentIntersections(const dtOffMeshSegmentIntersection* isec, dtOffMeshSegmentIntersection* list, int& nlist)
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{
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UE_LOG(LogSegmentLink, Log, TEXT(" %hs"), __FUNCTION__);
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int minIdx = -1;
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int maxIdx = -1;
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for (int i = 0; i < nlist; i++)
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{
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if (isIntersectionPointEqual(list[i].t, isec[0].t))
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minIdx = i;
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if (isIntersectionPointEqual(list[i].t, isec[1].t))
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maxIdx = i;
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}
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// min = overwrite if exists or add new one
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if (minIdx < 0)
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{
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UE_LOG(LogSegmentLink, Log, TEXT(" %hs minIdx=%i, add seg intersection, tile (%i,%i,%i), poly %i, %f"),
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__FUNCTION__, minIdx, isec[0].tile->header->x, isec[0].tile->header->y, isec[0].tile->header->layer, isec[0].poly, isec[0].t);
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list[nlist] = isec[0];
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nlist++;
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}
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else
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{
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UE_LOG(LogSegmentLink, Log, TEXT(" %hs override"), __FUNCTION__);
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list[minIdx] = isec[0];
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}
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// max = skip if exists or add new one
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if (maxIdx < 0 && nlist < DT_MAX_OFFMESH_SEGMENT_POINTS)
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{
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UE_LOG(LogSegmentLink, Log, TEXT(" %hs maxIdx=%i, add seg intersection, tile (%i,%i,%i), poly %i, %f"),
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__FUNCTION__, maxIdx, isec[1].tile->header->x, isec[1].tile->header->y, isec[1].tile->header->layer, isec[1].poly, isec[1].t);
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list[nlist] = isec[1];
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nlist++;
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}
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}
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int segmentIntersectionSorter(const void* i1, const void* i2)
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{
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// lesser "t" goes first
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const dtOffMeshSegmentIntersection* a = (const dtOffMeshSegmentIntersection*)i1;
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const dtOffMeshSegmentIntersection* b = (const dtOffMeshSegmentIntersection*)i2;
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return (a->t < b->t) ? -1 : (a->t > b->t) ? 1 : 0;
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}
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static void gatherSegmentIntersections(dtMeshTile* tile,
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const dtReal* spos, const dtReal* epos,const dtReal radius, const dtReal walkableClimb,
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dtOffMeshSegmentTileIntersection& list)
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{
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// get all polys intersecting with segment
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UE_LOG(LogSegmentLink, Log, TEXT(" %hs for (%i,%i,%i) segment: start (%0.2f, %0.2f, %0.2f) end (%0.2f, %0.2f, %0.2f)"),
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__FUNCTION__, tile->header->x, tile->header->y, tile->header->layer,
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spos[0], spos[1], spos[2], epos[0], epos[1], epos[2]);
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// compute bounds including radius
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dtReal segBoundsMin[3], segBoundsMax[3], segRad[3] = { radius, walkableClimb, radius };
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dtVcopy(segBoundsMin, spos);
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dtVcopy(segBoundsMax, spos);
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dtVmin(segBoundsMin, epos);
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dtVmax(segBoundsMax, epos);
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dtVsub(segBoundsMin, segBoundsMin, segRad);
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dtVadd(segBoundsMax, segBoundsMax, segRad);
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if (!dtOverlapBounds(segBoundsMin, segBoundsMax, tile->header->bmin, tile->header->bmax))
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return;
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dtOffMeshSegmentIntersection intersec[2];
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intersec[0].tile = tile;
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intersec[1].tile = tile;
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dtReal bmin[3], bmax[3];
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for (int i = 0; i < tile->header->offMeshBase; i++)
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{
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dtPoly* poly = &tile->polys[i];
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dtVcopy(bmin, &tile->verts[poly->verts[0]*3]);
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dtVcopy(bmax, &tile->verts[poly->verts[0]*3]);
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for (int j = 1; j < poly->vertCount; j++)
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{
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dtVmin(bmin, &tile->verts[poly->verts[j]*3]);
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dtVmax(bmax, &tile->verts[poly->verts[j]*3]);
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}
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// use simple AABB overlap test first
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if (dtOverlapBounds(segBoundsMin, segBoundsMax, bmin, bmax))
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{
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// mark intersection
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if (isPolyIntersectingSegment(tile, i, spos, epos, intersec[0].t, intersec[1].t))
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{
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intersec[0].poly = i;
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intersec[1].poly = i;
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addSegmentIntersections(intersec, list.points, list.npoints);
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|
|
if (list.npoints >= DT_MAX_OFFMESH_SEGMENT_POINTS)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static dtOffMeshSegmentData* initSegmentIntersection(const dtNavMesh& navMesh, dtMeshTile* tile)
|
|
{
|
|
const int segCount = tile->header->offMeshSegConCount;
|
|
if (segCount <= 0)
|
|
return nullptr;
|
|
|
|
dtOffMeshSegmentData* segs = (dtOffMeshSegmentData*)dtAlloc(sizeof(dtOffMeshSegmentData)*segCount, DT_ALLOC_TEMP);
|
|
if (segs == nullptr)
|
|
return nullptr;
|
|
|
|
UE_LOG(LogSegmentLink, Log, TEXT(" %hs for tile (%i,%i,%i)"), __FUNCTION__, tile->header->x, tile->header->y, tile->header->layer);
|
|
|
|
memset(segs, 0, sizeof(dtOffMeshSegmentData)*segCount);
|
|
for (int i = 0; i < segCount; i++)
|
|
{
|
|
dtOffMeshSegmentConnection& con = tile->offMeshSeg[i];
|
|
|
|
CA_SUPPRESS(6385);
|
|
gatherSegmentIntersections(tile, con.startA, con.endA, con.rad, navMesh.getWalkableClimb(), segs[i].listA);
|
|
gatherSegmentIntersections(tile, con.startB, con.endB, con.rad, navMesh.getWalkableClimb(), segs[i].listB);
|
|
}
|
|
|
|
return segs;
|
|
}
|
|
|
|
static void appendSegmentIntersection(const dtNavMesh& navMesh, dtOffMeshSegmentData* seg, const dtMeshTile* tile, dtMeshTile* nei)
|
|
{
|
|
if (seg == nullptr)
|
|
return;
|
|
|
|
for (int i = 0; i < tile->header->offMeshSegConCount; i++)
|
|
{
|
|
dtOffMeshSegmentConnection& con = tile->offMeshSeg[i];
|
|
|
|
gatherSegmentIntersections(nei, con.startA, con.endA, con.rad, navMesh.getWalkableClimb(), seg[i].listA);
|
|
gatherSegmentIntersections(nei, con.startB, con.endB, con.rad, navMesh.getWalkableClimb(), seg[i].listB);
|
|
}
|
|
}
|
|
|
|
int segmentIntersectionLinkPairSorter(const void* i1, const void* i2)
|
|
{
|
|
// lesser combined "t" goes first
|
|
const dtOffMeshSegmentIntersectionLinkPair* first = (const dtOffMeshSegmentIntersectionLinkPair*)i1;
|
|
const dtOffMeshSegmentIntersectionLinkPair* second = (const dtOffMeshSegmentIntersectionLinkPair*)i2;
|
|
|
|
const int tFirst = (first->links[1].tA - first->links[0].tA) + (first->links[1].tB - first->links[0].tB);
|
|
const int tSecond = (second->links[1].tA - second->links[0].tA) + (second->links[1].tB - second->links[0].tB);
|
|
|
|
return (tFirst < tSecond) ? -1 : (tFirst > tSecond) ? 1 : 0;
|
|
}
|
|
|
|
int segmentPartSorter(const void* i1, const void* i2)
|
|
{
|
|
// higher combined relative edge length ((tA1-tA0) + (tB1-tB0)) goes first
|
|
const dtOffMeshSegmentPart* a = (const dtOffMeshSegmentPart*)i1;
|
|
const dtOffMeshSegmentPart* b = (const dtOffMeshSegmentPart*)i2;
|
|
const dtReal lenA = (a->tA1 - a->tA0) + (a->tB1 - a->tB0);
|
|
const dtReal lenB = (b->tA1 - b->tA0) + (b->tB1 - b->tB0);
|
|
return (lenA > lenB) ? -1 : (lenA < lenB) ? 1 : 0;
|
|
}
|
|
|
|
// Advance the index into the specified list skipping over sections of the segment that do not intersect any polygons.
|
|
//
|
|
// In this image, intersection points are defined with an X. The first two intersection points are owned by PolyA. The fact
|
|
// that both points are owned by the same poly signals that there is no polygon that shares the edge where the intersection occurs.
|
|
// If PolyA and PolyB shared the edge where the second intersection occurred, then PolyB would be the owner of the second
|
|
// intersection point and we would know that there is no gap.
|
|
//
|
|
// PolyA Gap PolyB
|
|
// ############## ##############
|
|
// # # # #
|
|
// # # # #
|
|
// # # ----Skip----> # #
|
|
// ----X------------X---------------X------------X---->
|
|
// # # # #
|
|
// # # # #
|
|
// ############## ##############
|
|
//
|
|
static void advanceListIndex(int& listIndex, const dtOffMeshSegmentTileIntersection& list)
|
|
{
|
|
unsigned int lastPoly = list.points[listIndex].poly;
|
|
const dtMeshTile* lastTile = list.points[listIndex].tile;
|
|
if (++listIndex < list.npoints)
|
|
{
|
|
unsigned int nextPoly = list.points[listIndex].poly;
|
|
const dtMeshTile* nextTile = list.points[listIndex].tile;
|
|
// The next intersection point will be owned by a different poly if the segment continues directly into another polygon on the navmesh.
|
|
// Otherwise, there is a gap and we should not link any part of a segment that intersects a gap.
|
|
if (lastPoly == nextPoly && lastTile == nextTile)
|
|
{
|
|
// This there is a gap between the previous poly intersected and the next poly intersected by this segment.
|
|
// Advance one more index to get to the next poly that is intersected.
|
|
++listIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This function matches points in listA with points in listB that can form a pair of links that can later be converted into segment parts.
|
|
// Points in the longer list will be shared with other pairs at most once, but points in the shorter list might be shared as many times
|
|
// as it takes to create a link to every point in the shorter list.
|
|
// The number of link pairs found is returned.
|
|
static int findSegmentIntersectionLinkPairs(const dtOffMeshSegmentTileIntersection& listA, const dtOffMeshSegmentTileIntersection& listB, dtOffMeshSegmentIntersectionLinkPair* outLinkPairs)
|
|
{
|
|
// Each points array needs at least two points to create at least one pair of segment links.
|
|
if (listA.npoints < 2 || listB.npoints < 2)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int nPairs = 0;
|
|
int indexA = 0;
|
|
int indexB = 0;
|
|
|
|
// Determine aliases to A and B specific data based on the length of the lists involved.
|
|
bool bListAisLonger = listA.npoints > listB.npoints;
|
|
const dtOffMeshSegmentTileIntersection& longerList = bListAisLonger ? listA : listB;
|
|
const dtOffMeshSegmentTileIntersection& shorterList = bListAisLonger ? listB : listA;
|
|
int& longerListIndex = bListAisLonger ? indexA : indexB;
|
|
int& shorterListIndex = bListAisLonger ? indexB : indexA;
|
|
|
|
// Lambda function for convenience to create link pairs.
|
|
auto createSegmentIntersectionLinkPair = [&outLinkPairs, &nPairs, &listA, &listB, &indexA, &indexB]()
|
|
{
|
|
dtOffMeshSegmentIntersectionLink& firstLink = outLinkPairs[nPairs].links[0];
|
|
firstLink.tA = listA.points[indexA].t;
|
|
firstLink.polyA = listA.points[indexA].poly;
|
|
firstLink.tileA = listA.points[indexA].tile;
|
|
firstLink.tB = listB.points[indexB].t;
|
|
firstLink.polyB = listB.points[indexB].poly;
|
|
firstLink.tileB = listB.points[indexB].tile;
|
|
|
|
dtOffMeshSegmentIntersectionLink& secondLink = outLinkPairs[nPairs].links[1];
|
|
secondLink.tA = listA.points[indexA + 1].t;
|
|
secondLink.polyA = listA.points[indexA + 1].poly;
|
|
secondLink.tileA = listA.points[indexA + 1].tile;
|
|
secondLink.tB = listB.points[indexB + 1].t;
|
|
secondLink.polyB = listB.points[indexB + 1].poly;
|
|
secondLink.tileB = listB.points[indexB + 1].tile;
|
|
|
|
nPairs++;
|
|
};
|
|
|
|
// Create the first pair of links which is guaranteed to connect the first two points in listA with the first two points in listB.
|
|
createSegmentIntersectionLinkPair();
|
|
|
|
// Advance to the next point in the longer list looking for the next pair of links.
|
|
advanceListIndex(longerListIndex, longerList);
|
|
|
|
// Iterate over the longer list since it is known that the pair of points used in the longer list will increment after each segment link pair is created.
|
|
while (longerListIndex < longerList.npoints - 1)
|
|
{
|
|
// Calculate the number of points remaining in each list that have not been considered for pairing yet.
|
|
const int numRemainingLongListPoints = longerList.npoints - longerListIndex - 2;
|
|
const int numRemainingShortListPoints = shorterList.npoints - shorterListIndex - 2;
|
|
|
|
// Determine if the index to the pair of points used in the shorter list should increment based on
|
|
// which points in the shorter list have closer t values to the current points in the longer list.
|
|
if (numRemainingShortListPoints > 0)
|
|
{
|
|
// Ensure every point in the shorter list also gets a connection to a point in the longer list regardless of t values.
|
|
if (numRemainingShortListPoints > numRemainingLongListPoints)
|
|
{
|
|
advanceListIndex(shorterListIndex, shorterList);
|
|
}
|
|
else
|
|
{
|
|
int currentTDiff = dtAbs(longerList.points[longerListIndex].t - shorterList.points[shorterListIndex].t) +
|
|
dtAbs(longerList.points[longerListIndex + 1].t - shorterList.points[shorterListIndex + 1].t);
|
|
|
|
int nextTDiff = dtAbs(longerList.points[longerListIndex].t - shorterList.points[shorterListIndex + 1].t) +
|
|
dtAbs(longerList.points[longerListIndex + 1].t - shorterList.points[shorterListIndex + 2].t);
|
|
|
|
if (nextTDiff < currentTDiff)
|
|
{
|
|
// The next pair of points in the shorter list are more appropriate to link to the current points in the longer list.
|
|
advanceListIndex(shorterListIndex, shorterList);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create the next pair of segment intersection links based on the currently selected points in both lists.
|
|
createSegmentIntersectionLinkPair();
|
|
|
|
// Advance to the next point in the longer list looking for the next pair of links.
|
|
advanceListIndex(longerListIndex, longerList);
|
|
}
|
|
|
|
return nPairs;
|
|
}
|
|
|
|
static unsigned short findOrAddUniqueValue(dtReal value, dtReal* array, unsigned short& narray)
|
|
{
|
|
for (unsigned short i = 0; i < narray; i++)
|
|
{
|
|
if (array[i] == value)
|
|
return i;
|
|
}
|
|
|
|
const unsigned short pos = narray;
|
|
array[pos] = value;
|
|
narray++;
|
|
return pos;
|
|
}
|
|
|
|
static void createSegmentParts(const dtMeshTile* tile, const dtOffMeshSegmentData& segData,
|
|
dtOffMeshSegmentPart* parts, const int maxParts, int& nparts, unsigned short& nverts)
|
|
{
|
|
if (segData.listA.npoints <= 0 && segData.listB.npoints <= 0)
|
|
return;
|
|
|
|
UE_LOG(LogSegmentLink, Log, TEXT(" %hs (%i,%i,%i)"), __FUNCTION__, tile->header->x, tile->header->y, tile->header->layer);
|
|
|
|
// Create dtOffMeshSegmentIntersectionLinkPair list.
|
|
const int maxLinkPairs = DT_MAX_OFFMESH_SEGMENT_POINTS - 1;
|
|
dtOffMeshSegmentIntersectionLinkPair linkPairs[maxLinkPairs];
|
|
memset(linkPairs, 0, sizeof(dtOffMeshSegmentIntersectionLinkPair) * maxLinkPairs);
|
|
|
|
int nlinkPairs = findSegmentIntersectionLinkPairs(segData.listA, segData.listB, linkPairs);
|
|
|
|
// There needs to be at least one pair of links to create a segment part.
|
|
if (nlinkPairs < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
UE_LOG(LogSegmentLink, Log, TEXT(" %hs %i nlinkPairs"), __FUNCTION__, nlinkPairs);
|
|
|
|
qsort(linkPairs, nlinkPairs, sizeof(dtOffMeshSegmentIntersectionLinkPair), segmentIntersectionLinkPairSorter);
|
|
|
|
// create segments
|
|
memset(parts, 0, sizeof(dtOffMeshSegmentPart)*maxParts);
|
|
nparts = 0;
|
|
|
|
// Create segment parts for link pairs that belong to the current tile.
|
|
for (int i = 0; i < nlinkPairs; i++)
|
|
{
|
|
const dtOffMeshSegmentIntersectionLinkPair& linkPair = linkPairs[i];
|
|
|
|
if (linkPair.links[0].tileA == tile || linkPair.links[0].tileB == tile ||
|
|
linkPair.links[1].tileA == tile || linkPair.links[1].tileB == tile)
|
|
{
|
|
dtOffMeshSegmentPart& part = parts[nparts];
|
|
|
|
part.tA0 = linkPair.links[0].tA;
|
|
part.tA1 = linkPair.links[1].tA;
|
|
part.tB0 = linkPair.links[0].tB;
|
|
part.tB1 = linkPair.links[1].tB;
|
|
part.polyA = linkPair.links[0].polyA;
|
|
part.polyB = linkPair.links[0].polyB;
|
|
part.tileA = linkPair.links[0].tileA;
|
|
part.tileB = linkPair.links[0].tileB;
|
|
|
|
nparts++;
|
|
|
|
UE_LOG(LogSegmentLink, Log, TEXT(" %hs seg part %i created tA: %f, %f, tb: %f, %f, tileA (%i,%i,%i), tileB (%i,%i,%i), tile=%p, tileA=%p, tileB=%p"),
|
|
__FUNCTION__, nparts,
|
|
part.tA0, part.tA1,
|
|
part.tB0, part.tB1,
|
|
part.tileA->header->x, part.tileA->header->y, part.tileA->header->layer,
|
|
part.tileB->header->x, part.tileB->header->y, part.tileB->header->layer,
|
|
tile, part.tileA, part.tileB);
|
|
}
|
|
}
|
|
|
|
// sort positions
|
|
if (nparts > DT_MAX_OFFMESH_SEGMENT_PARTS)
|
|
{
|
|
qsort(parts, nparts, sizeof(dtOffMeshSegmentPart), segmentPartSorter);
|
|
nparts = DT_MAX_OFFMESH_SEGMENT_PARTS;
|
|
}
|
|
|
|
// count unique verts
|
|
dtReal uniquePos[DT_MAX_OFFMESH_SEGMENT_PARTS*2];
|
|
unsigned short nPos = 0;
|
|
for (int i = 0; i < nparts; i++)
|
|
{
|
|
// Use specific t values for the A segment part.
|
|
parts[i].vA0 = findOrAddUniqueValue(parts[i].tA0, uniquePos, nPos);
|
|
parts[i].vA1 = findOrAddUniqueValue(parts[i].tA1, uniquePos, nPos);
|
|
}
|
|
|
|
dtReal uniquePosB[DT_MAX_OFFMESH_SEGMENT_PARTS*2];
|
|
unsigned short nPosB = 0;
|
|
|
|
for (int i = 0; i < nparts; i++)
|
|
{
|
|
// Use specific t values for the B segment part.
|
|
// B values can also be unique.
|
|
parts[i].vB0 = findOrAddUniqueValue(parts[i].tB0, uniquePosB, nPosB) + nPos;
|
|
parts[i].vB1 = findOrAddUniqueValue(parts[i].tB1, uniquePosB, nPosB) + nPos;
|
|
}
|
|
|
|
nverts = (nPos + nPosB) * 2;
|
|
|
|
UE_LOG(LogSegmentLink, Log, TEXT(" %hs %i nparts created"), __FUNCTION__, nparts);
|
|
}
|
|
|
|
static void createSegmentPolys(dtNavMesh* nav, dtMeshTile* tile, dtOffMeshSegmentConnection* con,
|
|
dtOffMeshSegmentPart* parts, int nparts, unsigned short vertBase, int polyBase)
|
|
{
|
|
dtReal lenA[3], lenB[3];
|
|
dtVsub(lenA, con->endA, con->startA);
|
|
dtVsub(lenB, con->endB, con->startB);
|
|
|
|
unsigned char sideFwd = DT_LINK_FLAG_OFFMESH_CON | (con->getBiDirectional() ? DT_LINK_FLAG_OFFMESH_CON_BIDIR : 0);
|
|
unsigned char sideBck = sideFwd | DT_LINK_FLAG_OFFMESH_CON_BACKTRACKER;
|
|
con->firstPoly = (unsigned short)(polyBase - tile->header->offMeshSegPolyBase);
|
|
con->npolys = (nparts > 0 && nparts < 256) ? (unsigned char)nparts : 0;
|
|
|
|
for (int i = 0; i < nparts; i++)
|
|
{
|
|
dtOffMeshSegmentPart* it = &parts[i];
|
|
|
|
// add verts
|
|
dtVmad(&tile->verts[(vertBase+it->vA0)*3], con->startA, lenA, it->tA0);
|
|
dtVmad(&tile->verts[(vertBase+it->vA1)*3], con->startA, lenA, it->tA1);
|
|
dtVmad(&tile->verts[(vertBase+it->vB0)*3], con->startB, lenB, it->tB0);
|
|
dtVmad(&tile->verts[(vertBase+it->vB1)*3], con->startB, lenB, it->tB1);
|
|
|
|
// add poly
|
|
dtPoly* poly = &tile->polys[polyBase + i];
|
|
poly->vertCount = 4;
|
|
poly->verts[0] = vertBase + it->vA0;
|
|
poly->verts[1] = vertBase + it->vA1;
|
|
poly->verts[2] = vertBase + it->vB0;
|
|
poly->verts[3] = vertBase + it->vB1;
|
|
poly->firstLink = DT_NULL_LINK;
|
|
|
|
// add links
|
|
const unsigned char sideA = (tile == it->tileA) ? DT_CONNECTION_INTERNAL : 0;
|
|
const unsigned char sideB = (tile == it->tileB) ? DT_CONNECTION_INTERNAL : 0;
|
|
nav->linkOffMeshHelper(tile, polyBase + i, it->tileA, it->polyA, sideBck | sideA, 0);
|
|
nav->linkOffMeshHelper(tile, polyBase + i, it->tileB, it->polyB, sideFwd | sideB, 1);
|
|
nav->linkOffMeshHelper(it->tileA, it->polyA, tile, polyBase + i, sideFwd | sideA, 0xff);
|
|
nav->linkOffMeshHelper(it->tileB, it->polyB, tile, polyBase + i, sideBck | sideB, 0xff);
|
|
}
|
|
}
|
|
|
|
static void createSegmentLinks(dtNavMesh* nav, dtOffMeshSegmentData* seg, dtMeshTile* tile)
|
|
{
|
|
if (seg == nullptr)
|
|
return;
|
|
|
|
UE_LOG(LogSegmentLink, Log, TEXT("%hs (%i,%i,%i)"), __FUNCTION__, tile->header->x, tile->header->y, tile->header->layer);
|
|
|
|
unsigned short vertBase = tile->header->offMeshSegVertBase;
|
|
int polyBase = tile->header->offMeshSegPolyBase;
|
|
for (int i = 0; i < tile->header->offMeshSegConCount; i++)
|
|
{
|
|
dtOffMeshSegmentConnection& con = tile->offMeshSeg[i];
|
|
dtOffMeshSegmentData& segData = seg[i];
|
|
|
|
qsort(segData.listA.points, segData.listA.npoints, sizeof(dtOffMeshSegmentIntersection), segmentIntersectionSorter);
|
|
qsort(segData.listB.points, segData.listB.npoints, sizeof(dtOffMeshSegmentIntersection), segmentIntersectionSorter);
|
|
|
|
const int maxParts = (DT_MAX_OFFMESH_SEGMENT_POINTS * 2) - 1;
|
|
dtOffMeshSegmentPart parts[maxParts];
|
|
int nparts = 0;
|
|
unsigned short nverts = 0;
|
|
createSegmentParts(tile, segData, parts, maxParts, nparts, nverts);
|
|
|
|
createSegmentPolys(nav, tile, &con, parts, nparts, vertBase, polyBase);
|
|
vertBase += nverts;
|
|
|
|
// The polys array is allocated enough memory to contain the max off-mesh segment parts when it is created.
|
|
// Therefore, polyBase must be incremented by the max off-mesh segment parts count for subsequent connections to access the correct data.
|
|
// See dtCreateNavMeshData for polys array creation and initialization.
|
|
polyBase += DT_MAX_OFFMESH_SEGMENT_PARTS;
|
|
}
|
|
}
|
|
#endif // WITH_NAVMESH_SEGMENT_LINKS
|
|
//@UE END
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
@class dtNavMesh
|
|
|
|
The navigation mesh consists of one or more tiles defining three primary types of structural data:
|
|
|
|
A polygon mesh which defines most of the navigation graph. (See rcPolyMesh for its structure.)
|
|
A detail mesh used for determining surface height on the polygon mesh. (See rcPolyMeshDetail for its structure.)
|
|
Off-mesh connections, which define custom point-to-point edges within the navigation graph.
|
|
|
|
The general build process is as follows:
|
|
|
|
-# Create rcPolyMesh and rcPolyMeshDetail data using the Recast build pipeline.
|
|
-# Optionally, create off-mesh connection data.
|
|
-# Combine the source data into a dtNavMeshCreateParams structure.
|
|
-# Create a tile data array using dtCreateNavMeshData().
|
|
-# Allocate at dtNavMesh object and initialize it. (For single tile navigation meshes,
|
|
the tile data is loaded during this step.)
|
|
-# For multi-tile navigation meshes, load the tile data using dtNavMesh::addTile().
|
|
|
|
Notes:
|
|
|
|
- This class is usually used in conjunction with the dtNavMeshQuery class for pathfinding.
|
|
- Technically, all navigation meshes are tiled. A 'solo' mesh is simply a navigation mesh initialized
|
|
to have only a single tile.
|
|
- This class does not implement any asynchronous methods. So the ::dtStatus result of all methods will
|
|
always contain either a success or failure flag.
|
|
|
|
@see dtNavMeshQuery, dtCreateNavMeshData, dtNavMeshCreateParams, #dtAllocNavMesh, #dtFreeNavMesh
|
|
*/
|
|
|
|
dtNavMesh::dtNavMesh() :
|
|
m_tileWidth(0),
|
|
m_tileHeight(0),
|
|
m_maxTiles(0),
|
|
m_tileLutSize(0),
|
|
m_tileLutMask(0),
|
|
m_posLookup(0),
|
|
m_nextFree(0),
|
|
m_tiles(0),
|
|
m_saltBits(0),
|
|
m_tileBits(0),
|
|
m_polyBits(0)
|
|
{
|
|
memset(&m_params, 0, sizeof(dtNavMeshParams));
|
|
memset(m_areaCostOrder, 0, sizeof(m_areaCostOrder));
|
|
m_orig[0] = 0;
|
|
m_orig[1] = 0;
|
|
m_orig[2] = 0;
|
|
}
|
|
|
|
dtNavMesh::~dtNavMesh()
|
|
{
|
|
for (int i = 0; i < m_maxTiles; ++i)
|
|
{
|
|
if (m_tiles[i].flags & DT_TILE_FREE_DATA)
|
|
{
|
|
dtMeshTile& meshTile = m_tiles[i];
|
|
|
|
dtStatsPreRemoveTile(meshTile);
|
|
|
|
dtFree(meshTile.data, DT_ALLOC_PERM_TILE_DATA);
|
|
meshTile.data = 0;
|
|
meshTile.dataSize = 0;
|
|
}
|
|
|
|
// cleanup runtime data (not serialized by navmesh owners)
|
|
dtFreeNavMeshTileRuntimeData(&m_tiles[i]);
|
|
}
|
|
dtFree(m_posLookup, DT_ALLOC_PERM_LOOKUP);
|
|
dtFree(m_tiles, DT_ALLOC_PERM_TILES);
|
|
}
|
|
|
|
dtStatus dtNavMesh::init(const dtNavMeshParams* params)
|
|
{
|
|
memcpy(&m_params, params, sizeof(dtNavMeshParams));
|
|
dtVcopy(m_orig, params->orig);
|
|
|
|
// @UE BEGIN
|
|
#if DO_CHECK
|
|
for (uint8 i = 0; i < DT_RESOLUTION_COUNT; i++)
|
|
{
|
|
check(m_params.resolutionParams[i].bvQuantFactor != 0);
|
|
}
|
|
#endif // DO_CHECK
|
|
// @UE END
|
|
|
|
m_tileWidth = params->tileWidth;
|
|
m_tileHeight = params->tileHeight;
|
|
|
|
// Init tiles
|
|
m_maxTiles = params->maxTiles;
|
|
m_tileLutSize = dtNextPow2(params->maxTiles/4);
|
|
if (!m_tileLutSize) m_tileLutSize = 1;
|
|
m_tileLutMask = m_tileLutSize-1;
|
|
|
|
m_tiles = (dtMeshTile*)dtAlloc(sizeof(dtMeshTile)*m_maxTiles, DT_ALLOC_PERM_TILES);
|
|
if (!m_tiles)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
m_posLookup = (dtMeshTile**)dtAlloc(sizeof(dtMeshTile*)*m_tileLutSize, DT_ALLOC_PERM_LOOKUP);
|
|
if (!m_posLookup)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
memset((void*)m_tiles, 0, sizeof(dtMeshTile)*m_maxTiles);
|
|
memset(m_posLookup, 0, sizeof(dtMeshTile*)*m_tileLutSize);
|
|
m_nextFree = 0;
|
|
for (int i = m_maxTiles-1; i >= 0; --i)
|
|
{
|
|
m_tiles[i].salt = DT_SALT_BASE;
|
|
m_tiles[i].next = m_nextFree;
|
|
m_nextFree = &m_tiles[i];
|
|
}
|
|
|
|
// Init ID generator values.
|
|
m_tileBits = dtIlog2(dtNextPow2((unsigned int)params->maxTiles));
|
|
m_polyBits = dtIlog2(dtNextPow2((unsigned int)params->maxPolys));
|
|
// Only allow 31 salt bits, since the salt mask is calculated using 32bit uint and it will overflow.
|
|
#if USE_64BIT_ADDRESS
|
|
m_saltBits = dtMin((unsigned int)31, 64 - m_tileBits - m_polyBits);
|
|
#else
|
|
m_saltBits = dtMin((unsigned int)31, 32 - m_tileBits - m_polyBits);
|
|
#endif
|
|
if (m_saltBits < DT_MIN_SALT_BITS)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::init(unsigned char* data, const int dataSize, const int flags)
|
|
{
|
|
// Make sure the data is in right format.
|
|
dtMeshHeader* header = (dtMeshHeader*)data;
|
|
if (header->version != DT_NAVMESH_VERSION)
|
|
return DT_FAILURE | DT_WRONG_VERSION;
|
|
|
|
dtNavMeshParams params;
|
|
dtVcopy(params.orig, header->bmin);
|
|
params.tileWidth = header->bmax[0] - header->bmin[0];
|
|
params.tileHeight = header->bmax[2] - header->bmin[2];
|
|
params.maxTiles = 1;
|
|
params.maxPolys = header->polyCount;
|
|
|
|
dtStatus status = init(¶ms);
|
|
if (dtStatusFailed(status))
|
|
return status;
|
|
|
|
return addTile(data, dataSize, flags, 0, 0);
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// @note The parameters are created automatically when the single tile
|
|
/// initialization is performed.
|
|
const dtNavMeshParams* dtNavMesh::getParams() const
|
|
{
|
|
return &m_params;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
int dtNavMesh::findConnectingPolys(const dtReal* va, const dtReal* vb,
|
|
const dtMeshTile* fromTile, int fromPolyIdx,
|
|
const dtMeshTile* tile, int side,
|
|
dtChunkArray<FConnectingPolyData>& cons) const
|
|
{
|
|
if (!tile) return 0;
|
|
|
|
dtReal amin[2], amax[2], apt[3];
|
|
amin[0] = 0;
|
|
amin[1] = 0;
|
|
amax[0] = 0;
|
|
amax[1] = 0;
|
|
|
|
calcSlabEndPoints(va, vb, amin, amax, side);
|
|
const dtReal apos = getSlabCoord(va, side);
|
|
dtVcopy(apt, va);
|
|
|
|
// Remove links pointing to 'side' and compact the links array.
|
|
dtReal bmin[2], bmax[2], bpt[3];
|
|
bmin[0] = 0;
|
|
bmin[1] = 0;
|
|
bmax[0] = 0;
|
|
bmax[1] = 0;
|
|
|
|
unsigned short m = DT_EXT_LINK | (unsigned short)side;
|
|
int n = 0;
|
|
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* poly = &tile->polys[i];
|
|
const int nv = poly->vertCount;
|
|
for (int j = 0; j < nv; ++j)
|
|
{
|
|
// Skip edges which do not point to the right side.
|
|
if (poly->neis[j] != m) continue;
|
|
|
|
const dtReal* vc = &tile->verts[poly->verts[j] * 3];
|
|
const dtReal bpos = getSlabCoord(vc, side);
|
|
|
|
// Segments are not close enough.
|
|
if (dtAbs(apos - bpos) > 0.01f)
|
|
continue;
|
|
|
|
const dtReal* vd = &tile->verts[poly->verts[(j + 1) % nv] * 3];
|
|
|
|
// Check if the segments touch.
|
|
calcSlabEndPoints(vc, vd, bmin, bmax, side);
|
|
|
|
unsigned char overlapMode = 0;
|
|
if (!overlapSlabs(amin, amax, bmin, bmax, 0.01f, getWalkableClimb(), &overlapMode)) continue;
|
|
|
|
// if overlapping with only one side, verify height difference using detailed mesh
|
|
if (overlapMode == SLABOVERLAP_Max || overlapMode == SLABOVERLAP_Min)
|
|
{
|
|
dtVcopy(bpt, vc);
|
|
const int coordIdx = (side == 0 || side == 4) ? 2 : 0;
|
|
apt[coordIdx] = (overlapMode == SLABOVERLAP_Min) ? dtMax(amin[0], bmin[0]) : dtMin(amax[0], bmax[0]);
|
|
bpt[coordIdx] = apt[coordIdx];
|
|
|
|
const dtReal aH = getHeightFromDMesh(fromTile, fromPolyIdx, apt);
|
|
const dtReal bH = getHeightFromDMesh(tile, i, bpt);
|
|
const dtReal heightDiff = dtAbs(aH - bH);
|
|
if (heightDiff > getWalkableClimb())
|
|
continue;
|
|
}
|
|
|
|
// Add return value.
|
|
FConnectingPolyData NewPolyData;
|
|
NewPolyData.min = dtMax(amin[0], bmin[0]);
|
|
NewPolyData.max = dtMin(amax[0], bmax[0]);
|
|
NewPolyData.ref = base | (dtPolyRef)i;
|
|
cons.push(NewPolyData);
|
|
n++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
void dtNavMesh::unconnectExtLinks(dtMeshTile* tile, dtMeshTile* target)
|
|
{
|
|
if (!tile || !target) return;
|
|
|
|
const unsigned int targetNum = decodePolyIdTile(getTileRef(target));
|
|
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* poly = &tile->polys[i];
|
|
unsigned int j = poly->firstLink;
|
|
unsigned int pj = DT_NULL_LINK;
|
|
while (j != DT_NULL_LINK)
|
|
{
|
|
dtLink& testLink = getLink(tile, j);
|
|
//@UE BEGIN
|
|
if ((testLink.side & DT_CONNECTION_INTERNAL) == 0 &&
|
|
//@UE END
|
|
decodePolyIdTile(testLink.ref) == targetNum)
|
|
{
|
|
// Remove link.
|
|
unsigned int nj = testLink.next;
|
|
if (pj == DT_NULL_LINK)
|
|
{
|
|
poly->firstLink = nj;
|
|
}
|
|
else
|
|
{
|
|
dtLink& prevLink = getLink(tile, pj);
|
|
prevLink.next = nj;
|
|
}
|
|
freeLink(tile, j);
|
|
j = nj;
|
|
}
|
|
else
|
|
{
|
|
// Advance
|
|
pj = j;
|
|
j = testLink.next;
|
|
}
|
|
}
|
|
}
|
|
|
|
//@UE BEGIN
|
|
#if WITH_NAVMESH_CLUSTER_LINKS
|
|
unconnectClusterLinks(tile, target);
|
|
#endif // WITH_NAVMESH_CLUSTER_LINKS
|
|
//@UE END
|
|
}
|
|
|
|
void dtNavMesh::connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side, bool updateCLinks)
|
|
{
|
|
if (!tile) return;
|
|
|
|
dtChunkArray<FConnectingPolyData> cons(16);
|
|
|
|
// Connect border links.
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* poly = &tile->polys[i];
|
|
|
|
// Create new links.
|
|
// unsigned short m = DT_EXT_LINK | (unsigned short)side;
|
|
|
|
const int nv = poly->vertCount;
|
|
for (int j = 0; j < nv; ++j)
|
|
{
|
|
// Skip non-portal edges.
|
|
if ((poly->neis[j] & DT_EXT_LINK) == 0)
|
|
continue;
|
|
|
|
const int dir = (int)(poly->neis[j] & 0xff);
|
|
if (side != -1 && dir != side)
|
|
continue;
|
|
|
|
// Create new links
|
|
const dtReal* va = &tile->verts[poly->verts[j]*3];
|
|
const dtReal* vb = &tile->verts[poly->verts[(j+1) % nv]*3];
|
|
|
|
// reset array before using
|
|
cons.resize(0);
|
|
findConnectingPolys(va,vb, tile, i, target, dtOppositeTile(dir), cons);
|
|
|
|
for (int k = 0; k < cons.size(); ++k)
|
|
{
|
|
const FConnectingPolyData& NeiData = cons[k];
|
|
unsigned int idx = allocLink(tile, CREATE_LINK_PREALLOCATED);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
dtLink* link = &tile->links[idx];
|
|
link->ref = NeiData.ref;
|
|
link->edge = (unsigned char)j;
|
|
link->side = (unsigned char)dir;
|
|
|
|
link->next = poly->firstLink;
|
|
poly->firstLink = idx;
|
|
|
|
// Compress portal limits to a byte value.
|
|
if (dir == 0 || dir == 4)
|
|
{
|
|
dtReal tmin = (NeiData.min-va[2]) / (vb[2]-va[2]);
|
|
dtReal tmax = (NeiData.max-va[2]) / (vb[2]-va[2]);
|
|
if (tmin > tmax)
|
|
dtSwap(tmin,tmax);
|
|
link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f);
|
|
link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f);
|
|
}
|
|
else if (dir == 2 || dir == 6)
|
|
{
|
|
dtReal tmin = (NeiData.min-va[0]) / (vb[0]-va[0]);
|
|
dtReal tmax = (NeiData.max-va[0]) / (vb[0]-va[0]);
|
|
if (tmin > tmax)
|
|
dtSwap(tmin,tmax);
|
|
link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f);
|
|
link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f);
|
|
}
|
|
}
|
|
|
|
//@UE BEGIN
|
|
#if WITH_NAVMESH_CLUSTER_LINKS
|
|
if (updateCLinks)
|
|
{
|
|
unsigned int targetIdx = decodePolyIdPoly(NeiData.ref);
|
|
if (tile->polyClusters && target->polyClusters &&
|
|
i < tile->header->offMeshBase &&
|
|
targetIdx < (unsigned int)target->header->offMeshBase)
|
|
{
|
|
connectClusterLink(tile, tile->polyClusters[i], target, target->polyClusters[targetIdx], DT_CLINK_VALID_FWD);
|
|
connectClusterLink(target, target->polyClusters[targetIdx], tile, tile->polyClusters[i], DT_CLINK_VALID_BCK);
|
|
}
|
|
}
|
|
#endif // WITH_NAVMESH_CLUSTER_LINKS
|
|
//@UE END
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//@UE BEGIN
|
|
void dtNavMesh::linkOffMeshHelper(dtMeshTile* tile0, unsigned int polyIdx0, const dtMeshTile* tile1, unsigned int polyIdx1, unsigned char side, unsigned char edge)
|
|
{
|
|
dtPoly* poly0 = &tile0->polys[polyIdx0];
|
|
|
|
const unsigned int idx = allocLink(tile0, CREATE_LINK_DYNAMIC_OFFMESH);
|
|
dtLink& link = getLink(tile0, idx);
|
|
|
|
link.ref = getPolyRefBase(tile1) | (dtPolyRef)polyIdx1;
|
|
link.edge = edge;
|
|
link.side = side;
|
|
link.bmin = link.bmax = 0;
|
|
link.next = poly0->firstLink;
|
|
poly0->firstLink = idx;
|
|
}
|
|
//@UE END
|
|
|
|
void dtNavMesh::connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side, bool updateCLinks)
|
|
{
|
|
if (!tile) return;
|
|
|
|
// Connect off-mesh links.
|
|
// We are interested on links which land from target tile to this tile.
|
|
//@UE BEGIN
|
|
const unsigned char oppositeSide = (side == -1) ? DT_CONNECTION_INTERNAL : (unsigned char)dtOppositeTile(side);
|
|
|
|
for (int i = 0; i < target->header->offMeshConCount; ++i)
|
|
{
|
|
dtOffMeshConnection* targetCon = &target->offMeshCons[i];
|
|
if (targetCon->side != oppositeSide)
|
|
continue;
|
|
|
|
const unsigned char biDirFlag = targetCon->getBiDirectional() ? DT_LINK_FLAG_OFFMESH_CON_BIDIR : 0;
|
|
|
|
dtPoly* targetPoly = &target->polys[targetCon->poly];
|
|
// Skip off-mesh connections which start location could not be connected at all.
|
|
if (targetPoly->firstLink == DT_NULL_LINK)
|
|
continue;
|
|
|
|
const dtLink& targetLink = getLink(target, targetPoly->firstLink);
|
|
const dtPolyRef targetLandPoly = targetLink.ref;
|
|
const dtReal ext[3] = { targetCon->rad, targetCon->height, targetCon->rad };
|
|
|
|
// Find polygon to connect to.
|
|
const dtReal* p = &targetCon->pos[3];
|
|
dtReal nearestPt[3];
|
|
dtPolyRef ref = 0;
|
|
|
|
// [UE] try finding cheapest, but it that's outside requested radius, fallback to nearest one
|
|
// findNearestPoly may return too optimistic results, further check to make sure.
|
|
if (targetCon->getSnapToCheapestArea())
|
|
{
|
|
ref = findCheapestNearPolyInTile(tile, p, ext, nearestPt);
|
|
if (!ref || (ref == targetLandPoly) || (dtSqr(nearestPt[0] - p[0]) + dtSqr(nearestPt[2] - p[2]) > dtSqr(targetCon->rad)))
|
|
{
|
|
ref = 0;
|
|
}
|
|
}
|
|
|
|
if (!ref)
|
|
{
|
|
ref = findNearestPolyInTile(tile, p, ext, nearestPt, true);
|
|
if (!ref || (ref == targetLandPoly) || (dtSqr(nearestPt[0] - p[0]) + dtSqr(nearestPt[2] - p[2]) > dtSqr(targetCon->rad)))
|
|
{
|
|
ref = 0;
|
|
}
|
|
}
|
|
|
|
// Avoid linking back into the same ground poly
|
|
if (!ref || (targetLandPoly == ref))
|
|
continue;
|
|
// Make sure the location is on current mesh.
|
|
dtReal* v = &target->verts[targetPoly->verts[1]*3];
|
|
dtVcopy(v, nearestPt);
|
|
|
|
unsigned char linkSide = oppositeSide | DT_LINK_FLAG_OFFMESH_CON | biDirFlag;
|
|
if (tile != target)
|
|
{
|
|
linkSide &= ~DT_CONNECTION_INTERNAL;
|
|
}
|
|
|
|
// Link off-mesh connection to target poly.
|
|
const unsigned int landPolyIdx = decodePolyIdPoly(ref);
|
|
linkOffMeshHelper(target, targetCon->poly, tile, landPolyIdx, linkSide, 1);
|
|
|
|
// Link target poly to off-mesh connection.
|
|
linkSide = (unsigned char)(side == -1 ? DT_CONNECTION_INTERNAL : side) | DT_LINK_FLAG_OFFMESH_CON | biDirFlag;
|
|
if (tile != target)
|
|
{
|
|
linkSide &= ~DT_CONNECTION_INTERNAL;
|
|
}
|
|
|
|
if (biDirFlag == 0)
|
|
{
|
|
// if it's not a bi-directional link put it in anyway
|
|
// just annotate it accordingly
|
|
linkSide |= DT_LINK_FLAG_OFFMESH_CON_BACKTRACKER;
|
|
}
|
|
|
|
linkOffMeshHelper(tile, landPolyIdx, target, targetCon->poly, linkSide, 0xff);
|
|
|
|
#if WITH_NAVMESH_CLUSTER_LINKS
|
|
if (updateCLinks)
|
|
{
|
|
unsigned int targetPolyIdx = decodePolyIdPoly(targetLandPoly);
|
|
unsigned int thisPolyIdx = landPolyIdx;
|
|
if (thisPolyIdx < (unsigned int)tile->header->offMeshBase &&
|
|
targetPolyIdx < (unsigned int)target->header->offMeshBase &&
|
|
tile->polyClusters && target->polyClusters)
|
|
{
|
|
unsigned int targetClusterIdx = target->polyClusters[targetPolyIdx];
|
|
unsigned int thisClusterIdx = tile->polyClusters[thisPolyIdx];
|
|
const bool bUniqueCheck = true;
|
|
|
|
const unsigned char flagsFwd = DT_CLINK_VALID_FWD | (biDirFlag ? DT_CLINK_VALID_BCK : 0);
|
|
const unsigned char flagsBck = DT_CLINK_VALID_BCK | (biDirFlag ? DT_CLINK_VALID_FWD : 0);
|
|
|
|
connectClusterLink(target, targetClusterIdx, tile, thisClusterIdx, flagsFwd, bUniqueCheck);
|
|
connectClusterLink(tile, thisClusterIdx, target, targetClusterIdx, flagsBck, bUniqueCheck);
|
|
}
|
|
}
|
|
#endif // WITH_NAVMESH_CLUSTER_LINKS
|
|
}
|
|
//@UE END
|
|
}
|
|
|
|
void dtNavMesh::connectIntLinks(dtMeshTile* tile)
|
|
{
|
|
if (!tile) return;
|
|
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* poly = &tile->polys[i];
|
|
poly->firstLink = DT_NULL_LINK;
|
|
|
|
if (poly->getType() != DT_POLYTYPE_GROUND)
|
|
continue;
|
|
|
|
// Build edge links backwards so that the links will be
|
|
// in the linked list from lowest index to highest.
|
|
for (int j = poly->vertCount-1; j >= 0; --j)
|
|
{
|
|
// Skip hard and non-internal edges.
|
|
if (poly->neis[j] == 0 || (poly->neis[j] & DT_EXT_LINK)) continue;
|
|
|
|
unsigned int idx = allocLink(tile, CREATE_LINK_PREALLOCATED);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
dtLink* link = &tile->links[idx];
|
|
link->ref = base | (dtPolyRef)(poly->neis[j]-1);
|
|
link->edge = (unsigned char)j;
|
|
//@UE BEGIN
|
|
link->side = DT_CONNECTION_INTERNAL;
|
|
//@UE END
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = poly->firstLink;
|
|
poly->firstLink = idx;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void dtNavMesh::baseOffMeshLinks(dtMeshTile* tile)
|
|
{
|
|
if (!tile) return;
|
|
|
|
// Base off-mesh connection start points.
|
|
for (int i = 0; i < tile->header->offMeshConCount; ++i)
|
|
{
|
|
dtOffMeshConnection* con = &tile->offMeshCons[i];
|
|
dtPoly* poly = &tile->polys[con->poly];
|
|
|
|
const dtReal ext[3] = { con->rad, con->height, con->rad };
|
|
|
|
// Find polygon to connect to.
|
|
const dtReal* p = &con->pos[0]; // First vertex
|
|
dtReal nearestPt[3];
|
|
dtPolyRef ref = 0;
|
|
|
|
// [UE] try finding cheapest, but it that's outside requested radius, fallback to nearest one
|
|
// findNearestPoly may return too optimistic results, further check to make sure.
|
|
if (con->getSnapToCheapestArea())
|
|
{
|
|
ref = findCheapestNearPolyInTile(tile, p, ext, nearestPt);
|
|
if (!ref || (dtSqr(nearestPt[0] - p[0]) + dtSqr(nearestPt[2] - p[2]) > dtSqr(con->rad)))
|
|
{
|
|
ref = 0;
|
|
}
|
|
}
|
|
|
|
if (!ref)
|
|
{
|
|
ref = findNearestPolyInTile(tile, p, ext, nearestPt, true);
|
|
if (!ref || (dtSqr(nearestPt[0] - p[0]) + dtSqr(nearestPt[2] - p[2]) > dtSqr(con->rad)))
|
|
{
|
|
ref = 0;
|
|
}
|
|
}
|
|
|
|
if (!ref) continue;
|
|
|
|
// Make sure the location is on current mesh.
|
|
dtReal* v = &tile->verts[poly->verts[0]*3];
|
|
dtVcopy(v, nearestPt);
|
|
|
|
unsigned char sideFwd = DT_CONNECTION_INTERNAL | DT_LINK_FLAG_OFFMESH_CON | (con->getBiDirectional() ? DT_LINK_FLAG_OFFMESH_CON_BIDIR : 0);
|
|
unsigned char sideBck = sideFwd | DT_LINK_FLAG_OFFMESH_CON_BACKTRACKER;
|
|
|
|
// Link off-mesh connection to target poly.
|
|
linkOffMeshHelper(tile, con->poly, tile, decodePolyIdPoly(ref), sideBck, 0);
|
|
|
|
// Start end-point is always connect back to off-mesh connection.
|
|
linkOffMeshHelper(tile, decodePolyIdPoly(ref), tile, con->poly, sideFwd, 0xff);
|
|
}
|
|
}
|
|
|
|
//@UE BEGIN
|
|
#if WITH_NAVMESH_CLUSTER_LINKS
|
|
void dtNavMesh::connectClusterLink(dtMeshTile* tile0, unsigned int clusterIdx0, dtMeshTile* tile1, unsigned int clusterIdx1, unsigned char flags, bool bCheckExisting)
|
|
{
|
|
if (tile0 == tile1 && clusterIdx0 == clusterIdx1)
|
|
return;
|
|
|
|
dtCluster& cluster0 = tile0->clusters[clusterIdx0];
|
|
dtClusterRef cluster1Ref = getClusterRefBase(tile1) | (dtClusterRef)clusterIdx1;
|
|
|
|
dtClusterLink* link = 0;
|
|
|
|
// check if already connected
|
|
if (bCheckExisting)
|
|
{
|
|
unsigned int i = cluster0.firstLink;
|
|
while (i != DT_NULL_LINK)
|
|
{
|
|
dtClusterLink& testLink = getClusterLink(tile0, i);
|
|
if (testLink.ref == cluster1Ref)
|
|
{
|
|
link = &testLink;
|
|
break;
|
|
}
|
|
|
|
i = testLink.next;
|
|
}
|
|
}
|
|
|
|
if (!link)
|
|
{
|
|
// add new link
|
|
unsigned int linkIdx = allocLink(tile0, CREATE_LINK_DYNAMIC_CLUSTER);
|
|
dtClusterLink& testLink = getClusterLink(tile0, linkIdx);
|
|
|
|
testLink.ref = cluster1Ref;
|
|
testLink.next = cluster0.firstLink;
|
|
cluster0.firstLink = linkIdx;
|
|
|
|
link = &testLink;
|
|
}
|
|
|
|
// assign cost and side properties
|
|
link->flags = link->flags | flags;
|
|
}
|
|
|
|
void dtNavMesh::unconnectClusterLinks(dtMeshTile* tile0, dtMeshTile* tile1)
|
|
{
|
|
unsigned int tile1Num = decodeClusterIdTile(getTileRef(tile1));
|
|
unsigned int nclusters = (unsigned int)tile0->header->clusterCount;
|
|
for (unsigned int i = 0; i < nclusters; i++)
|
|
{
|
|
dtCluster& cluster = tile0->clusters[i];
|
|
|
|
unsigned int pj = DT_NULL_LINK;
|
|
unsigned int j = cluster.firstLink;
|
|
while (j != DT_NULL_LINK)
|
|
{
|
|
dtClusterLink& link = getClusterLink(tile0, j);
|
|
unsigned int linkTileNum = decodeClusterIdTile(link.ref);
|
|
if (linkTileNum == tile1Num)
|
|
{
|
|
unsigned int nj = link.next;
|
|
if (pj == DT_NULL_LINK)
|
|
{
|
|
cluster.firstLink = nj;
|
|
}
|
|
else
|
|
{
|
|
dtClusterLink& prevLink = getClusterLink(tile0, pj);
|
|
prevLink.next = nj;
|
|
}
|
|
freeLink(tile0, j);
|
|
j = nj;
|
|
}
|
|
else
|
|
{
|
|
pj = j;
|
|
j = link.next;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // WITH_NAVMESH_CLUSTER_LINKS
|
|
//@UE END
|
|
|
|
void dtNavMesh::closestPointOnPolyInTile(const dtMeshTile* tile, unsigned int ip,
|
|
const dtReal* pos, dtReal* closest) const
|
|
{
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
// Off-mesh connections don't have detail polygons.
|
|
if (poly->getType() == DT_POLYTYPE_OFFMESH_POINT)
|
|
{
|
|
const dtReal* v0 = &tile->verts[poly->verts[0]*3];
|
|
const dtReal* v1 = &tile->verts[poly->verts[1]*3];
|
|
const dtReal d0 = dtVdist(pos, v0);
|
|
const dtReal d1 = dtVdist(pos, v1);
|
|
const dtReal u = d0 / (d0+d1);
|
|
dtVlerp(closest, v0, v1, u);
|
|
return;
|
|
}
|
|
|
|
// Clamp point to be inside the polygon.
|
|
dtReal verts[DT_VERTS_PER_POLYGON*3];
|
|
dtReal edged[DT_VERTS_PER_POLYGON];
|
|
dtReal edget[DT_VERTS_PER_POLYGON];
|
|
const int nv = poly->vertCount;
|
|
for (int i = 0; i < nv; ++i)
|
|
dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
|
|
|
|
dtVcopy(closest, pos);
|
|
if (nv == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
|
|
{
|
|
// Point is outside the polygon, dtClamp to nearest edge.
|
|
dtReal dmin = edged[0];
|
|
int imin = 0;
|
|
for (int i = 1; i < nv; ++i)
|
|
{
|
|
if (edged[i] < dmin)
|
|
{
|
|
dmin = edged[i];
|
|
imin = i;
|
|
}
|
|
}
|
|
CA_ASSUME(imin < nv);
|
|
const dtReal* va = &verts[imin*3];
|
|
const dtReal* vb = &verts[((imin+1)%nv)*3];
|
|
dtVlerp(closest, va, vb, edget[imin]);
|
|
}
|
|
|
|
// Find height at the location.
|
|
if (poly->getType() == DT_POLYTYPE_GROUND)
|
|
{
|
|
const dtPolyDetail* pd = &tile->detailMeshes[ip];
|
|
|
|
for (int j = 0; j < pd->triCount; ++j)
|
|
{
|
|
const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
|
|
const dtReal* v[3];
|
|
for (int k = 0; k < 3; ++k)
|
|
{
|
|
if (t[k] < poly->vertCount)
|
|
{
|
|
CA_SUPPRESS(6385);
|
|
v[k] = &tile->verts[poly->verts[t[k]]*3];
|
|
}
|
|
else
|
|
{
|
|
v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
|
|
}
|
|
}
|
|
dtReal h;
|
|
if (dtClosestHeightPointTriangle(closest, v[0], v[1], v[2], h))
|
|
{
|
|
closest[1] = h;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dtReal h;
|
|
if (dtClosestHeightPointTriangle(closest, &verts[0], &verts[6], &verts[3], h))
|
|
{
|
|
closest[1] = h;
|
|
}
|
|
else if (dtClosestHeightPointTriangle(closest, &verts[3], &verts[6], &verts[9], h))
|
|
{
|
|
closest[1] = h;
|
|
}
|
|
}
|
|
}
|
|
|
|
dtPolyRef dtNavMesh::findNearestPolyInTile(const dtMeshTile* tile,
|
|
const dtReal* center, const dtReal* extents,
|
|
dtReal* nearestPt, bool bExcludeUnwalkable) const
|
|
{
|
|
dtAssert(nearestPt);
|
|
|
|
dtReal bmin[3], bmax[3];
|
|
dtVsub(bmin, center, extents);
|
|
dtVadd(bmax, center, extents);
|
|
|
|
// Get nearby polygons from proximity grid.
|
|
dtPolyRef polys[128];
|
|
int polyCount = queryPolygonsInTile(tile, bmin, bmax, polys, 128, bExcludeUnwalkable);
|
|
|
|
// Find nearest polygon amongst the nearby polygons.
|
|
dtPolyRef nearest = 0;
|
|
dtReal nearestDistanceSqr = DT_REAL_MAX;
|
|
dtVcopy(nearestPt, center);
|
|
for (int i = 0; i < polyCount; ++i)
|
|
{
|
|
dtPolyRef ref = polys[i];
|
|
dtReal closestPtPoly[3];
|
|
closestPointOnPolyInTile(tile, decodePolyIdPoly(ref), center, closestPtPoly);
|
|
dtReal d = dtVdistSqr(center, closestPtPoly);
|
|
if (d < nearestDistanceSqr)
|
|
{
|
|
dtVcopy(nearestPt, closestPtPoly);
|
|
nearestDistanceSqr = d;
|
|
nearest = ref;
|
|
}
|
|
}
|
|
|
|
// Verify if the point is actually within requested height, caller is performing 2D check anyway (radius)
|
|
if (dtAbs(nearestPt[1]-center[1]) > extents[1])
|
|
{
|
|
nearest = 0;
|
|
}
|
|
|
|
return nearest;
|
|
}
|
|
|
|
dtPolyRef dtNavMesh::findCheapestNearPolyInTile(const dtMeshTile* tile, const dtReal* center,
|
|
const dtReal* extents, dtReal* nearestPt) const
|
|
{
|
|
dtAssert(nearestPt);
|
|
|
|
dtReal bmin[3], bmax[3];
|
|
dtVsub(bmin, center, extents);
|
|
dtVadd(bmax, center, extents);
|
|
|
|
// Get nearby polygons from proximity grid.
|
|
dtPolyRef polys[128];
|
|
constexpr bool bExcludeUnwalkable = true;
|
|
int polyCount = queryPolygonsInTile(tile, bmin, bmax, polys, 128, bExcludeUnwalkable);
|
|
|
|
// Find nearest polygon amongst the nearby polygons.
|
|
dtPolyRef nearest = 0;
|
|
dtReal nearestDistanceSqr = DT_REAL_MAX;
|
|
unsigned char cheapestAreaCostOrder = 0xff;
|
|
for (int i = 0; i < polyCount; ++i)
|
|
{
|
|
const dtPolyRef ref = polys[i];
|
|
|
|
const int polyIdx = decodePolyIdPoly(ref);
|
|
dtPoly* poly = &tile->polys[polyIdx];
|
|
const unsigned char polyAreaCostOrder = m_areaCostOrder[poly->getArea()];
|
|
if (polyAreaCostOrder < cheapestAreaCostOrder)
|
|
{
|
|
cheapestAreaCostOrder = polyAreaCostOrder;
|
|
nearestDistanceSqr = DT_REAL_MAX;
|
|
nearest = 0;
|
|
}
|
|
|
|
if (polyAreaCostOrder == cheapestAreaCostOrder)
|
|
{
|
|
dtReal closestPtPoly[3];
|
|
closestPointOnPolyInTile(tile, polyIdx, center, closestPtPoly);
|
|
const dtReal d = dtVdistSqr(center, closestPtPoly);
|
|
if (d < nearestDistanceSqr)
|
|
{
|
|
dtVcopy(nearestPt, closestPtPoly);
|
|
nearestDistanceSqr = d;
|
|
nearest = ref;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify if the point is actually within requested height, caller is performing 2D check anyway (radius).
|
|
// Using nearest != 0 indicate if nearestPt has been set.
|
|
if (nearest != 0 && dtAbs(nearestPt[1] - center[1]) > extents[1])
|
|
{
|
|
nearest = 0;
|
|
}
|
|
|
|
return nearest;
|
|
}
|
|
|
|
int dtNavMesh::queryPolygonsInTile(const dtMeshTile* tile, const dtReal* qmin, const dtReal* qmax,
|
|
dtPolyRef* polys, const int maxPolys, bool bExcludeUnwalkable) const
|
|
{
|
|
if (tile->bvTree)
|
|
{
|
|
const dtBVNode* node = &tile->bvTree[0];
|
|
const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount];
|
|
const dtReal* tbmin = tile->header->bmin;
|
|
const dtReal* tbmax = tile->header->bmax;
|
|
|
|
// Calculate quantized box
|
|
unsigned short bmin[3], bmax[3];
|
|
// dtClamp query box to world box.
|
|
dtReal minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0];
|
|
dtReal miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1];
|
|
dtReal minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2];
|
|
dtReal maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0];
|
|
dtReal maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1];
|
|
dtReal maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2];
|
|
|
|
// Quantize
|
|
const dtReal bvQuantFactor = m_params.resolutionParams[tile->header->resolution].bvQuantFactor; //@UE
|
|
UE_CLOG(bvQuantFactor == 0.f, LogDetour, Warning, TEXT("dtNavMesh::queryPolygonsInTile bounding volume quantization factor is zero! The query might not return the right result"));
|
|
bmin[0] = (unsigned short)(bvQuantFactor * minx) & 0xfffe;
|
|
bmin[1] = (unsigned short)(bvQuantFactor * miny) & 0xfffe;
|
|
bmin[2] = (unsigned short)(bvQuantFactor * minz) & 0xfffe;
|
|
bmax[0] = (unsigned short)(bvQuantFactor * maxx + 1) | 1;
|
|
bmax[1] = (unsigned short)(bvQuantFactor * maxy + 1) | 1;
|
|
bmax[2] = (unsigned short)(bvQuantFactor * maxz + 1) | 1;
|
|
|
|
// Traverse tree
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
int n = 0;
|
|
while (node < end)
|
|
{
|
|
const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax);
|
|
const bool isLeafNode = node->i >= 0;
|
|
|
|
if (isLeafNode && overlap)
|
|
{
|
|
if (n < maxPolys)
|
|
{
|
|
if (!bExcludeUnwalkable || tile->polys[node->i].flags)
|
|
{
|
|
polys[n++] = base | (dtPolyRef)node->i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (overlap || isLeafNode)
|
|
node++;
|
|
else
|
|
{
|
|
const int escapeIndex = -node->i;
|
|
node += escapeIndex;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
else
|
|
{
|
|
dtReal bmin[3], bmax[3];
|
|
int n = 0;
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* p = &tile->polys[i];
|
|
// Do not return off-mesh connection polygons.
|
|
if (p->getType() != DT_POLYTYPE_GROUND)
|
|
continue;
|
|
if (p->flags == 0 && bExcludeUnwalkable)
|
|
continue;
|
|
|
|
// Calc polygon bounds.
|
|
const dtReal* v = &tile->verts[p->verts[0]*3];
|
|
dtVcopy(bmin, v);
|
|
dtVcopy(bmax, v);
|
|
for (int j = 1; j < p->vertCount; ++j)
|
|
{
|
|
v = &tile->verts[p->verts[j]*3];
|
|
dtVmin(bmin, v);
|
|
dtVmax(bmax, v);
|
|
}
|
|
if (dtOverlapBounds(qmin,qmax, bmin,bmax))
|
|
{
|
|
if (n < maxPolys)
|
|
polys[n++] = base | (dtPolyRef)i;
|
|
}
|
|
}
|
|
return n;
|
|
}
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// The add operation will fail if the data is in the wrong format, the allocated tile
|
|
/// space is full, or there is a tile already at the specified reference.
|
|
///
|
|
/// The lastRef parameter is used to restore a tile with the same tile
|
|
/// reference it had previously used. In this case the #dtPolyRef's for the
|
|
/// tile will be restored to the same values they were before the tile was
|
|
/// removed.
|
|
///
|
|
/// @see dtCreateNavMeshData, #removeTile
|
|
//@UE BEGIN
|
|
dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
|
|
dtTileRef lastRef, dtTileRef* result)
|
|
{
|
|
// Make sure the data is in right format.
|
|
dtMeshHeader* header = (dtMeshHeader*)data;
|
|
if (header->version != DT_NAVMESH_VERSION)
|
|
return DT_FAILURE | DT_WRONG_VERSION;
|
|
|
|
// Make sure the location is free.
|
|
if (getTileAt(header->x, header->y, header->layer))
|
|
return DT_FAILURE;
|
|
|
|
// Allocate a tile.
|
|
dtMeshTile* tile = 0;
|
|
if (!lastRef)
|
|
{
|
|
if (m_nextFree)
|
|
{
|
|
tile = m_nextFree;
|
|
m_nextFree = tile->next;
|
|
tile->next = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Try to relocate the tile to specific index with same salt.
|
|
int tileIndex = (int)decodePolyIdTile((dtPolyRef)lastRef);
|
|
if (tileIndex >= m_maxTiles)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
// Try to find the specific tile id from the free list.
|
|
dtMeshTile* target = &m_tiles[tileIndex];
|
|
dtMeshTile* prev = 0;
|
|
tile = m_nextFree;
|
|
while (tile && tile != target)
|
|
{
|
|
prev = tile;
|
|
tile = tile->next;
|
|
}
|
|
// Could not find the correct location.
|
|
if (tile != target)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
// Remove from freelist
|
|
if (!prev)
|
|
m_nextFree = tile->next;
|
|
else
|
|
prev->next = tile->next;
|
|
|
|
// Restore salt.
|
|
tile->salt = decodePolyIdSalt((dtPolyRef)lastRef);
|
|
}
|
|
|
|
// Make sure we could allocate a tile.
|
|
if (!tile)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
|
|
// Insert tile into the position lut.
|
|
int h = computeTileHash(header->x, header->y, m_tileLutMask);
|
|
tile->next = m_posLookup[h];
|
|
m_posLookup[h] = tile;
|
|
|
|
// Patch header pointers.
|
|
const int headerSize = dtAlign(sizeof(dtMeshHeader));
|
|
const int vertsSize = dtAlign(sizeof(dtReal)*3*header->vertCount);
|
|
const int polysSize = dtAlign(sizeof(dtPoly)*header->polyCount);
|
|
const int linksSize = dtAlign(sizeof(dtLink)*(header->maxLinkCount));
|
|
const int detailMeshesSize = dtAlign(sizeof(dtPolyDetail)*header->detailMeshCount);
|
|
const int detailVertsSize = dtAlign(sizeof(dtReal)*3*header->detailVertCount);
|
|
const int detailTrisSize = dtAlign(sizeof(unsigned char)*4*header->detailTriCount);
|
|
const int bvtreeSize = dtAlign(sizeof(dtBVNode)*header->bvNodeCount);
|
|
const int offMeshLinksSize = dtAlign(sizeof(dtOffMeshConnection)*header->offMeshConCount);
|
|
|
|
#if WITH_NAVMESH_SEGMENT_LINKS
|
|
const int offMeshSegsSize = dtAlign(sizeof(dtOffMeshSegmentConnection)*header->offMeshSegConCount);
|
|
#endif // WITH_NAVMESH_SEGMENT_LINKS
|
|
|
|
#if WITH_NAVMESH_CLUSTER_LINKS
|
|
const int clustersSize = dtAlign(sizeof(dtCluster)*header->clusterCount);
|
|
const int clusterPolysSize = dtAlign(sizeof(unsigned short)*header->offMeshBase);
|
|
#endif // WITH_NAVMESH_CLUSTER_LINKS
|
|
|
|
const unsigned char* d = data + headerSize;
|
|
tile->verts = (dtReal*)d; d += vertsSize;
|
|
tile->polys = (dtPoly*)d; d += polysSize;
|
|
tile->links = (dtLink*)d; d += linksSize;
|
|
tile->detailMeshes = (dtPolyDetail*)d; d += detailMeshesSize;
|
|
tile->detailVerts = (dtReal*)d; d += detailVertsSize;
|
|
tile->detailTris = (unsigned char*)d; d += detailTrisSize;
|
|
tile->bvTree = (dtBVNode*)d; d += bvtreeSize;
|
|
tile->offMeshCons = (dtOffMeshConnection*)d; d += offMeshLinksSize;
|
|
|
|
// If there are no items in the bvtree, reset the tree pointer.
|
|
if (!bvtreeSize)
|
|
tile->bvTree = 0;
|
|
|
|
#if WITH_NAVMESH_SEGMENT_LINKS
|
|
tile->offMeshSeg = (dtOffMeshSegmentConnection*)d; d += offMeshSegsSize;
|
|
#endif // WITH_NAVMESH_SEGMENT_LINKS
|
|
|
|
#if WITH_NAVMESH_CLUSTER_LINKS
|
|
tile->clusters = (dtCluster*)d; d += clustersSize;
|
|
tile->polyClusters = (unsigned short*)d; d += clusterPolysSize;
|
|
|
|
const bool bHasClusters = header->clusterCount > 0;
|
|
if (bHasClusters)
|
|
{
|
|
for (int i = 0; i < header->clusterCount; i++)
|
|
{
|
|
tile->clusters[i].numLinks = 0;
|
|
tile->clusters[i].firstLink = DT_NULL_LINK;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tile->polyClusters = 0;
|
|
}
|
|
#else
|
|
const bool bHasClusters = false;
|
|
#endif // WITH_NAVMESH_CLUSTER_LINKS
|
|
|
|
// Build links freelist
|
|
tile->linksFreeList = 0;
|
|
tile->links[header->maxLinkCount-1].next = DT_NULL_LINK;
|
|
for (int i = 0; i < header->maxLinkCount-1; ++i)
|
|
tile->links[i].next = i+1;
|
|
|
|
// Initialize dynamic links array
|
|
tile->dynamicFreeListO = DT_NULL_LINK;
|
|
tile->dynamicLinksO.resize(0);
|
|
|
|
#if WITH_NAVMESH_CLUSTER_LINKS
|
|
tile->dynamicFreeListC = DT_NULL_LINK;
|
|
tile->dynamicLinksC.resize(0);
|
|
#endif // WITH_NAVMESH_CLUSTER_LINKS
|
|
|
|
// Init tile.
|
|
tile->header = header;
|
|
tile->data = data;
|
|
tile->dataSize = dataSize;
|
|
tile->flags = flags;
|
|
|
|
connectIntLinks(tile);
|
|
baseOffMeshLinks(tile);
|
|
|
|
// Create connections with neighbour tiles.
|
|
ReadTilesHelper TileArray;
|
|
int nneis = 0;
|
|
dtMeshTile** neis = nullptr;
|
|
|
|
// Connect with layers in current tile.
|
|
nneis = getTileCountAt(header->x, header->y);
|
|
neis = TileArray.PrepareArray(nneis);
|
|
if (neis == nullptr)
|
|
{
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
}
|
|
|
|
getTilesAt(header->x, header->y, neis, nneis);
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
if (neis[j] != tile)
|
|
{
|
|
connectExtLinks(tile, neis[j], -1, bHasClusters);
|
|
connectExtLinks(neis[j], tile, -1, bHasClusters);
|
|
connectExtOffMeshLinks(tile, neis[j], -1, bHasClusters);
|
|
}
|
|
connectExtOffMeshLinks(neis[j], tile, -1, bHasClusters);
|
|
}
|
|
|
|
// Connect with neighbour tiles.
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
const int neighbourTileCount = getNeighbourTilesCountAt(header->x, header->y, i);
|
|
neis = TileArray.PrepareArray(neighbourTileCount );
|
|
if (neis == nullptr)
|
|
{
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
}
|
|
|
|
getNeighbourTilesAt(header->x, header->y, i, neis, neighbourTileCount);
|
|
|
|
for (int j = 0; j < neighbourTileCount; ++j)
|
|
{
|
|
// Skip diagonal tiles, nothing to connect there
|
|
// (tiles are visited in a ring around the current tile, even tiles are primary directions)
|
|
if ((i & 1) == 0)
|
|
{
|
|
connectExtLinks(tile, neis[j], i, bHasClusters);
|
|
connectExtLinks(neis[j], tile, dtOppositeTile(i), bHasClusters);
|
|
}
|
|
|
|
connectExtOffMeshLinks(tile, neis[j], i, bHasClusters);
|
|
connectExtOffMeshLinks(neis[j], tile, dtOppositeTile(i), bHasClusters);
|
|
}
|
|
}
|
|
|
|
if (result)
|
|
*result = getTileRef(tile);
|
|
|
|
dtStatsPostAddTile(*tile);
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
//@UE END
|
|
|
|
#if WITH_NAVMESH_SEGMENT_LINKS
|
|
void dtNavMesh::processSegmentLinksForTile(dtTileRef tileRef, unsigned int maxSkippedNeigborTiles, dtTileRef* skippedNeigborTiles, unsigned int& numSkippedNeighborTiles)
|
|
{
|
|
dtMeshTile* tile = getMutableTileByRef(tileRef);
|
|
|
|
if (tile == nullptr || tile->header == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const int tileX = tile->header->x;
|
|
const int tileY = tile->header->y;
|
|
const unsigned short tileL = tile->header->layer;
|
|
|
|
UE_LOG(LogSegmentLink, Log, TEXT("%hs (%i,%i,%i)"), __FUNCTION__, tile->header->x, tile->header->y, tile->header->layer);
|
|
|
|
// Find list of intersections with tile polys.
|
|
dtOffMeshSegmentData* segList = initSegmentIntersection(*this, tile);
|
|
|
|
if (segList == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
numSkippedNeighborTiles = 0;
|
|
|
|
// Create connections with neighbour tiles.
|
|
ReadTilesHelper TileArray;
|
|
|
|
// Connect with layers in current tile.
|
|
UE_LOG(LogSegmentLink, Log, TEXT(" %hs Connect with layers in current tile."), __FUNCTION__);
|
|
int nneis = getTileCountAt(tileX, tileY);
|
|
dtMeshTile** neis = TileArray.PrepareArray(nneis);
|
|
getTilesAt(tileX, tileY, neis, nneis);
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
dtMeshTile* neiTile = neis[j];
|
|
if (neiTile != tile && neiTile->header)
|
|
{
|
|
const int neiX = neiTile->header->x;
|
|
const int neiY = neiTile->header->y;
|
|
const unsigned short neiL = neiTile->header->layer;
|
|
if (neiX < tileX && neiY < tileY && neiL < tileL)
|
|
{
|
|
if (numSkippedNeighborTiles < maxSkippedNeigborTiles)
|
|
{
|
|
skippedNeigborTiles[numSkippedNeighborTiles] = getTileRef(neis[j]);
|
|
}
|
|
++numSkippedNeighborTiles;
|
|
continue;
|
|
}
|
|
|
|
appendSegmentIntersection(*this, segList, tile, neis[j]);
|
|
}
|
|
}
|
|
|
|
// Connect with neighbour tiles.
|
|
UE_LOG(LogSegmentLink, Log, TEXT(" %hs Connect with neighbour tiles."), __FUNCTION__);
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
nneis = getNeighbourTilesCountAt(tileX, tileY, i);
|
|
neis = TileArray.PrepareArray(nneis);
|
|
getNeighbourTilesAt(tileX, tileY, i, neis, nneis);
|
|
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
dtMeshTile* neiTile = neis[j];
|
|
if (neiTile->header)
|
|
{
|
|
const int neiX = neiTile->header->x;
|
|
const int neiY = neiTile->header->y;
|
|
const unsigned short neiL = neiTile->header->layer;
|
|
if (neiX < tileX && neiY < tileY && neiL < tileL)
|
|
{
|
|
if (numSkippedNeighborTiles < maxSkippedNeigborTiles)
|
|
{
|
|
skippedNeigborTiles[numSkippedNeighborTiles] = getTileRef(neis[j]);
|
|
}
|
|
++numSkippedNeighborTiles;
|
|
continue;
|
|
}
|
|
|
|
appendSegmentIntersection(*this, segList, tile, neis[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
createSegmentLinks(this, segList, tile);
|
|
dtFree(segList, DT_ALLOC_TEMP);
|
|
}
|
|
#endif // WITH_NAVMESH_SEGMENT_LINKS
|
|
|
|
const dtMeshTile* dtNavMesh::getTileAt(const int x, const int y, const int layer) const
|
|
{
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y &&
|
|
tile->header->layer == layer)
|
|
{
|
|
return tile;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int dtNavMesh::getNeighbourTilesAt(const int x, const int y, const int side, dtMeshTile** tiles, const int maxTiles) const
|
|
{
|
|
int nx = x, ny = y;
|
|
switch (side)
|
|
{
|
|
case 0: nx++; break;
|
|
case 1: nx++; ny++; break;
|
|
case 2: ny++; break;
|
|
case 3: nx--; ny++; break;
|
|
case 4: nx--; break;
|
|
case 5: nx--; ny--; break;
|
|
case 6: ny--; break;
|
|
case 7: nx++; ny--; break;
|
|
};
|
|
|
|
return getTilesAt(nx, ny, (const dtMeshTile**)tiles, maxTiles);
|
|
}
|
|
|
|
// @UE BEGIN
|
|
int dtNavMesh::getNeighbourTilesCountAt(const int x, const int y, const int side) const
|
|
{
|
|
int nx = x, ny = y;
|
|
switch (side)
|
|
{
|
|
case 0: nx++; break;
|
|
case 1: nx++; ny++; break;
|
|
case 2: ny++; break;
|
|
case 3: nx--; ny++; break;
|
|
case 4: nx--; break;
|
|
case 5: nx--; ny--; break;
|
|
case 6: ny--; break;
|
|
case 7: nx++; ny--; break;
|
|
};
|
|
|
|
return getTileCountAt(nx, ny);
|
|
}
|
|
|
|
int dtNavMesh::getTileCountAt(const int x, const int y) const
|
|
{
|
|
int n = 0;
|
|
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y)
|
|
{
|
|
n++;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
// @UE END
|
|
|
|
int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile** tiles, const int maxTiles) const
|
|
{
|
|
int n = 0;
|
|
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y)
|
|
{
|
|
if (n < maxTiles)
|
|
tiles[n++] = tile;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// This function will not fail if the tiles array is too small to hold the
|
|
/// entire result set. It will simply fill the array to capacity.
|
|
int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile const** tiles, const int maxTiles) const
|
|
{
|
|
int n = 0;
|
|
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y)
|
|
{
|
|
if (n < maxTiles)
|
|
tiles[n++] = tile;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
|
|
dtTileRef dtNavMesh::getTileRefAt(const int x, const int y, const int layer) const
|
|
{
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y &&
|
|
tile->header->layer == layer)
|
|
{
|
|
return getTileRef(tile);
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const dtMeshTile* dtNavMesh::getTileByRef(dtTileRef ref) const
|
|
{
|
|
if (!ref)
|
|
return 0;
|
|
unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
|
|
unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
|
|
if ((int)tileIndex >= m_maxTiles)
|
|
return 0;
|
|
const dtMeshTile* tile = &m_tiles[tileIndex];
|
|
if (tile->salt != tileSalt)
|
|
return 0;
|
|
return tile;
|
|
}
|
|
|
|
dtMeshTile* dtNavMesh::getMutableTileByRef(dtTileRef ref) const
|
|
{
|
|
if (!ref)
|
|
return 0;
|
|
unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
|
|
unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
|
|
if ((int)tileIndex >= m_maxTiles)
|
|
return 0;
|
|
dtMeshTile* tile = &m_tiles[tileIndex];
|
|
if (tile->salt != tileSalt)
|
|
return 0;
|
|
return tile;
|
|
}
|
|
|
|
int dtNavMesh::getMaxTiles() const
|
|
{
|
|
return m_maxTiles;
|
|
}
|
|
|
|
dtMeshTile* dtNavMesh::getTile(int i)
|
|
{
|
|
return &m_tiles[i];
|
|
}
|
|
|
|
const dtMeshTile* dtNavMesh::getTile(int i) const
|
|
{
|
|
return &m_tiles[i];
|
|
}
|
|
|
|
bool dtNavMesh::isTileLocInValidRange(const dtReal tx, const dtReal ty) const
|
|
{
|
|
return (tx >= (dtReal)std::numeric_limits<int>::min()) &&
|
|
(tx <= (dtReal)std::numeric_limits<int>::max()) &&
|
|
(ty >= (dtReal)std::numeric_limits<int>::min()) &&
|
|
(ty <= (dtReal)std::numeric_limits<int>::max());
|
|
}
|
|
|
|
void dtNavMesh::calcTileLoc(const dtReal* pos, dtReal* tx, dtReal* ty) const
|
|
{
|
|
*tx = dtFloor((pos[0] - m_orig[0]) / m_tileWidth);
|
|
*ty = dtFloor((pos[2] - m_orig[2]) / m_tileHeight);
|
|
}
|
|
|
|
void dtNavMesh::calcTileLoc(const dtReal* pos, int* tx, int* ty) const
|
|
{
|
|
dtReal txReal = 0.;
|
|
dtReal tyReal = 0.;
|
|
|
|
calcTileLoc(pos, &txReal, &tyReal);
|
|
|
|
*tx = (int)txReal;
|
|
*ty = (int)tyReal;
|
|
}
|
|
|
|
bool dtNavMesh::isTileLocInValidRange(const dtReal* pos) const
|
|
{
|
|
dtReal tx = 0.;
|
|
dtReal ty = 0.;
|
|
|
|
calcTileLoc(pos, &tx, &ty);
|
|
return isTileLocInValidRange(tx, ty);
|
|
}
|
|
|
|
dtStatus dtNavMesh::getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (ip >= (unsigned int)m_tiles[it].header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
*tile = &m_tiles[it];
|
|
*poly = &m_tiles[it].polys[ip];
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// @warning Only use this function if it is known that the provided polygon
|
|
/// reference is valid. This function is faster than #getTileAndPolyByRef, but
|
|
/// it does not validate the reference.
|
|
void dtNavMesh::getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const
|
|
{
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
*tile = &m_tiles[it];
|
|
*poly = &m_tiles[it].polys[ip];
|
|
}
|
|
|
|
bool dtNavMesh::isValidPolyRef(dtPolyRef ref) const
|
|
{
|
|
if (!ref) return false;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return false;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
|
|
if (ip >= (unsigned int)m_tiles[it].header->polyCount) return false;
|
|
return true;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// This function returns the data for the tile so that, if desired,
|
|
/// it can be added back to the navigation mesh at a later point.
|
|
///
|
|
/// @see #addTile
|
|
dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSize)
|
|
{
|
|
if (!ref)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
|
|
unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
|
|
if ((int)tileIndex >= m_maxTiles)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtMeshTile* tile = &m_tiles[tileIndex];
|
|
if (tile->salt != tileSalt)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
|
|
dtStatsPreRemoveTile(*tile);
|
|
|
|
// Remove tile from hash lookup.
|
|
int h = computeTileHash(tile->header->x,tile->header->y,m_tileLutMask);
|
|
dtMeshTile* prev = 0;
|
|
dtMeshTile* cur = m_posLookup[h];
|
|
while (cur)
|
|
{
|
|
if (cur == tile)
|
|
{
|
|
if (prev)
|
|
prev->next = cur->next;
|
|
else
|
|
m_posLookup[h] = cur->next;
|
|
break;
|
|
}
|
|
prev = cur;
|
|
cur = cur->next;
|
|
}
|
|
|
|
// Remove connections to neighbour tiles.
|
|
// Create connections with neighbour tiles.
|
|
ReadTilesHelper TileArray;
|
|
int nneis = getTileCountAt(tile->header->x, tile->header->y);
|
|
dtMeshTile** neis = TileArray.PrepareArray(nneis);
|
|
if (neis == nullptr)
|
|
{
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
}
|
|
|
|
// Connect with layers in current tile.
|
|
getTilesAt(tile->header->x, tile->header->y, neis, nneis);
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
CA_ASSUME(j < TileArray.NumAllocated);
|
|
if (neis[j] == tile)
|
|
continue;
|
|
|
|
unconnectExtLinks(neis[j], tile);
|
|
}
|
|
|
|
// Connect with neighbour tiles.
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
nneis = getNeighbourTilesCountAt(tile->header->x, tile->header->y, i);
|
|
neis = TileArray.PrepareArray(nneis);
|
|
if (neis == nullptr)
|
|
{
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
}
|
|
|
|
getNeighbourTilesAt(tile->header->x, tile->header->y, i, neis, nneis);
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
CA_ASSUME(j < TileArray.NumAllocated);
|
|
unconnectExtLinks(neis[j], tile);
|
|
}
|
|
}
|
|
|
|
// Whether caller wants to own tile data
|
|
bool callerOwnsData = (data && dataSize);
|
|
|
|
// Reset tile.
|
|
if ((tile->flags & DT_TILE_FREE_DATA) && !callerOwnsData)
|
|
{
|
|
// Owns data
|
|
dtFree(tile->data, DT_ALLOC_PERM_TILE_DATA);
|
|
tile->data = 0;
|
|
tile->dataSize = 0;
|
|
if (data) *data = 0;
|
|
if (dataSize) *dataSize = 0;
|
|
}
|
|
else
|
|
{
|
|
if (data) *data = tile->data;
|
|
if (dataSize) *dataSize = tile->dataSize;
|
|
}
|
|
|
|
tile->header = 0;
|
|
tile->flags = 0;
|
|
tile->linksFreeList = 0;
|
|
tile->polys = 0;
|
|
tile->verts = 0;
|
|
tile->links = 0;
|
|
tile->detailMeshes = 0;
|
|
tile->detailVerts = 0;
|
|
tile->detailTris = 0;
|
|
tile->bvTree = 0;
|
|
tile->offMeshCons = 0;
|
|
|
|
// Update salt, salt should never be zero.
|
|
tile->salt = (tile->salt+1) & ((1<<m_saltBits)-1);
|
|
if (tile->salt == 0)
|
|
tile->salt++;
|
|
|
|
// Add to free list.
|
|
tile->next = m_nextFree;
|
|
m_nextFree = tile;
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtTileRef dtNavMesh::getTileRef(const dtMeshTile* tile) const
|
|
{
|
|
if (!tile) return 0;
|
|
const unsigned int it = (unsigned int)(tile - m_tiles);
|
|
return (dtTileRef)encodePolyId(tile->salt, it, 0);
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// Example use case:
|
|
/// @code
|
|
///
|
|
/// const dtPolyRef base = navmesh->getPolyRefBase(tile);
|
|
/// for (int i = 0; i < tile->header->polyCount; ++i)
|
|
/// {
|
|
/// const dtPoly* p = &tile->polys[i];
|
|
/// const dtPolyRef ref = base | (dtPolyRef)i;
|
|
///
|
|
/// // Use the reference to access the polygon data.
|
|
/// }
|
|
/// @endcode
|
|
dtPolyRef dtNavMesh::getPolyRefBase(const dtMeshTile* tile) const
|
|
{
|
|
if (!tile) return 0;
|
|
const unsigned int it = (unsigned int)(tile - m_tiles);
|
|
return encodePolyId(tile->salt, it, 0);
|
|
}
|
|
|
|
dtClusterRef dtNavMesh::getClusterRefBase(const dtMeshTile* tile) const
|
|
{
|
|
if (!tile) return 0;
|
|
const unsigned int it = (unsigned int)(tile - m_tiles);
|
|
return encodePolyId(tile->salt, it, 0);
|
|
}
|
|
|
|
struct dtTileState
|
|
{
|
|
int magic; // Magic number, used to identify the data.
|
|
int version; // Data version number.
|
|
dtTileRef ref; // Tile ref at the time of storing the data.
|
|
};
|
|
|
|
struct dtPolyState
|
|
{
|
|
unsigned short flags; // Flags (see dtPolyFlags).
|
|
unsigned char area; // Area ID of the polygon.
|
|
};
|
|
|
|
/// @see #storeTileState
|
|
int dtNavMesh::getTileStateSize(const dtMeshTile* tile) const
|
|
{
|
|
if (!tile) return 0;
|
|
const int headerSize = dtAlign(sizeof(dtTileState));
|
|
const int polyStateSize = dtAlign(sizeof(dtPolyState) * tile->header->polyCount);
|
|
return headerSize + polyStateSize;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// Tile state includes non-structural data such as polygon flags, area ids, etc.
|
|
/// @note The state data is only valid until the tile reference changes.
|
|
/// @see #getTileStateSize, #restoreTileState
|
|
dtStatus dtNavMesh::storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const
|
|
{
|
|
// Make sure there is enough space to store the state.
|
|
const int sizeReq = getTileStateSize(tile);
|
|
if (maxDataSize < sizeReq)
|
|
return DT_FAILURE | DT_BUFFER_TOO_SMALL;
|
|
|
|
dtTileState* tileState = (dtTileState*)data; data += dtAlign(sizeof(dtTileState));
|
|
dtPolyState* polyStates = (dtPolyState*)data; data += dtAlign(sizeof(dtPolyState) * tile->header->polyCount);
|
|
|
|
// Store tile state.
|
|
tileState->magic = DT_NAVMESH_STATE_MAGIC;
|
|
tileState->version = DT_NAVMESH_STATE_VERSION;
|
|
tileState->ref = getTileRef(tile);
|
|
|
|
// Store per poly state.
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
const dtPoly* p = &tile->polys[i];
|
|
dtPolyState* s = &polyStates[i];
|
|
s->flags = p->flags;
|
|
s->area = p->getArea();
|
|
}
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// Tile state includes non-structural data such as polygon flags, area ids, etc.
|
|
/// @note This function does not impact the tile's #dtTileRef and #dtPolyRef's.
|
|
/// @see #storeTileState
|
|
dtStatus dtNavMesh::restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize)
|
|
{
|
|
// Make sure there is enough space to store the state.
|
|
const int sizeReq = getTileStateSize(tile);
|
|
if (maxDataSize < sizeReq)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
|
|
const dtTileState* tileState = (const dtTileState*)data; data += dtAlign(sizeof(dtTileState));
|
|
const dtPolyState* polyStates = (const dtPolyState*)data; data += dtAlign(sizeof(dtPolyState) * tile->header->polyCount);
|
|
|
|
// Check that the restore is possible.
|
|
if (tileState->version != DT_NAVMESH_STATE_VERSION)
|
|
return DT_FAILURE | DT_WRONG_VERSION;
|
|
if (tileState->ref != getTileRef(tile))
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
|
|
// Restore per poly state.
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* p = &tile->polys[i];
|
|
const dtPolyState* s = &polyStates[i];
|
|
p->flags = s->flags;
|
|
p->setArea(s->area);
|
|
}
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// Off-mesh connections are stored in the navigation mesh as special 2-vertex
|
|
/// polygons with a single edge. At least one of the vertices is expected to be
|
|
/// inside a normal polygon. So an off-mesh connection is "entered" from a
|
|
/// normal polygon at one of its endpoints. This is the polygon identified by
|
|
/// the prevRef parameter.
|
|
/// For segment links, find the starting position closest to currentPos return the end position closest to that starting position.
|
|
/// If currentPos is not provided, use the midpoint on the starting edge as the starting position.
|
|
dtStatus dtNavMesh::getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, const dtReal* currentPos, dtReal* startPos, dtReal* endPos) const
|
|
{
|
|
unsigned int salt, it, ip;
|
|
|
|
if (!polyRef)
|
|
return DT_FAILURE;
|
|
|
|
// Get current polygon
|
|
decodePolyId(polyRef, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
if (poly->getType() == DT_POLYTYPE_GROUND)
|
|
return DT_FAILURE;
|
|
|
|
// Figure out which way to hand out the vertices.
|
|
int idx0 = 0, idx1 = 1;
|
|
|
|
// Find link that points to first vertex.
|
|
unsigned int i = poly->firstLink;
|
|
while (i != DT_NULL_LINK)
|
|
{
|
|
const dtLink& link = getLink(tile, i);
|
|
if (link.edge == 0)
|
|
{
|
|
if (link.ref != prevRef)
|
|
{
|
|
idx0 = 1;
|
|
idx1 = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
i = link.next;
|
|
}
|
|
|
|
//@UE BEGIN
|
|
#if WITH_NAVMESH_SEGMENT_LINKS
|
|
if (poly->getType() == DT_POLYTYPE_OFFMESH_SEGMENT)
|
|
{
|
|
idx0 = (idx0 == 0) ? 0 : 2;
|
|
idx1 = (idx1 == 1) ? 1 : 3;
|
|
const int idx2 = (idx0 == 0) ? 2 : 0;
|
|
const int idx3 = (idx1 == 1) ? 3 : 1;
|
|
|
|
dtReal start0[3], start1[3];
|
|
dtVcopy(start0, &tile->verts[poly->verts[idx0]*3]);
|
|
dtVcopy(start1, &tile->verts[poly->verts[idx1]*3]);
|
|
dtReal t = 0;
|
|
|
|
// Find the point on the segment link edge that is closest to the agent's current position.
|
|
// However, this function can be called with a null currentPos. In that case, just use the midpoint of the edge.
|
|
if (currentPos != nullptr)
|
|
{
|
|
dtDistancePtSegSqr2D(currentPos, start0, start1, t);
|
|
}
|
|
else
|
|
{
|
|
t = 0.5;
|
|
}
|
|
|
|
dtVlerp(startPos, start0, start1, t);
|
|
|
|
// We want to use the shortest path to cross the segment link as this is generally the most sensible thing to do.
|
|
// This change also matches the change to the string pulling algorithm used by traditional path following.
|
|
dtReal end0[3], end1[3];
|
|
dtVcopy(end0, &tile->verts[poly->verts[idx2] * 3]);
|
|
dtVcopy(end1, &tile->verts[poly->verts[idx3] * 3]);
|
|
dtDistancePtSegSqr2D(startPos, end0, end1, t);
|
|
dtVlerp(endPos, end0, end1, t);
|
|
}
|
|
else
|
|
#endif // WITH_NAVMESH_SEGMENT_LINKS
|
|
//@UE END
|
|
{
|
|
dtVcopy(startPos, &tile->verts[poly->verts[idx0]*3]);
|
|
dtVcopy(endPos, &tile->verts[poly->verts[idx1]*3]);
|
|
}
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
|
|
const dtOffMeshConnection* dtNavMesh::getOffMeshConnectionByRef(dtPolyRef ref) const
|
|
{
|
|
unsigned int salt, it, ip;
|
|
|
|
if (!ref)
|
|
return 0;
|
|
|
|
// Get current polygon
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return 0;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return 0;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
// Make sure that the current poly is indeed off-mesh link.
|
|
if (poly->getType() != DT_POLYTYPE_OFFMESH_POINT)
|
|
return 0;
|
|
|
|
const unsigned int idx = ip - tile->header->offMeshBase;
|
|
dtAssert(idx < (unsigned int)tile->header->offMeshConCount);
|
|
return &tile->offMeshCons[idx];
|
|
}
|
|
|
|
//@UE BEGIN
|
|
#if WITH_NAVMESH_SEGMENT_LINKS
|
|
const dtOffMeshSegmentConnection* dtNavMesh::getOffMeshSegmentConnectionByRef(dtPolyRef ref) const
|
|
{
|
|
unsigned int salt, it, ip;
|
|
|
|
if (!ref)
|
|
return 0;
|
|
|
|
// Get current polygon
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return 0;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return 0;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
// Make sure that the current poly is indeed off-mesh link.
|
|
if (poly->getType() != DT_POLYTYPE_OFFMESH_SEGMENT)
|
|
return 0;
|
|
|
|
const unsigned int idx = (ip - tile->header->offMeshSegPolyBase) / DT_MAX_OFFMESH_SEGMENT_PARTS;
|
|
dtAssert(idx < (unsigned int)tile->header->offMeshSegConCount);
|
|
return &tile->offMeshSeg[idx];
|
|
}
|
|
|
|
void dtNavMesh::updateOffMeshSegmentConnectionByUserId(unsigned int userId, unsigned char newArea, unsigned short newFlags)
|
|
{
|
|
for (int it = 0; it < m_maxTiles; it++)
|
|
{
|
|
dtMeshTile* tile = &m_tiles[it];
|
|
if (tile == 0 || tile->header == 0)
|
|
continue;
|
|
|
|
for (int ic = 0; ic < tile->header->offMeshSegConCount; ic++)
|
|
{
|
|
dtOffMeshSegmentConnection& con = tile->offMeshSeg[ic];
|
|
if (con.userId == userId)
|
|
{
|
|
for (int ip = 0; ip < con.npolys; ip++)
|
|
{
|
|
dtPoly* poly = &tile->polys[tile->header->offMeshSegPolyBase + con.firstPoly + ip];
|
|
poly->setArea(newArea);
|
|
poly->flags = newFlags;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // WITH_NAVMESH_SEGMENT_LINKS
|
|
//@UE END
|
|
|
|
void dtNavMesh::updateOffMeshConnectionByUserId(unsigned long long int userId, unsigned char newArea, unsigned short newFlags)
|
|
{
|
|
for (int it = 0; it < m_maxTiles; it++)
|
|
{
|
|
dtMeshTile* tile = &m_tiles[it];
|
|
if (tile == 0 || tile->header == 0)
|
|
continue;
|
|
|
|
for (int ic = 0; ic < tile->header->offMeshConCount; ic++)
|
|
{
|
|
dtOffMeshConnection& con = tile->offMeshCons[ic];
|
|
if (con.userId == userId)
|
|
{
|
|
dtPoly* poly = &tile->polys[con.poly];
|
|
poly->setArea(newArea);
|
|
poly->flags = newFlags;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
dtStatus dtNavMesh::setPolyFlags(dtPolyRef ref, unsigned short flags)
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtPoly* poly = &tile->polys[ip];
|
|
|
|
// Change flags.
|
|
poly->flags = flags;
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
*resultFlags = poly->flags;
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::setPolyArea(dtPolyRef ref, unsigned char area)
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtPoly* poly = &tile->polys[ip];
|
|
|
|
poly->setArea(area);
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::getPolyArea(dtPolyRef ref, unsigned char* resultArea) const
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
*resultArea = poly->getArea();
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
//@UE BEGIN
|
|
void dtNavMesh::applyWorldOffset(const dtReal* offset)
|
|
{
|
|
//Shift navmesh origin
|
|
dtVadd(m_params.orig, m_params.orig, offset);
|
|
dtVadd(m_orig, m_orig, offset);
|
|
|
|
// Iterate over all tiles and apply provided offset
|
|
for (int i = 0; i < m_maxTiles; ++i)
|
|
{
|
|
dtMeshTile& tile = m_tiles[i];
|
|
if (tile.header != NULL)
|
|
{
|
|
// Shift tile bounds
|
|
dtVadd(tile.header->bmin, tile.header->bmin, offset);
|
|
dtVadd(tile.header->bmax, tile.header->bmax, offset);
|
|
|
|
//Shift tile vertices
|
|
for (int j = 0; j < tile.header->vertCount; ++j)
|
|
{
|
|
dtVadd(&(tile.verts[j*3]), &(tile.verts[j*3]), offset);
|
|
}
|
|
|
|
//Shift tile details vertices
|
|
for (int j = 0; j < tile.header->detailVertCount; ++j)
|
|
{
|
|
dtVadd(&(tile.detailVerts[j*3]), &(tile.detailVerts[j*3]), offset);
|
|
}
|
|
|
|
//Shift off-mesh connections
|
|
for (int j = 0; j < tile.header->offMeshConCount; ++j)
|
|
{
|
|
dtVadd(&(tile.offMeshCons[j].pos[0]), &(tile.offMeshCons[j].pos[0]), offset);
|
|
dtVadd(&(tile.offMeshCons[j].pos[3]), &(tile.offMeshCons[j].pos[3]), offset);
|
|
}
|
|
|
|
#if WITH_NAVMESH_SEGMENT_LINKS
|
|
// Shift off-mesh segment connections
|
|
for (int j = 0; j < tile.header->offMeshSegConCount; ++j)
|
|
{
|
|
dtVadd(&(tile.offMeshSeg[j].startA[0]), &(tile.offMeshSeg[j].startA[0]), offset);
|
|
dtVadd(&(tile.offMeshSeg[j].endA[0]), &(tile.offMeshSeg[j].endA[0]), offset);
|
|
dtVadd(&(tile.offMeshSeg[j].startB[0]), &(tile.offMeshSeg[j].startB[0]), offset);
|
|
dtVadd(&(tile.offMeshSeg[j].endB[0]), &(tile.offMeshSeg[j].endB[0]), offset);
|
|
}
|
|
#endif // WITH_NAVMESH_SEGMENT_LINKS
|
|
|
|
#if WITH_NAVMESH_CLUSTER_LINKS
|
|
// Shift clusters
|
|
for (int j = 0; j < tile.header->clusterCount; ++j)
|
|
{
|
|
dtVadd(&(tile.clusters[j].center[0]), &(tile.clusters[j].center[0]), offset);
|
|
}
|
|
#endif // WITH_NAVMESH_CLUSTER_LINKS
|
|
}
|
|
}
|
|
}
|
|
|
|
void dtNavMesh::applyAreaCostOrder(unsigned char* costOrder)
|
|
{
|
|
memcpy(m_areaCostOrder, costOrder, sizeof(m_areaCostOrder));
|
|
}
|
|
//@UE END
|