29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Tracks/MovieScenePropertyTrack.h"
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#include "MovieSceneRotatorTrack.generated.h"
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/** Movie scene track that animates an FRotator property */
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UCLASS(MinimalAPI)
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class UMovieSceneRotatorTrack : public UMovieScenePropertyTrack
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{
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GENERATED_BODY()
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public:
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UMovieSceneRotatorTrack(const FObjectInitializer& InObjectInitializer);
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//~ Begin UMovieSceneTrack
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> InSectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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virtual void AddSection(UMovieSceneSection& InSection) override;
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virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
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virtual bool HasSection(const UMovieSceneSection& InSection) const override;
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virtual bool IsEmpty() const override;
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virtual void RemoveAllAnimationData() override;
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virtual void RemoveSection(UMovieSceneSection& InSection) override;
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virtual void RemoveSectionAt(int32 InSectionIndex) override;
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//~ End UMovieSceneTrack
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};
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