29 lines
637 B
C++
29 lines
637 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Tracks/MovieScenePropertyTrack.h"
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#include "MovieSceneTransformTrack.generated.h"
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struct FMovieSceneInterrogationKey;
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/**
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* Handles manipulation of 3D transform properties in a movie scene
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneTransformTrack
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: public UMovieScenePropertyTrack
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{
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GENERATED_UCLASS_BODY()
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public:
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// UMovieSceneTrack interface
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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};
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