Files
UnrealEngine/Engine/Source/Runtime/NavigationSystem/Public/NavLinkComponent.h
2025-05-18 13:04:45 +08:00

47 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
#include "CoreMinimal.h"
#endif
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "Components/PrimitiveComponent.h"
#include "AI/Navigation/NavLinkDefinition.h"
#include "NavLinkHostInterface.h"
#include "NavLinkComponent.generated.h"
class FPrimitiveSceneProxy;
struct FNavigationRelevantData;
UCLASS(ClassGroup = (Navigation), meta = (BlueprintSpawnableComponent), hidecategories = (Activation), MinimalAPI)
class UNavLinkComponent : public UPrimitiveComponent, public INavLinkHostInterface
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Navigation)
TArray<FNavigationLink> Links;
NAVIGATIONSYSTEM_API virtual void GetNavigationData(FNavigationRelevantData& Data) const override;
NAVIGATIONSYSTEM_API virtual bool IsNavigationRelevant() const override;
virtual bool GetNavigationLinksClasses(TArray<TSubclassOf<class UNavLinkDefinition> >& OutClasses) const override { return false; }
NAVIGATIONSYSTEM_API virtual bool GetNavigationLinksArray(TArray<FNavigationLink>& OutLink, TArray<FNavigationSegmentLink>& OutSegments) const override;
NAVIGATIONSYSTEM_API virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
NAVIGATIONSYSTEM_API virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; }
#if WITH_EDITOR
NAVIGATIONSYSTEM_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
NAVIGATIONSYSTEM_API virtual void PostEditUndo() override;
NAVIGATIONSYSTEM_API virtual void PostEditImport() override;
#endif // WITH_EDITOR
NAVIGATIONSYSTEM_API virtual void OnRegister() override;
protected:
NAVIGATIONSYSTEM_API void InitializeLinksAreaClasses();
};