Files
UnrealEngine/Engine/Source/Runtime/NavigationSystem/Private/NavModifierVolume.cpp
2025-05-18 13:04:45 +08:00

219 lines
6.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NavModifierVolume.h"
#include "NavigationSystem.h"
#include "NavigationSystemTypes.h"
#include "AI/NavigationModifier.h"
#include "NavAreas/NavArea_Null.h"
#include "NavigationOctree.h"
#include "Components/BrushComponent.h"
#include "AI/NavigationSystemHelpers.h"
#include "Engine/CollisionProfile.h"
#include "Model.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(NavModifierVolume)
#if WITH_EDITOR
namespace UE::Navigation::ModVolume::Private
{
void OnNavAreaRegistrationChanged(ANavModifierVolume& ModifierVolume, const UWorld& World, const UClass* NavAreaClass)
{
if (NavAreaClass
&& (NavAreaClass == ModifierVolume.GetAreaClass() || NavAreaClass == ModifierVolume.GetAreaClassToReplace())
&& &World == ModifierVolume.GetWorld()
&& ModifierVolume.HasActorRegisteredAllComponents()) // Update only required after initial registration was completed
{
FNavigationSystem::UpdateActorData(ModifierVolume);
}
}
} // UE::Navigation::ModVolume::Private
#endif // WITH_EDITOR
//----------------------------------------------------------------------//
// ANavModifierVolume
//----------------------------------------------------------------------//
ANavModifierVolume::ANavModifierVolume(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, AreaClass(UNavArea_Null::StaticClass())
, AreaClassToReplace(nullptr)
, NavMeshResolution(ENavigationDataResolution::Invalid)
{
if (GetBrushComponent())
{
GetBrushComponent()->SetGenerateOverlapEvents(false);
GetBrushComponent()->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);
}
}
void ANavModifierVolume::PostInitProperties()
{
Super::PostInitProperties();
#if WITH_EDITOR
if (GIsEditor && !HasAnyFlags(RF_ClassDefaultObject))
{
OnNavAreaRegisteredDelegateHandle = UNavigationSystemBase::OnNavAreaRegisteredDelegate().AddUObject(this, &ANavModifierVolume::OnNavAreaRegistered);
OnNavAreaUnregisteredDelegateHandle = UNavigationSystemBase::OnNavAreaUnregisteredDelegate().AddUObject(this, &ANavModifierVolume::OnNavAreaUnregistered);
}
#endif // WITH_EDITOR
}
void ANavModifierVolume::BeginDestroy()
{
Super::BeginDestroy();
#if WITH_EDITOR
if (GIsEditor && !HasAnyFlags(RF_ClassDefaultObject))
{
UNavigationSystemBase::OnNavAreaRegisteredDelegate().Remove(OnNavAreaRegisteredDelegateHandle);
UNavigationSystemBase::OnNavAreaUnregisteredDelegate().Remove(OnNavAreaUnregisteredDelegateHandle);
}
#endif // WITH_EDITOR
}
#if WITH_EDITOR
void ANavModifierVolume::PostRegisterAllComponents()
{
Super::PostRegisterAllComponents();
if (RootComponent)
{
RootComponent->TransformUpdated.AddLambda([this](USceneComponent*, EUpdateTransformFlags, ETeleportType)
{
FNavigationSystem::UpdateActorData(*this);
});
}
}
void ANavModifierVolume::PostUnregisterAllComponents()
{
if (RootComponent)
{
RootComponent->TransformUpdated.RemoveAll(this);
}
Super::PostUnregisterAllComponents();
}
// This function is only called if GIsEditor == true
void ANavModifierVolume::OnNavAreaRegistered(const UWorld& World, const UClass* NavAreaClass)
{
UE::Navigation::ModVolume::Private::OnNavAreaRegistrationChanged(*this, World, NavAreaClass);
}
// This function is only called if GIsEditor == true
void ANavModifierVolume::OnNavAreaUnregistered(const UWorld& World, const UClass* NavAreaClass)
{
UE::Navigation::ModVolume::Private::OnNavAreaRegistrationChanged(*this, World, NavAreaClass);
}
#endif // WITH_EDITOR
void ANavModifierVolume::GetNavigationData(FNavigationRelevantData& Data) const
{
if (Brush && AreaClass)
{
// No need to create modifiers if the AreaClass we want to set is the default one unless we want to replace a NavArea to default.
if (AreaClass != FNavigationSystem::GetDefaultWalkableArea() || AreaClassToReplace)
{
Data.Modifiers.CreateAreaModifiers(GetBrushComponent(), AreaClass, AreaClassToReplace);
}
}
if (GetBrushComponent()->Brush != nullptr)
{
if (bMaskFillCollisionUnderneathForNavmesh)
{
const FBox& Box = GetBrushComponent()->Brush->Bounds.GetBox();
FAreaNavModifier AreaMod(Box, GetBrushComponent()->GetComponentTransform(), AreaClass);
if (AreaClassToReplace)
{
AreaMod.SetAreaClassToReplace(AreaClassToReplace);
}
Data.Modifiers.SetMaskFillCollisionUnderneathForNavmesh(true);
Data.Modifiers.Add(AreaMod);
}
if (NavMeshResolution != ENavigationDataResolution::Invalid)
{
Data.Modifiers.SetNavMeshResolution(NavMeshResolution);
}
}
}
FBox ANavModifierVolume::GetNavigationBounds() const
{
return GetComponentsBoundingBox(/*bNonColliding=*/ true);
}
void ANavModifierVolume::SetAreaClass(TSubclassOf<UNavArea> NewAreaClass)
{
if (NewAreaClass != AreaClass)
{
AreaClass = NewAreaClass;
FNavigationSystem::UpdateActorData(*this);
}
}
void ANavModifierVolume::SetAreaClassToReplace(TSubclassOf<UNavArea> NewAreaClassToReplace)
{
if (NewAreaClassToReplace != AreaClassToReplace)
{
AreaClassToReplace = NewAreaClassToReplace;
FNavigationSystem::UpdateActorData(*this);
}
}
void ANavModifierVolume::RebuildNavigationData()
{
FNavigationSystem::UpdateActorData(*this);
}
#if WITH_EDITOR
void ANavModifierVolume::PostEditUndo()
{
Super::PostEditUndo();
if (GetBrushComponent())
{
GetBrushComponent()->BuildSimpleBrushCollision();
}
FNavigationSystem::UpdateActorData(*this);
}
void ANavModifierVolume::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
static const FName NAME_AreaClass = GET_MEMBER_NAME_CHECKED(ANavModifierVolume, AreaClass);
static const FName NAME_AreaClassToReplace = GET_MEMBER_NAME_CHECKED(ANavModifierVolume, AreaClassToReplace);
static const FName NAME_BrushComponent = TEXT("BrushComponent");
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName PropName = PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None;
if (PropName == NAME_AreaClass || PropName == NAME_AreaClassToReplace)
{
FNavigationSystem::UpdateActorData(*this);
}
else if (PropName == NAME_BrushComponent)
{
if (GetBrushComponent())
{
if (GetBrushComponent()->GetBodySetup() && NavigationHelper::IsBodyNavigationRelevant(*GetBrushComponent()->GetBodySetup()))
{
FNavigationSystem::UpdateActorData(*this);
}
else
{
FNavigationSystem::OnActorUnregistered(*this);
}
}
}
}
#endif