76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
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#include "CoreMinimal.h"
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#endif
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#include "UObject/ObjectMacros.h"
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#include "Templates/SubclassOf.h"
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#include "NavAreas/NavAreaMeta.h"
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#include "NavAreaMeta_SwitchByAgent.generated.h"
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class AActor;
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/** Class containing definition of a navigation area */
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UCLASS(Abstract, MinimalAPI)
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class UNavAreaMeta_SwitchByAgent : public UNavAreaMeta
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent0Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent1Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent2Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent3Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent4Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent5Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent6Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent7Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent8Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent9Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent10Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent11Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent12Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent13Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent14Area;
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UPROPERTY(EditAnywhere, Category=AgentTypes)
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TSubclassOf<UNavArea> Agent15Area;
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NAVIGATIONSYSTEM_API virtual TSubclassOf<UNavAreaBase> PickAreaClassForAgent(const AActor& Actor, const FNavAgentProperties& NavAgent) const override;
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#if WITH_EDITOR
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/** setup AgentXArea properties */
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NAVIGATIONSYSTEM_API virtual void UpdateAgentConfig();
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#endif
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};
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