43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Tracks/MovieScenePropertyTrack.h"
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#include "MovieSceneStringTrack.generated.h"
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/**
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* Implements a movie scene track that holds a series of strings.
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneStringTrack
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: public UMovieScenePropertyTrack
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{
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GENERATED_BODY()
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public:
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/** Default constructor. */
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UMovieSceneStringTrack()
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{
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#if WITH_EDITORONLY_DATA
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TrackTint = FColor(128, 128, 128);
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#endif
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}
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public:
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//~ UMovieSceneTrack interface
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virtual void AddSection(UMovieSceneSection& Section) override;
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
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virtual bool HasSection(const UMovieSceneSection& Section) const override;
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virtual bool IsEmpty() const override;
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virtual void RemoveAllAnimationData() override;
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virtual void RemoveSection(UMovieSceneSection& Section) override;
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virtual void RemoveSectionAt(int32 SectionIndex) override;
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};
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