22 lines
522 B
C++
22 lines
522 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
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#include "CoreMinimal.h"
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#endif
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#include "NavAreas/NavArea.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "NavArea_Obstacle.generated.h"
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class UObject;
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/** In general represents a high cost area, that shouldn't be traversed by anyone unless no other path exist.*/
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UCLASS(Config = Engine, MinimalAPI)
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class UNavArea_Obstacle : public UNavArea
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{
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GENERATED_UCLASS_BODY()
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};
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