60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Tracks/MovieScenePropertyTrack.h"
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#include "MovieSceneVectorTrack.generated.h"
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/**
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* Handles manipulation of float vectors in a movie scene
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneFloatVectorTrack : public UMovieScenePropertyTrack
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{
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GENERATED_UCLASS_BODY()
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public:
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/** UMovieSceneTrack interface */
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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/** @return Get the number of channels used by the vector */
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int32 GetNumChannelsUsed() const { return NumChannelsUsed; }
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/** Set the number of channels used by the vector */
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void SetNumChannelsUsed( int32 InNumChannelsUsed ) { NumChannelsUsed = InNumChannelsUsed; }
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private:
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/** The number of channels used by the vector (2,3, or 4) */
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UPROPERTY()
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int32 NumChannelsUsed;
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};
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/**
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* Handles manipulation of double vectors in a movie scene
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneDoubleVectorTrack : public UMovieScenePropertyTrack
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{
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GENERATED_UCLASS_BODY()
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public:
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/** UMovieSceneTrack interface */
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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/** @return Get the number of channels used by the vector */
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int32 GetNumChannelsUsed() const { return NumChannelsUsed; }
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/** Set the number of channels used by the vector */
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void SetNumChannelsUsed( int32 InNumChannelsUsed ) { NumChannelsUsed = InNumChannelsUsed; }
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private:
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/** The number of channels used by the vector (2,3, or 4) */
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UPROPERTY()
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int32 NumChannelsUsed;
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};
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