Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneStringTrack.h
2025-05-18 13:04:45 +08:00

43 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Tracks/MovieScenePropertyTrack.h"
#include "MovieSceneStringTrack.generated.h"
/**
* Implements a movie scene track that holds a series of strings.
*/
UCLASS(MinimalAPI)
class UMovieSceneStringTrack
: public UMovieScenePropertyTrack
{
GENERATED_BODY()
public:
/** Default constructor. */
UMovieSceneStringTrack()
{
#if WITH_EDITORONLY_DATA
TrackTint = FColor(128, 128, 128);
#endif
}
public:
//~ UMovieSceneTrack interface
virtual void AddSection(UMovieSceneSection& Section) override;
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
virtual bool HasSection(const UMovieSceneSection& Section) const override;
virtual bool IsEmpty() const override;
virtual void RemoveAllAnimationData() override;
virtual void RemoveSection(UMovieSceneSection& Section) override;
virtual void RemoveSectionAt(int32 SectionIndex) override;
};