28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CrowdManagerBase.generated.h"
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class ANavigationData;
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/** Base class for Crowd Managers. If you want to create a custom crowd manager
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* implement a class extending this one and set UNavigationSystemV1::CrowdManagerClass
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* to point at your class */
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UCLASS(Abstract, Transient, MinimalAPI)
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class UCrowdManagerBase : public UObject
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{
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GENERATED_BODY()
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public:
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NAVIGATIONSYSTEM_API virtual void Tick(float DeltaTime) PURE_VIRTUAL(UCrowdManagerBase::Tick, );
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/** Called by the nav system when a new navigation data instance is registered. */
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NAVIGATIONSYSTEM_API virtual void OnNavDataRegistered(ANavigationData& NavDataInstance) PURE_VIRTUAL(UCrowdManagerBase::OnNavDataRegistered, );
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/** Called by the nav system when a navigation data instance is removed. */
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NAVIGATIONSYSTEM_API virtual void OnNavDataUnregistered(ANavigationData& NavDataInstance) PURE_VIRTUAL(UCrowdManagerBase::OnNavDataUnregistered, );
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NAVIGATIONSYSTEM_API virtual void CleanUp(float DeltaTime) PURE_VIRTUAL(UCrowdManagerBase::CleanUp, );
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};
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