29 lines
698 B
C++
29 lines
698 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
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#include "CoreMinimal.h"
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#endif
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#include "NavAreas/NavArea.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "NavAreaMeta.generated.h"
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class AActor;
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class UObject;
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/** A convenience class for an area that has IsMetaArea() == true.
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* Do not use this class when determining whether an area class is "meta".
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* Call IsMetaArea instead. */
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UCLASS(Abstract, MinimalAPI)
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class UNavAreaMeta : public UNavArea
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{
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GENERATED_BODY()
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public:
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NAVIGATIONSYSTEM_API UNavAreaMeta(const FObjectInitializer& ObjectInitializer);
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};
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