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UnrealEngine/Engine/Source/Runtime/NavigationSystem/Public/NavAreas/NavArea_Obstacle.h
2025-05-18 13:04:45 +08:00

22 lines
522 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
#include "CoreMinimal.h"
#endif
#include "NavAreas/NavArea.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "NavArea_Obstacle.generated.h"
class UObject;
/** In general represents a high cost area, that shouldn't be traversed by anyone unless no other path exist.*/
UCLASS(Config = Engine, MinimalAPI)
class UNavArea_Obstacle : public UNavArea
{
GENERATED_UCLASS_BODY()
};