Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneVectorTrack.h
2025-05-18 13:04:45 +08:00

60 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Tracks/MovieScenePropertyTrack.h"
#include "MovieSceneVectorTrack.generated.h"
/**
* Handles manipulation of float vectors in a movie scene
*/
UCLASS(MinimalAPI)
class UMovieSceneFloatVectorTrack : public UMovieScenePropertyTrack
{
GENERATED_UCLASS_BODY()
public:
/** UMovieSceneTrack interface */
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
/** @return Get the number of channels used by the vector */
int32 GetNumChannelsUsed() const { return NumChannelsUsed; }
/** Set the number of channels used by the vector */
void SetNumChannelsUsed( int32 InNumChannelsUsed ) { NumChannelsUsed = InNumChannelsUsed; }
private:
/** The number of channels used by the vector (2,3, or 4) */
UPROPERTY()
int32 NumChannelsUsed;
};
/**
* Handles manipulation of double vectors in a movie scene
*/
UCLASS(MinimalAPI)
class UMovieSceneDoubleVectorTrack : public UMovieScenePropertyTrack
{
GENERATED_UCLASS_BODY()
public:
/** UMovieSceneTrack interface */
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
/** @return Get the number of channels used by the vector */
int32 GetNumChannelsUsed() const { return NumChannelsUsed; }
/** Set the number of channels used by the vector */
void SetNumChannelsUsed( int32 InNumChannelsUsed ) { NumChannelsUsed = InNumChannelsUsed; }
private:
/** The number of channels used by the vector (2,3, or 4) */
UPROPERTY()
int32 NumChannelsUsed;
};